Commit graph

13 commits

Author SHA1 Message Date
Stenzek
51a586d11a GLUtil: Encapsulate functions in a namespace 2018-03-10 16:11:19 +10:00
iwubcode
4964fc87ae Video Backends: Remove the right of the xfb region for games where the
VI stride does not match the VI width
2017-11-17 22:11:32 -06:00
iwubcode
53684701fa HybridXFB: Fix lint errors 2017-11-17 22:11:31 -06:00
iwubcode
6e686f6ea1 Software Backend: Fix xfb output and add vertical scaling support 2017-11-17 22:11:31 -06:00
iwubcode
79387dddb2 Add support for hybrid XFB 2017-11-17 19:47:56 -06:00
degasus
f12460d1f4 VideoSW: Fix GL ES shader. 2017-01-07 12:32:15 +01:00
aldelaro5
f0aa9b3751 Reorganise a ton of logs level
Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels.
2016-10-01 15:50:28 -04:00
Lioncash
fc41e982e9 SWOGLWindow: Utilize the move constructor in PrintText
The previous code would always do a copy
2016-09-21 13:11:34 -04:00
Lioncash
99baa3268f SWOGLWindow: const correctness for ShowImage 2016-09-21 12:54:22 -04:00
Pierre Bourdon
3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Lioncash
f295182833 VideoBackends: Simplify initialization and deinitialization of resources
Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.

Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
2015-12-20 22:40:37 -05:00
degasus
b69bff0690 VideoSW: Use OpenGL Core context 2015-10-14 00:13:54 +02:00
degasus
61c3a0d9e4 VideoSW: Split up OGL window handling
This removes OSD support for video software, but it was already broken before.

This commit does not try to fix coding style issues, the rewrite of this presentation API is splitted up.
2015-10-14 00:13:54 +02:00