Commit graph

18902 commits

Author SHA1 Message Date
flacs
9e5f2ded86 Merge pull request #3040 from lioncash/arraysize
AX: Use ArraySize over sizeof division
2015-09-16 21:25:29 +02:00
flacs
29a0a2b626 Merge pull request #3043 from lioncash/jitalign
JitCache: Get rid of pointer casts
2015-09-16 21:22:01 +02:00
flacs
84f4c446de Merge pull request #3045 from lioncash/state
State: Increase savestate version
2015-09-16 21:19:21 +02:00
flacs
ca7b999968 Merge pull request #3046 from phire/dx11-segfault
Remove segfault from DX11 backend.
2015-09-16 21:18:22 +02:00
Scott Mansell
deeb1d8370 Remove segfault from DX11 backend.
Instead of blindly using the expected width, clamp it to the stride of the
buffer which dx11 returns. This prevents use from reading invalid memory
at the end of textures.

This doesn't solve the base issue of what to do when a game tries to copy
from outside the efb. On real hardware it returns random noise (biased
to all ones)
2015-09-17 02:22:00 +12:00
Lioncash
227c3aa259 State: Increase savestate version
This should have been done when GC_ALIGN macros were replaced.
2015-09-16 09:04:44 -04:00
Ryan Houdek
6dd212d384 Merge pull request #3044 from degasus/arm
JitArm64: Fix lmw + stmw
2015-09-16 06:26:39 -04:00
Lioncash
8aac59418b JitCache: Get rid of pointer casts
Silences more ubsan runtime asserts
2015-09-16 06:25:48 -04:00
degasus
3ae466a33c JitArm64: Fix lmw + stmw 2015-09-16 08:11:18 +02:00
flacs
955bef226e Merge pull request #3041 from lioncash/align
Common: Get rid of a few pointer casts
2015-09-15 20:40:05 +02:00
Lioncash
2c5c99ec71 Common: Get rid of a few pointer casts 2015-09-15 12:28:59 -04:00
Markus Wick
7eeeb9f754 Merge pull request #3039 from lioncash/typedef
VideoCommon: Remove unnecessary enum typedef
2015-09-15 07:05:25 +02:00
Lioncash
77d3bed058 AX: Use ArraySize over sizeof division
Also gets rid of magic numbers in volume ramp generation.
2015-09-14 23:55:09 -04:00
Lioncash
b7739f5d85 VideoCommon: Remove unnecessary enum typedef 2015-09-14 19:43:31 -04:00
flacs
23f36b1824 Merge pull request #3038 from lioncash/prototype
BreakPoints: Remove unimplemented function declarations
2015-09-14 18:13:03 +02:00
Lioncash
56560403bd BreakPoints: Remove unimplemented function declarations 2015-09-14 11:50:34 -04:00
JosJuice
210aa774d5 DolphinWX: Only read titles.txt once
titles.txt is read into a map and passed to the GameListItem
constructor, making game list scanning a bit more efficient.

ISOPropreties's constructor is changed to take a GameListItem as an
argument instead of creating one on its own, because ISOPropreties
doesn't have the titles.txt map that the GameListItem constructor wants.
2015-09-13 14:17:58 +02:00
JosJuice
10aafff5b9 DolphinWX: Fix sorting games by custom titles
The custom title reading code is moved so that custom titles are
returned by GameListItem::GetName(). The comparison code is changed
to use GetName() instead of GetName(DiscIO::IVolume::ELanguage).

GetName(DiscIO::IVolume::ELanguage) must not return custom titles,
because netplay relies on it returning the same name for all players.
2015-09-13 12:45:06 +02:00
Scott Mansell
45c1cfa078 Merge pull request #2242 from Stevoisiak/Titles.txt
GameListCtrl: Improvements for reading custom game titles
2015-09-13 14:03:47 +12:00
Scott Mansell
3e4b62797c Merge pull request #3033 from JosJuice/stick-names
Use official names for GameCube controller sticks
2015-09-13 13:14:10 +12:00
waddlesplash
c781123db7 QtCompile.props: Update for Qt 5.5. 2015-09-12 18:58:14 -04:00
JosJuice
cbd539eb3d Use official names for GameCube controller sticks
Main Stick is changed to Control Stick and C-Stick is changed to C Stick.

A new ui_name variable is added to ControlGroup so that the UI strings
in DolphinWX can be updated without breaking backwards compatibility
with config INIs and other things that use names as IDs.
2015-09-12 22:45:06 +02:00
Scott Mansell
c0a89c3bf4 Merge pull request #3009 from phire/depth_tested_pokes
Add some logging for depth tested efb color pokes.
2015-09-12 22:20:59 +12:00
Scott Mansell
44456bec0f Add some logging for depth tested efb color pokes. 2015-09-12 22:19:59 +12:00
Scott Mansell
66dd79c569 Merge pull request #3010 from Felk/master
fixed disabling auto reporting for emulated wiimotes not working properly
2015-09-12 21:40:25 +12:00
flacs
f56117534e Merge pull request #3029 from Tilka/fix_warning
Debugger: fix -Wunused-private-field warning
2015-09-12 08:13:06 +00:00
Tillmann Karras
38ae572203 Debugger: fix -Wunused-private-field warning 2015-09-12 10:01:26 +02:00
Markus Wick
35ecc2701d Merge pull request #3027 from lioncash/constexpr
LookUpTables: Make functions constexpr
2015-09-12 09:39:38 +02:00
mimimi085181
dd458b554d Fix performance regression in Sonic the Fighters, introduced by PR#2001 2015-09-12 09:12:14 +02:00
Lioncash
baa9eacd51 LookUpTables: Make functions constexpr 2015-09-12 03:04:40 -04:00
Ryan Houdek
f121d7a8cd Merge pull request #3026 from lioncash/constexpr
MathUtil: Make Clamp and IsPow2 constexpr functions.
2015-09-12 02:28:38 -04:00
Ryan Houdek
4d5baa4772 Merge pull request #3024 from LAGonauta/x-fi-audio-fix
Added X-Fi check and convert surround FLOAT to SHORT when it is detected
2015-09-12 02:27:16 -04:00
Ryan Houdek
5556781946 Merge pull request #3018 from Armada651/ogl-tab
OGL: Invert Top-and-Bottom mode.
2015-09-12 02:21:19 -04:00
Ryan Houdek
2e6db7dc27 Merge pull request #2991 from lioncash/pcast
EXI_DeviceIPL: Get rid of a pointer cast
2015-09-12 02:15:59 -04:00
Ryan Houdek
17ff069d4a Merge pull request #3002 from degasus/master
OGL: reimplement SSAA based on ARB_gpu_shader5
2015-09-12 02:14:45 -04:00
Ryan Houdek
6d9b4d7d35 Merge pull request #3025 from Tilka/fixfix
VertexLoaderX64: fix 2GB warnings
2015-09-12 01:38:14 -04:00
Lioncash
3f4852a03d MathUtil: Convert IsPow2 into a constexpr function 2015-09-12 01:26:05 -04:00
Lioncash
b9e360df7b MathUtil: Convert Clamp into a constexpr function 2015-09-12 01:18:28 -04:00
Lioncash
113cc119de Merge pull request #2829 from JosJuice/fix-wii-fst-size-2
Fix reading Wii FST size (for real this time)
2015-09-12 00:50:00 -04:00
Lioncash
fa62018c40 Merge pull request #2995 from endrift/tasinputdlg-threading
DolphinWX: TAS fixes, take three
2015-09-12 00:42:21 -04:00
Lioncash
5db4a60995 Merge pull request #2993 from JosJuice/dol-elf-qt
DolphinQt: Support ELF and DOL files in the game list
2015-09-12 00:38:51 -04:00
Lioncash
4de2bd3be4 Merge pull request #2833 from waddlesplash/dolphin-qt
DolphinQt: Rewrite 'About' dialog to match the new WX one.
2015-09-12 00:38:05 -04:00
Lioncash
4643da73a3 Merge pull request #3021 from waddlesplash/dolphin-qt-fixup
DolphinQt: Use more C++11, add more sanity to VS projects.
2015-09-12 00:36:35 -04:00
Scott Mansell
68b415ba87 Merge pull request #3019 from mimimi085181/store-base-hash
Store the base hash for paletted textures in the texture cache entries
2015-09-12 16:24:29 +12:00
Scott Mansell
02842cb34b Merge pull request #3006 from phire/deadlock
Fix deadlock with KHR_debug.
2015-09-12 16:19:58 +12:00
Scott Mansell
ee7285a1db Merge pull request #3008 from Lionel07/qt-screensaver
Qt: Disable Display Sleep when game is running (Windows)
2015-09-12 16:13:51 +12:00
Scott Mansell
2c67ad88cd Merge pull request #3023 from JosJuice/qt-pixmaps
DolphinQt: Bring pixmaps up to date with DolphinWX and themes
2015-09-12 16:13:35 +12:00
Jeffrey Pfau
c08203b704 DolphinWX: TAS fixes, take three 2015-09-11 19:51:31 -07:00
Tillmann Karras
63c9fdd074 VertexLoaderX64: fix 2GB warnings
Unlike the CPU JIT, the vertex loader JIT already emits
position-independent code, so all we need to do is disable the warning.
2015-09-12 01:24:47 +02:00
Corwin Mcknight
b2e4019383 DolphinQt: Disable Display Sleep on Windows.
Disables Display Sleeping on Windows on DolphinQt while the game runs,
and re-enables it after the game closes.
2015-09-11 16:06:59 -07:00