Commit graph

1532 commits

Author SHA1 Message Date
Tillmann Karras
46e7c0657f Crypto: small cleanup 2014-02-28 12:43:22 +01:00
Tillmann Karras
315a8ba1c0 Various changes suggested by cppcheck
- remove unused variables
- reduce the scope where it makes sense
- correct limits (did you know that strcat()'s last parameter does not
  include the \0 that is always added?)
- set some free()'d pointers to NULL
2014-02-28 12:43:20 +01:00
Tillmann Karras
5f0a8008f4 Convert MemoryUtil.cpp to Unix-style line endings 2014-02-28 12:28:21 +01:00
Tillmann Karras
1a428de189 x64FPURoundMode: move things around a bit 2014-02-28 12:28:21 +01:00
degasus
94da4e1aa2 MathUtil: Change Log2 return value to int
Log2(u64) can't be bigger than 63, so there is no need in forcing a 64 bit value.
So just using a common int seems more natural.
2014-02-26 11:37:28 +01:00
Pierre Bourdon
70f3a069f2 Revert "Merge pull request #83 from lioncash/remove-console"
This breaks Linux stdout logging.

This reverts commit 7ac5b1f2f8, reversing
changes made to 9bc14012fc.

Revert "Merge pull request #77 from lioncash/remove-console"

This reverts commit 9bc14012fc, reversing
changes made to b18a33377d.

Conflicts:
	Source/Core/Common/LogManager.cpp
	Source/Core/DolphinWX/Frame.cpp
	Source/Core/DolphinWX/FrameAui.cpp
	Source/Core/DolphinWX/LogConfigWindow.cpp
	Source/Core/DolphinWX/LogWindow.cpp
2014-02-23 07:48:06 +01:00
Pierre Bourdon
311caef094 Merge pull request #25 from Tilka/ppc_fp
Fix non-IEEE mode
2014-02-23 04:15:37 +01:00
Pierre Bourdon
83b7bb64aa Make Common/ mostly IWYU clean (and fix errors in rest of the project detected by this change). 2014-02-22 23:37:29 +01:00
Lioncash
91286f5021 Fix the Windows build in relation to the recent changes. 2014-02-20 01:01:11 +01:00
Pierre Bourdon
9a8ea53195 Fix LinearDiskCache.h relying on a file not directly included. 2014-02-20 01:01:11 +01:00
Pierre Bourdon
3f9c38d231 Fix more header sorting issues in Common/ (now check-includes clean). 2014-02-20 01:01:10 +01:00
Lioncash
2afe215271 Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
Lioncash
3fd87a7636 Second and final pass of clearing out tabs. 2014-02-17 02:19:41 -05:00
Lioncash
cd8196f5db Turns out Console.cpp and ConsoleListener.cpp were being built into the Linux builds too. Fixes the build. 2014-02-16 20:55:07 -05:00
Lioncash
ca7bdf1d5d Remove the embedded Console from the possible logging options.
Note I do not mean the Logging window, but the console window.
It's literally rarely, if at all used, and offers less advantages over the built-in logging window (ie. it breaks on different locales: http://i.imgur.com/Cs92tQE.png)

This commit should remove all of the console logging.
2014-02-16 20:40:33 -05:00
Pierre Bourdon
92f8d93e96 Remove the old MMIO access "interface". 2014-02-16 19:22:40 +01:00
Tillmann Karras
404624bf0b Turn loops into range-based form
and some things suggested by cppcheck and compiler warnings.
2014-02-13 09:05:50 +01:00
Tillmann Karras
2ff794d299 Fix some warnings 2014-02-13 09:02:43 +01:00
Matthew Parlane
88526be3b5 Merge pull request #50 from Parlane/inifile_tidy
Fix IniFile to use string& instead of char*
2014-02-13 19:04:27 +13:00
Matthew Parlane
3fe05e0a9f Fix IniFile to use string& instead of char*
Also removes .c_str() usages where found.
2014-02-13 17:06:30 +13:00
Scott Mansell
cf5938c4df x64Emitter: Fix the PSUBQ instruction's opcode 2014-02-12 23:12:17 +01:00
Scott Mansell
1eb8168488 x64Emitter: Add the xmm, xmm form of PSRLQ instruction. 2014-02-12 23:12:16 +01:00
Tillmann Karras
1f34ed2c25 Re-enable non-IEEE mode support 2014-02-12 23:12:16 +01:00
Tillmann Karras
db196d8c5b Jit64[IL]: fix float conversions
Floating-point is complicated...

Some background: Denormals are floats that are too close to zero to be
stored in a normalized way (their exponent would need more bits). Since
they are stored unnormalized, they are hard to work with, even in
hardware.  That's why both PowerPC and SSE can be configured to operate
in faster but non-standard-conpliant modes in which these numbers are
simply rounded ('flushed') to zero.

Internally, we do the same as the PowerPC CPU and store all floats in
double format. This means that for loading and storing singles we need a
conversion. The PowerPC CPU does this in hardware. We previously did
this using CVTSS2SD/CVTSD2SS. Unfortunately, these instructions are
considered arithmetic and therefore flush denormals to zero if non-IEEE
mode is active. This normally wouldn't be a problem since the next
arithmetic floating-point instruction would do the same anyway but as it
turns out some games actually use floating-point instructions for
copying arbitrary data.

My idea for fixing this problem was to use x87 instructions since the
x87 FPU never supported flush-to-zero and thus doesn't mangle denormals.
However, there is one more problem to deal with: SNaNs are automatically
converted to QNaNs (by setting the most-significant bit of the
fraction). I opted to fix this by manually resetting the QNaN bit of all
values with all-1s exponent.
2014-02-12 23:12:15 +01:00
Tillmann Karras
c25c4a6e20 x64: add support for some x87 instructions 2014-02-12 22:45:01 +01:00
Tillmann Karras
3218f6cca8 x64: drop instructions that don't exist
These instructions don't exist in hardware although I agree that they
would be useful for our purposes ;)
2014-02-11 05:22:53 +01:00
lioncash
d2038049f5 Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
Matthew Parlane
32bfcc034f Some tidy up of sprintf to StringFromFormat
Includes a small fix to SetupWiiMemory
2014-02-10 17:25:18 +13:00
Lioncash
ebb48d019e Clean up some struct indentations
Also cleaned up the indentations of some variable declarations.
2014-02-09 19:40:11 -05:00
Lioncash
40182a48a5 Cleanup enum indentations. 2014-02-09 16:16:10 -05:00
Pierre Bourdon
e59f770ccb Revert "Merge pull request #49 from Parlane/sprintf_tidy"
Change broke the build on Debian stable.

This reverts commit 28755439b3, reversing
changes made to 64e01ec763.
2014-02-09 16:14:13 +01:00
Matthew Parlane
ebff7974c3 Some tidy up of sprintf to StringFromFormat 2014-02-08 14:32:48 +13:00
Matthew Parlane
6b980cbf30 Tidy up SetupWiiMemory 2014-02-07 19:00:34 +13:00
Pierre Bourdon
70e2ed320d Revert "Merge pull request #47 from lioncash/remove-stringfromint"
Breaks Android build.

This reverts commit 12d026c544, reversing
changes made to 6d678490f5.
2014-02-07 00:26:33 +01:00
Pierre Bourdon
12d026c544 Merge pull request #47 from lioncash/remove-stringfromint
Remove function StringFromInt from StringUtil.cpp/.h. C++11 has std::to_string for this now.
2014-02-07 00:19:15 +01:00
Lioncash
05742ffd48 Remove function StringFromInt from StringUtil.cpp/.h. C++11 has std::to_string for this now. 2014-02-06 18:08:31 -05:00
Matthew Parlane
70d2592ffb Fix warnings found by StringFromFormat having printf style checking. 2014-02-07 01:38:08 +13:00
Matthew Parlane
09cc7e2ddf Give StringFromFormat a printf format attribute.
It gives StringFromFormat printf style arguments that should be type-checked against a format string.
2014-02-07 01:10:04 +13:00
Lioncash
249b00c469 Change the modified parameter in the Clamp function to be a pointer.
Makes it easier to identify the one being modified.
2014-02-05 04:04:35 -05:00
Lioncash
6b87a0ef20 Introduce a generic clamp function to clean up some similarly duplicated code. 2014-02-04 20:43:07 -05:00
Lioncash
7ebc829b17 Remove a pointless c_str() call in FileUtil.cpp. The function takes a string in it's parameter 2014-02-03 21:31:12 -05:00
Tillmann Karras
b34fe2b8f1 x64: fix parameter names of WriteModRM() 2014-01-25 17:36:09 +01:00
Tillmann Karras
21b0252e27 Jit64: disable non-IEEE mode emulation
I give up. Merging the ppc_fp branch has caused issues in numerous games
and I can't find the bug. I'm leaving this merged to enable easy
recompilation for people who would like to play games that benefit from
non-IEEE mode emulation (e.g. Starfox Assault).
2014-01-19 09:36:08 +01:00
Jasper St. Pierre
34692ab826 Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
Jasper St. Pierre
43e618682e Convert all vcxproj files to UNIX line endings 2013-12-31 14:03:18 -05:00
comex
1b617c736c Add a non-tiny warning about CPUs that will silently desync. 2013-12-16 22:41:52 -05:00
Ryan Houdek
eb3b933dd0 Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder. 2013-12-11 15:15:55 -06:00
comex
eaacf10f71 Fix an idiotic race condition when starting games in multiple Dolphin instances at the same time on Unix.
MemArena mmaps the emulated memory from a file in order to get the same
mapping at multiple addresses.  A file which, formerly, was located at a
static filename: it was unlinked after creation, but the open did not
use O_EXCL, so if two instances started up on the same system at just
the right time, they would get the same memory.  Naturally, this caused
extremely mysterious crashes, but only in Netplay, where the game is
automatically started when the client receives a broadcast from the
server, so races are actually quite likely.

And switch to shm_open, because it fits the bill better and avoids any
issues with using /tmp.
2013-12-10 16:20:52 -05:00
Tillmann Karras
b863e40677 Merge branch 'ppc_fp' 2013-11-18 19:31:09 +01:00
Jordan Cristiano
f96e9e1ae4 warnings and code formatting 2013-11-13 04:03:46 -05:00
Tillmann Karras
288bef2807 x64: add small warning if CPU has SSE2 but not DAZ 2013-11-13 06:26:57 +01:00
Tillmann Karras
cd069fdce1 Interpreter: software-based flush-to-zero
bDAZ is now called bFlushToZero to better reflect what it's actually
used for.

I decided not to support any hardware-based flush-to-zero on systems
that don't support this for both inputs _and_ outputs. It makes the code
cleaner and the intersection of CPUs that support SSE2 but not DAZ
should be very small.
2013-11-13 06:24:58 +01:00
Tillmann Karras
466a7afde3 Interpreter: support non-IEEE mode emulation
v2: fix fxsave on visual studio, thx @ rodolfo for this patch
2013-11-13 06:24:57 +01:00
Tillmann Karras
ae86850a78 x64: support VEX opcode encoding
and add some AVX instructions
2013-11-13 06:12:23 +01:00
Tillmann Karras
6054129df8 x64: detect FMA support 2013-11-13 04:46:34 +01:00
Tillmann Karras
268bdf19ce Fix format string warnings 2013-11-13 04:01:16 +01:00
Ryan Houdek
7c1ac441f6 Redo 'Fixes GCC 4.9 compilation. It now supplies its own _mm_shuffle_epi8 intrinsic.' This time with support for Windows. 2013-11-12 16:34:56 -06:00
Ryan Houdek
56557c845a [ARM] Fix NEON emitter encodings. 2013-11-12 01:01:54 +00:00
Ryan Houdek
d1de336879 [ARM] More NEON emitters. 2013-11-11 01:47:05 +00:00
Jordan Cristiano
3a28afd8d5 Changed thread barrier and event to use a lamba wait predicate instead of a functor. 2013-11-10 04:57:11 -05:00
Ryan Houdek
e013a74cdb [ARM] More NEON emitters. 2013-11-10 05:02:32 +00:00
Ryan Houdek
56685c396a [ARM] Fix an issue with the data offset in LoadStore operations. Thanks to PPSSPP. 2013-11-05 13:05:38 +00:00
Matthew Parlane
e15f628935 Fix {Read,Write}FileToString.
We should be using binary always.
2013-11-05 00:33:41 +13:00
comex
c579637eaf Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
comex
965b32be9c Run code through clang-modernize -loop-convert to create range-based for loops, and manually fix some stuff up. 2013-11-03 20:54:01 -05:00
comex
82729fcc8f Merge remote-tracking branch 'shuffle2/vc12'
Conflicts:
	Source/Core/Common/Common.vcxproj
	Source/Core/Common/Common.vcxproj.filters
2013-10-31 16:51:56 -04:00
comex
4c7bbd96e4 Improve ChunkFile.h:
- Add support for std::set and std:pair.

- Switch from std::is_pod to std::is_trivially_copyable, to allow for
  types that have constructors but trivial copy constructors.  Easy,
  except there are three different nonstandard versions of it required
  on different platforms, in addition to the standard one.
2013-10-31 15:40:53 -04:00
comex
2e983071c5 Add git.bat to the options in make_scmrev.h.js because depot_tools uses it and I'm silly. 2013-10-27 19:51:55 -04:00
Ryan Houdek
8e73e8ae5f Wipe all traces of OpenSSL's AES implementation. Use polarssl instead. 2013-10-27 18:27:07 +00:00
Shawn Hoffman
ccd30024b3 Update to VS2013 and a slew of build-related updates. Notes:
* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage.
* D3DX11SaveTextureToFile usage is dropped and not replaced.
* If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly.
* If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions.
* GLew updated to 1.10.0
* compiler switches added: /volatile:iso, /d2Zi+
* LTCG available via msbuild property: DolphinRelease
* SDL updated to 2.0.0
* All Externals (excl. OpenAL and SDL) are built from source.
* Now uses STL version of std::{mutex,condition_variable,thread}
* Now uses Build as root directory for *all* intermediate files
* Binary directory is populated as post-build msbuild action
* .gitignore is simplified
* UnitTests project is no longer compiled
2013-10-26 17:55:38 -07:00
Ryan Houdek
1eba4da21a Revert "Fixes GCC 4.9 compilation. It now supplies its own _mm_shuffle_epi8 intrinsic."
This reverts commit b2c4901b3f.

Breaks Windows build. GCC 4.9 isn't out yet anyway.
2013-10-26 19:21:00 -05:00
Ryan Houdek
b2c4901b3f Fixes GCC 4.9 compilation. It now supplies its own _mm_shuffle_epi8 intrinsic. 2013-10-26 19:05:31 -05:00
Ryan Houdek
e3febb1603 [Android] Fix MIPS compiling. 2013-10-21 09:52:43 -05:00
Lioncash
4b774ef99a Fix my fix. 2013-10-20 16:42:30 -04:00
Lioncash
448c19bce1 Fix an issue where my recent changes would cause compilation to fail on some distros of Linux.
Note that before pushing those changes, they were initially tested in a branch, and passed the compilation testing. Sorry that I didn't catch this before.
2013-10-20 16:32:40 -04:00
Lioncash
b3da5c5d58 Really fix the Linux build this time.
Dammit size_t :(
2013-10-19 19:59:05 -04:00
Lioncash
a5a21e7f44 Fix Linux build.
Turns out Hash.h needs Common.h
2013-10-19 19:59:04 -04:00
Lioncash
8b10d5b481 Add header cstdint to CommonTypes.h 2013-10-19 19:59:03 -04:00
Lioncash
1f0710caf7 Remove some more includes. 2013-10-19 19:59:03 -04:00
Lioncash
97cd42f5c3 Remove some unnecessary includes as well as simplifying exisiting ones if possible. 2013-10-19 19:58:56 -04:00
comex
de1773affb Basic precompiled header support for Linux/OS X. Shaves 20-30% off full rebuild time on my system. 2013-10-17 00:07:35 -04:00
comex
b11cf1fa10 Fix config file saving on Windows. 2013-10-15 17:20:00 -04:00
comex
72c1e143f3 Try to atomically save config files. 2013-10-15 02:59:25 -04:00
Lioncash
f3af8ee0f0 Revert "Remove some unnecessary includes."
Turns out this explodes on Linux.

This reverts commit c4696568cc.
2013-10-14 04:05:38 -04:00
Lioncash
c4696568cc Remove some unnecessary includes. 2013-10-14 04:01:57 -04:00
Ryan Houdek
715d5ae8a7 Merge branch 'JitArmIL'
This implements a partial JITIL based off of the JIT64IL. It's enough to run most games, albiet at a slow speed.
Implementing instructions for this IL is really simple since it basically is just enabling based on what is already in JIT64IL, and then enabling each individual IL instruction.
2013-10-09 23:16:07 +00:00
Ryan Houdek
f5e1b4659a [ARM] Clean up LSL, LSR, and ASR emitters, we don't need a separate instruction for each to support registers. 2013-10-09 22:57:31 +00:00
Rachel Bryk
99c89ae109 Fix unicode support for File::Rename() on windows.
Partial fix of issue 6721.
2013-10-09 15:33:21 -04:00
Ryan Houdek
7dd8deecec [ARM] Update the ArmEmitter with a bunch of NEON emitters. This adds around 47 instruction emitters if I counted correctly. None well tested at this point. On going to add all the NEON emitters. 2013-10-08 10:17:01 +00:00
comex
a9908fdf09 Fix build issues on OS X i386. 2013-10-07 02:16:51 -04:00
comex
21a114ec28 ...Forgot the XMM regs for x86. 2013-10-05 01:17:34 -04:00
comex
144d7e5500 Fix build-breaking typo. 2013-10-05 01:08:08 -04:00
comex
3679f9ba60 Don't push registers before pairedStoreQuantized, that's dumb.
And fix some stuff up.  It would probably be good to unify the stack
handling some more rather than having ABI_PushRegistersAndAdjustStack do
part of it and ABI_AlignStack the rest, causing unnecessary subtract
instructions on Linux x86 (only).
2013-10-04 15:48:06 -04:00
comex
5e4665301b Finish replacing ThunkManager with ABI_PushRegistersAndAdjustStack.
As part of that, change SafeLoadToEAX to SafeLoadToReg, and have JitIL
use that, which should fix fastmem on JitIL.

This should also fix a potential stack corruption issue with x86.
2013-10-03 18:22:35 -04:00
Lioncash
1ec4894bc5 [Common] Abstract out the decode5A3Image and decodeCI8Image functions in BannerLoaderGC, BannerLoaderWii, and GCMemcard into ColorUtil.cpp. Makes for less copied code and remains functionally the same. 2013-10-02 18:18:54 -04:00
Ryan Houdek
3c53f2e5e0 [Android] Fix Fastmem on Android 4.2 2013-09-29 20:53:32 -05:00
comex
1a008b9e62 Fix use of ABI_GetAlignedFrameSize. 2013-09-29 16:36:26 -04:00
comex
ccbf2ac21a Match ABI_AlignStack with ABI_RestoreStack properly.
The relevant function is entirely unused, so it shouldn't have any
effect.
2013-09-29 14:59:13 -04:00
comex
ecca0045a9 Fix Imm8 check.
(I blame whoever made it take a u8 despite logically being a s8.)
2013-09-25 14:29:17 -04:00
comex
ebe4448749 Save only the registers that need to be saved rather than going through ProtectFunction. 2013-09-25 03:15:53 -04:00