Commit graph

359 commits

Author SHA1 Message Date
Lioncash
e10b0d1008 Merge pull request #930 from skidau/openal-seq-ms
Removed the auto setting of SEQUENCE_MS because the synchronised audio c...
2014-09-02 09:56:46 -04:00
Shawn Hoffman
266992684d msvc: remove some remnants of SDL and DSound from projects and general cleanup. 2014-09-01 21:27:44 -07:00
skid
c2d7801ceb Removed the auto setting of SEQUENCE_MS because the synchronised audio code has made it unnecessary. 2014-09-01 20:28:29 +10:00
Lioncash
377a1c8f20 AudioCommon: Get rid of now unused handle param for InitSoundStream() 2014-08-30 23:36:00 -04:00
Lioncash
2f7df4a803 AudioCommon: Declare iterator variable in loop body in DPL2Decoder 2014-08-30 21:10:18 -04:00
Lioncash
f94e764df5 AudioCommon: Clean up brace placements 2014-08-30 18:06:42 -04:00
Shawn Hoffman
af2405eefd Remove dsound audio backend.
There isn't any reason to use dsound over xaudio.
2014-08-23 11:19:19 -07:00
Shawn Hoffman
1332805bb6 Add headers required by XAudio2_7 to externals.
This makes all builds' audio compatible with downlevel Windows and removes
the need for developers to install the June 2010 DirectX SDK.
2014-08-23 11:03:07 -07:00
Lioncash
4759510f70 Get rid of instances of "using namespace std;" in the project 2014-08-17 02:05:33 -04:00
Lioncash
d18d3e1f3e Common: Get rid of StdConditionVariable, StdMutex, and StdThread.
All of the compilers we support have support for these now.
2014-08-16 23:33:19 -04:00
Shawn Hoffman
f1b82a34b2 Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
Pierre Bourdon
87e7c1ee46 Merge pull request #724 from lioncash/mem_fn
AudioCommon: Get rid of some unnecessary mem_fn calls
2014-08-03 21:25:24 -07:00
Lioncash
47847bc8dd AudioCommon: Remove an unnecessary parameter from the OpenAL constructor
This wouldn't even be saved to anything.
2014-08-02 23:48:26 -04:00
Lioncash
17e79a966a AudioCommon: Get rid of some unnecessary mem_fn calls 2014-08-02 23:42:34 -04:00
Tony Wasserka
9c7d4b6408 Merge pull request #667 from RachelBryk/remove-audio-limit
Remove audio frame limit.
2014-07-28 14:38:35 +02:00
Lioncash
4fa71dd59e Remove fakepoll.h.
It was only used for Windows XP and lower.

This also bumps the _WIN32_WINNT define in the stdafx precompiled headers to set the minimum version as Windows Vista.
2014-07-26 22:53:40 -04:00
Rachel Bryk
acaac51077 Remove audio frame limit.
It serves no purpose and causes bugs and confusion for users.
2014-07-25 12:17:10 -04:00
booto
7d920bbb3a AudioCommon/Mixer: Allow input sample rate changes 2014-07-24 22:42:29 +08:00
Scott Mansell
48afab2685 Correct left/right volume for padded samples. 2014-07-17 18:41:18 +12:00
Scott Mansell
a0101c5d29 Audio Mixer: move Static variable to a member variable.
The two instances of this class were sharing a frac variable causing
audio glitches when both were running (which is now all the time).

Fixes issue 7463 (Since DTK merge, audio has staic in it).
2014-07-17 18:26:21 +12:00
Lioncash
2c73472671 Correct the function casing for DPL2Decoder
Brings it more in-line with the rest of the codebase.
2014-07-14 03:34:40 -04:00
Tillmann Karras
0ccee6c87b Fix warnings unearthed by #579 2014-07-13 02:16:51 +02:00
degasus
6d3f249dcc mark all local variables as static 2014-07-11 16:10:20 +02:00
degasus
22e1aa5bb4 mark all local functions as static 2014-07-11 16:07:23 +02:00
Pierre Bourdon
b0b70381f7 Revert "Don't add segfault handler in interpreter mode" 2014-07-07 05:30:06 +02:00
Tillmann Karras
20a16beabd enum CPUState: rename CPU_* to STATE_* 2014-07-05 11:01:49 +02:00
Tillmann Karras
d3fa8a6167 Reorder class initializer lists 2014-07-04 03:53:22 +02:00
Lioncash
11d304ae29 Merge pull request #259 from magumagu/dtk-rewrite
DTK rewrite
2014-06-26 20:01:07 -04:00
magumagu
ca0203a1cc AudioCommon: restore support for DTK volume setting. 2014-06-26 16:56:57 -07:00
Lioncash
8b13afbb8e Remove the 32-bit config platform from the VS solution and projects 2014-06-24 22:07:26 -04:00
magumagu
affb7c17fc Audio mixer: fix a couple compiler warnings. 2014-06-15 14:51:33 -07:00
magumagu
40e2ce4f27 Audio mixer: remove check for ratio > 1.0.
The code actually handles this case correctly; the algorithm is linear
interpolation between the two closest samples, and the way it is written
should work correctly with any ratio.
2014-06-15 14:51:20 -07:00
magumagu
d43ecd0bd1 Rewrite handling of DTK (streaming) audio.
The primary motivation here is to make sure we submit samples from the
CPU thread. This makes sure the timing of related interrupts accurate,
and generally keeps the different kinds of audio synchronized.  This will also
allow improvements to audio dumping functionality.

The new code is also more concise because it gets rid of some duplicated
audio mixing code.
2014-06-14 15:55:20 -07:00
magumagu
87a804fdfc Revert "DSound: use DSound notifications to produce sound."
This reverts commit 4990b8910b.

The commit is causing substantial performance issues for the DSound
backend which I somehow didn't catch during testing.
2014-05-31 13:35:46 -07:00
Lioncash
49b0eef393 Remove the min/max functions in CommonFuncs.
The algorithm header has the same functions.
2014-05-29 21:44:41 -04:00
shuffle2
ca3002977b Merge pull request #256 from magumagu/dsound-notify
DSound: use DSound notifications to produce sound.
2014-05-23 17:02:55 -07:00
degasus
30586f4d29 Add set/get functions for IsFramelimiterTempDisabled 2014-04-30 12:51:13 +02:00
degasus
8483811b39 Add a hotkey for disabling the framelimit.
Atm this is hardcoded to '\t'.
2014-04-30 12:50:53 +02:00
Pierre Bourdon
6bdcbad3e4 Common: Move the Event class to a separate file, and add tests for it. Fix includes everywhere to match this. 2014-04-14 10:54:07 +02:00
magumagu
4990b8910b DSound: use DSound notifications to produce sound.
Pretty straightforward; IDirectSoundNotify lets you register for
notifications after a certain amount of sound has played, so use that
instead of depending on Update() notifications from the CPU thread.

Also, while I'm here, reduce the buffer size by a factor of 4; this seems
to reduce the latency, although the difference is sort of subtle.
2014-04-09 13:41:27 -07:00
lioncash
e79895e372 Replace use of the deprecated mem_fun function with mem_fn. 2014-04-01 12:09:22 -04:00
Pierre Bourdon
76fafb1c7b Merge pull request #220 from magumagu/audio-handling-cleanup-v2
Audio handling cleanup v2
2014-03-30 13:24:52 +02:00
magumagu
3afa17f752 Move audio handling out of DSP emulation.
This is good for a couple of reasons: one, it gets rid of duplicated code,
and two, DSP emulation shouldn't need to interact with audio in the first
place.
2014-03-29 11:19:32 -07:00
magumagu
78499e5b7c Delete AudioCommon::UseJIT(). 2014-03-29 11:19:31 -07:00
magumagu
102ea55f20 Move mixer construction to AudioCommon.cpp. 2014-03-29 11:19:30 -07:00
magumagu
aac4206664 Move UDSPControl structure into DSP.h . 2014-03-29 11:19:19 -07:00
Pierre Bourdon
664c8d30a0 Remove all trailing whitespaces from our codebase. 2014-03-29 11:05:44 +01:00
magumagu
ae9367a89b Delete a bunch of old audio HLE cruft.
This commit intentionally breaks audio output from HLE Zelda UCode; no other functional change.
2014-03-26 11:17:19 -07:00
lioncash
aecc8ea666 Remove usesMixer function from the sound streams.
This isn't used anywhere in the codebase. Not even the base SoundStream has it as part of its interface.
2014-03-18 10:42:07 -04:00
lioncash
5e5ab61d0c Mark the audio streams as final.
These aren't intended to be continually extended.
2014-03-18 10:37:45 -04:00