Commit graph

20 commits

Author SHA1 Message Date
Lioncash
2b9389202e VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
This header doesn't actually make use of MathUtil.h within itself, so
this can be removed. Many other source files used VideoCommon.h as an
indirect include to include MathUtil.h, so these includes can also be
adjusted.

While we're at it, we can also migrate valid inclusions of VideoCommon.h
into cpp files where it can feasibly be done to minimize propagating it
via other headers.
2019-07-16 20:54:34 -04:00
iwubcode
c513bb5309 VideoCommon: Implement passive stereoscopic 3D 2019-05-04 22:58:00 -05:00
Stenzek
f039149198 Move most backend functionality to VideoCommon 2019-02-19 16:57:54 +10:00
Lioncash
c4d27cc8ec PostProcessing: Make GetShader() return by constant reference
We don't need to create copies of the shader string when they can be
avoided.
2018-05-21 12:07:51 -04:00
Lioncash
9d1b6cdea4 PostProcessing: Make member functions const qualified where applicable
These functions don't modify internal class state
2018-05-21 11:59:08 -04:00
Lioncash
8ce6f9bae5 PostProcessing: Replace typedef with a using alias 2018-05-21 11:57:15 -04:00
Lioncash
f9c20571ab PostProcessing: Default constructor and destructor of PostProcessingShaderConfiguration
Also ensure that all members of the class are initialized on
construction as well. Previously the bool indicating if options are
dirty wouldn't be initialized, which could be read uninitialized if an
instance was constructed and then IsDirty() is called.
2018-05-21 11:54:56 -04:00
spycrab
40bb9974f2 Reformat all the things! 2018-04-12 21:28:39 +02:00
Stenzek
27ae5b8d34 VideoConfigDiag: Move post-processing shader list to post processor
The backends don't use this list at all, and since more than one
backend supports post-processing now, it's duplicate code.
2017-04-25 14:27:05 +10:00
Stenzek
a10e8b1ef5 VideoCommon: Move the blit methods to the backend class
The parameter types will be different for each backend currently,
anyway (e.g. textures/render passes/etc).
2017-04-25 14:25:41 +10:00
Pierre Bourdon
3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Lioncash
d9fec92628 VideoCommon: Header cleanup
Also remedies places where the video backends and core rely on things
being indirectly included.
2016-01-17 20:11:45 -05:00
Lioncash
ac26f8e79f Pass strings by const reference where possible 2015-05-28 20:54:55 -04:00
Tillmann Karras
30ebb2459e Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
Tillmann Karras
cefcb0ace9 Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
Jules Blok
c64486075d PostProcessing: Add layered stereoscopy support. 2014-11-23 14:23:41 +01:00
degasus
7292ea6a04 OGL: force enable postprocessing 2014-10-23 00:21:52 +02:00
Pierre Bourdon
bf93920c05 Revert "Catch broken configurations inside of the Post Processing shaders." 2014-08-25 14:33:41 +02:00
Ryan Houdek
2d624780c0 Catch broken configurations inside of the Post Processing shaders.
This catches most instances of configuration failures that can happen in a post processing shader.
Gives a user a helpful error message that lets them know what they have failed to set up correctly
2014-08-17 23:59:21 -05:00
Ryan Houdek
6bdc32c54a Add the VideoCommon PostProcessing class.
This class loads all the common PP shader configuration options and passes those options through to a inherited class that OpenGL or D3D will have.
Makes it so all the common code for PP shaders is in VideoCommon instead of duplicating the code across each backend.
2014-08-13 01:05:10 -05:00