Commit graph

14706 commits

Author SHA1 Message Date
Lioncash
9df0fff7cc TASInputDlg: Apply m_ prefix to class member variables. 2014-10-18 00:37:13 -04:00
Lioncash
ecaa075e6a Merge pull request #1310 from Stevoisiak/patch-1
Specified where GC Bios files go
2014-10-17 23:18:01 -04:00
Lioncash
48a27458d1 Remove unused filter in DolphinWX vcproj file. 2014-10-17 23:11:38 -04:00
skidau
0d1f8527c7 Merge pull request #1297 from RisingFog/audio-dump-during-emulation
Start/Stop Audio Dump During Emulation
2014-10-18 13:16:41 +11:00
skidau
c80ba8704c Merge pull request #1276 from RisingFog/flipped-audio-dump
Flipped Wave File Channels for Audio Dumping
2014-10-18 13:15:23 +11:00
skidau
a5674bbe84 Merge pull request #475 from kayru/d3d_state_cache
D3D: Implemented cache for dynamic render states
2014-10-18 13:11:39 +11:00
Fiora
c74b4df13e Add FPRF interface option, change from EnableFPRF to just FPRF 2014-10-17 19:06:18 -07:00
Fiora
719326df65 Make EnableBATs an option instead of disabling it entirely 2014-10-17 19:05:01 -07:00
Fog
467ab1a629 Moved Input Display to Movie Menu 2014-10-17 21:08:34 -04:00
comex
2684c75c6e Merge pull request #1304 from FioraAeterna/fasterhash
Hash: unroll CRC loop, since CRC32 typically has nontrivial latency
2014-10-17 20:24:47 -04:00
Fiora
99169eb620 JIT: fix profiler on non-Windows OSs
Still doesn't support timing code (since that's Windows-only), but run counts
will at least work without crashing.
2014-10-17 16:48:09 -07:00
Fiora
15a4bccb73 Hash: unroll CRC loop, since CRC32 typically has nontrivial latency
Seems to be about 20-30% faster texture cache hashing on my machine.
2014-10-17 15:39:08 -07:00
Lioncash
dfd719124f Merge pull request #1313 from Stevoisiak/patch-3
Fixed minor typo
2014-10-17 17:34:53 -04:00
Stevoisiak
e86ff867fe Fixed minor typo 2014-10-17 17:26:56 -04:00
Yuriy O'Donnell
b78396847f D3D: Removed SetBlendOp, SetSrcBlend and SetDestBlend as they are now trivial 2014-10-17 22:24:57 +02:00
Stevoisiak
37da09b27c Specified where GC Bios files go 2014-10-17 16:00:36 -04:00
Stevoisiak
ed5e698511 Minor spelling fix 2014-10-17 15:51:19 -04:00
Yuriy O'Donnell
d23da7dbef Added __forceinline to AlphaTest::TestResult() to make MSVC inline it 2014-10-17 21:50:41 +02:00
Yuriy O'Donnell
5fdda135d2 Workaround for MSVC not optimizing away Write() in GeneratePixelShader
ShaderConstantProfile and ShaderUid now have an empty implementation
of Write() that uses variadic templates instead of varargs. MSVC is now
able to inline and optimize away this when necessary.
2014-10-17 21:37:42 +02:00
skidau
73590b1323 Merge pull request #1266 from skidau/mmu-exram
Corrected the physical memory access to MEM2 via the MMU. Fixes Toy Story 3.
2014-10-17 17:10:51 +11:00
comex
536b8d6695 Merge pull request #1305 from dolphin-emu/revert-1222-backpatchchanges
Revert "FastMem: don't let the backpatcher hit the same location twice"
2014-10-16 21:43:18 -04:00
comex
4c2a542f1e Revert "FastMem: don't let the backpatcher hit the same location twice" 2014-10-16 21:39:15 -04:00
comex
4e8cc952bb Merge pull request #1247 from Stevoisiak/WiimoteSubmenu
Moved "Connect Wiimote" options into submenu
2014-10-16 20:12:35 -04:00
comex
eb865cae20 Merge pull request #1284 from comex/even-more-warnings
Even more warnings
2014-10-16 17:05:25 -04:00
comex
67088a1834 Fix signed/unsigned comparison and unused variable warnings. 2014-10-16 17:03:49 -04:00
comex
4134a0ad54 Make some variables static (should probably adjust for coding style too, but I'm not the one who merged code with bad style...) 2014-10-16 17:03:37 -04:00
comex
1ff86a4716 Merge pull request #1295 from crudelios/remove-bbox-settings
Remove setting to enable or disable Bounding Box calculation.
2014-10-16 17:00:37 -04:00
comex
cedf0f68a8 Merge pull request #1303 from degasus/master
DriverDetails: mark intel buffer_storage bug as fixed
2014-10-16 16:59:28 -04:00
degasus
8f403696ea DriverDetails: mark intel buffer_storage bug as fixed 2014-10-16 22:51:32 +02:00
Rachel Bryk
0f3194abc3 Get rid of netpad and just send the GCPadStatus in netplay. 2014-10-16 13:20:00 -04:00
Yuriy O'Donnell
9bdfd4a833 D3D: State cache now reduces number of blend state permutations by collapsing some states that have blending disabled 2014-10-16 18:27:43 +02:00
comex
c5247673cd If the stack overflow trap region has already been tripped, don't continue to ignore faults there.
In the unlikely case that it tripped and then, due to a bug, some other
fault occurred (e.g. stack misalignment), Dolphin would go into an
infinite loop rather than crashing.
2014-10-16 02:14:02 -04:00
Fog
108087bb68 Flipped Wave File Channels
This change was done because with the previous method of dumping audio, the mixer would handle switching the RL being emitted by the DSP to LR, and thus would provide the proper channel orientation. Because we're now dumping directly from PushSamples() and PushStreamingSamples(), it was writing the right channel to the left channel of the wave file and vice versa.
2014-10-15 23:16:48 -04:00
skidau
c1325675c7 Merge pull request #1286 from Linktothepast/master
Gameini updates.
2014-10-16 14:05:28 +11:00
skidau
3023abc1b5 Merge pull request #1285 from degasus/master
PixelShaderGen: replace multiplication with shift
2014-10-16 14:04:25 +11:00
skidau
f27aabd411 Merge pull request #1278 from lioncash/controller
ControllerInterface: Get rid of SetHwnd(), introduce Reinitialize()
2014-10-16 14:02:56 +11:00
skidau
002b9f7acd Merge pull request #1222 from FioraAeterna/backpatchchanges
FastMem: don't let the backpatcher hit the same location twice
2014-10-16 14:00:29 +11:00
skidau
fc774f0232 Merge pull request #1062 from zhuowei/master
Parse input as hex instead of decimal to match display values in the register view
2014-10-16 13:58:56 +11:00
Fog
f2ed533841 Start/Stop Audio Dump During Emulation 2014-10-15 20:50:38 -04:00
Linktothepast
12cf02ccd9 Remove some missing references to tlbhack. 2014-10-15 22:44:22 +03:00
Yuriy O'Donnell
bea68c95a4 D3D: Fixed uninitialized members of gx_state 2014-10-15 20:22:41 +02:00
Yuriy O'Donnell
21655dc61a D3D: moved render state cache implementation to D3DState.h/cpp 2014-10-15 20:22:41 +02:00
Yuriy O'Donnell
e7f8032d7d D3D: State cache now uses BitField to define packed render states 2014-10-15 20:22:40 +02:00
Yuriy O'Donnell
2e4667caaa D3D: Moved render state cache into separate source files.
Refactored  StateCache::Get() to early out for narrower indentation.
Added comments to clarify ownership of objects returned by  StateCache::Get().
2014-10-15 20:22:39 +02:00
Yuriy O'Donnell
f434bd7d3f D3D: Implemented cache for dynamic render states 2014-10-15 20:22:39 +02:00
crudelios
d281b4d7e1 Remove setting to enable or disable Bounding Box calculation. 2014-10-15 19:02:54 +01:00
Lioncash
b7b2074cc2 ControllerInterface: Get rid of SetHwnd(), introduce Reinitialize()
Initialize now just takes the handle directly. Reinitialize is added because it is much more straightforward in comparison to doing the Shutdown-Initialize manually.
2014-10-15 09:29:25 -04:00
skidau
8912315596 Merge pull request #1290 from lioncash/xfb
Fix XFB scaling in D3D
2014-10-15 14:09:33 +11:00
skidau
8ef21bc5e2 Merge pull request #1272 from RisingFog/sconfig-dump-frames
Move bDumpFrames to SConfig (and it's references)
2014-10-15 13:42:37 +11:00
skidau
9f5ea81ffe Merge pull request #1274 from lioncash/uninit
TASInputDlg: Fix some potential uninitialized variable warnings.
2014-10-15 13:25:52 +11:00