Commit graph

765 commits

Author SHA1 Message Date
Dentomologist
4f31eaadc5 GameList: Minor improvements to android and low res nobanner images
Center @2x and android banners, and adjust @1x banner to improve
consistency with other resolutions while maintaining sharpness.

Images created by MayImilae
2021-05-19 12:43:55 -07:00
Dentomologist
3c3931fd74 GameList: add 4x resolution for nobanner image 2021-05-19 12:24:17 -07:00
JosJuice
099bf16326
Merge pull request #9630 from PatrickFerry/ini-fixes-2
Gameini: Disable ICache for Indiana Jones and the Staff of Kings
2021-05-13 14:54:24 +02:00
Léo Lam
bfaed2b0b1
GameINI: Fix file path for RZDK01 INI 2021-04-20 01:43:02 +02:00
PPLToast
ac3c728f13
Add speed hack for Korean TP 2021-04-18 22:20:25 +03:00
Patrick A. Ferry
b66cd99e86 Gamesettings: Disable ICache for Indiana Jones and the Staff of Kings 2021-04-08 17:54:08 +01:00
Pokechu22
dad309d365 Disable ICache emulation for some games
Specifically, 'Scooby-Doo! Mystery Mayhem', 'Scooby-Doo! Unmasked', 'Ed, Edd n Eddy: The Mis-Edventures', and the Wii version of 'Happy Feet'.

The JIT cache causes problems with emulated icache invalidation in these games, resulting in areas failing to load.
2021-04-06 12:44:10 -07:00
Léo Lam
ccc99ebfe3
Merge pull request #9517 from NoraTheGamer/master
Mario Party Cheats Update
2021-04-04 22:37:33 +02:00
Nora Hanegan
b825c97326
GameINI: RM8E01 - Update Cheats 2021-04-01 16:42:48 -04:00
Nora Hanegan
2db23976b0
GameINI: GP7E01 - Update Cheats 2021-04-01 16:42:42 -04:00
Nora Hanegan
b309e67b47
GameINI: GP6E01 - Update Cheats 2021-04-01 16:42:34 -04:00
Nora Hanegan
0a0df48bd5
GameINI: GP5E01 - Update Cheats 2021-04-01 16:42:29 -04:00
Nora Hanegan
6bf6f3cb27
GameINI: GMPE01 - Update Cheats 2021-04-01 16:42:22 -04:00
Léo Lam
06a77493a4
Merge pull request #9547 from PatrickFerry/ini-fixes-1
Some Gameini Changes
2021-03-04 12:16:09 +01:00
JMC47
79ee6aae0a
Merge pull request #9395 from AdmiralCurtiss/most-wanted-turn-on-the-sun
GameSettings: Enable perf queries to fix sun in Need for Speed: Most Wanted.
2021-03-03 17:43:33 -05:00
PatrickFerry
52413ed0d8 GameSettings: Set Texture Cache Accuracy to "Safe" for Jerry Rice & Nitus' Dog Football 2021-03-02 03:11:06 +00:00
PatrickFerry
8e4ddf9c04 GameSettings: Disable "Defer EFB Copies to RAM" and Set Texture Cache Accuracy to "Medium" for Marvel Super Hero Squad 2021-03-02 03:10:27 +00:00
PatrickFerry
3424732087 GameSettings: Disable "Defer EFB Copies to RAM" for NBA Live 08 2021-03-02 03:08:38 +00:00
PatrickFerry
701c6c2ef0 GameSettings: Disable Dual Core for National Geographic Challenge! 2021-03-02 03:07:30 +00:00
PatrickFerry
05595be9a5 GameSettings: Disable Dual Core for Dance! It's Your Stage 2021-03-02 03:06:42 +00:00
PatrickFerry
976842d5b9 GameSettings: Disable Dual Core for Brunswick Pro Bowling 2021-03-02 03:06:11 +00:00
Miksel12
1116085bee INI Changes 2021-03-02 03:29:47 +01:00
John Pansera
b3715431a2 Enable EFB access from CPU for Ultimate I Spy 2021-01-28 19:10:19 -05:00
Stevoisiak
ee28abc88b Remove redundant INI settings
Remove redundant game-specific INI files that are covered by a generalied Arcade/NeoGeo INI.
2021-01-24 00:31:02 -05:00
Léo Lam
4cdcbb6ab2
Merge pull request #9308 from smurf3tte/re23_patch
Patches for Resident Evil 2/3 audio issues
2021-01-06 01:52:15 +01:00
ivan89el
a9495e57fa GameSettings: Enable perf queries to fix sun in Need for Speed: Most Wanted 2020-12-30 03:43:33 +01:00
smurf3tte
f3b8a985e7 Patches for Resident Evil 2/3 audio issues
These games are erroneously zeroing buffers before they can be fully copied to ARAM by DMA. The responsible memset() calls are followed by a call to DVDRead() which issues dcbi instructions that effectively cancel the memset() on real hardware. Because Dolphin lacks dcache emulation, the effects of the memset() calls are observed, which causes missing audio.

In a comment on the original bug, phire noted that the issue can be corrected by simply nop'ing out the offending memset() calls. Because the games dynamically load different .rel executables based on the character and/or language, the addresses of these calls can vary.

To deal generally with the problem of code being dynamically loaded to fixed, known addresses, the patch engine is extended to support conditional patches which require a match against a known value. This sort of thing is already achievable with Action Replay/Gecko codes, but their use depends on enabling cheats globally in Dolphin, which is not a prerequisite shared by patches.

Patches are included for every region, character, and language combination. They are enabled by default.

The end result is an approximation of the games' behavior on real hardware without the associated complexity of proper dcache emulation.

https://bugs.dolphin-emu.org/issues/9840
2020-12-29 14:24:46 -08:00
Avasam
90ae9b81ac GameSettings: Set Safe Texture Cache for Pitfall: The Lost Expedition and Pitfall: The Big Adventure
1024 is not enough. 2048 works just fine.
Fixes stuttering Atari 2600 emulation https://bugs.dolphin-emu.org/issues/12347
2020-12-17 18:13:05 -05:00
JMC47
5a5c22dc6c
Merge pull request #9329 from smurf3tte/ffcc
GameSettings: Disable "Store EFB Copies to Texture Only" for Final Fantasy Crystal Chronicles
2020-12-15 04:25:19 -05:00
smurf3tte
b7f6335ae3 GameSettings: Disable "Store EFB Copies to Texture Only" for Final Fantasy Crystal Chronicles
This fixes the crash at Goblin Wall: https://bugs.dolphin-emu.org/issues/9915

A patch (for the US release only) that fixes the game's buffer overrun bug is included as an alternative with lower performance cost. It is disabled by default.
2020-12-14 22:03:08 -08:00
smurf3tte
91187905e8 GameSettings: Add patch for Monster High: Ghoul Spirit (SAOE78/SAOEVZ)
The first call to GXCopyDisp() corrupts game data, but on real hardware it isn't observed thanks to the data cache. Skipping the call works too, preventing a crash on boot.

This patch is enabled by default.
2020-12-11 12:22:13 -08:00
JosJuice
36ecfdd6b5 GameSettings: Enable compatibility patches by default
This enables patches for game-breaking problems by default.

My criterion for which patches to select was that the patch
has to make the game's behavior closer to how the game acts
on console. So workarounds for Dolphin not emulating caches
accurately are enabled by default, but not things like
Twilight Princess's minimap speedhack or patches for
disabling memory card checks in Pokémon games.
2020-12-11 10:08:24 +01:00
nf6429
2b0bed8a7e Dragon Quest 25th Anniversary Collection INI changes
This game requires EFB turned off, otherwise every game will black screen, and it requires Safe Texture Cache to Safe, otherwise the cursor in game won't update, making it really hard to navigate the menu's
2020-11-03 20:33:01 +00:00
nf6429
f815ff2060 Game INI Changes
EFB black screen INI added, XFB purple screen INI added, dualcore stuttering INI added.
2020-11-03 20:33:00 +00:00
Léo Lam
83b80b289b
Merge pull request #9134 from SpaceXCheeseWheel/patch-1
Shaders: Remove AsciiArt shader
2020-10-22 01:14:01 +02:00
Léo Lam
47059f6388
Merge pull request #9113 from ShiftaDeband/ini/FixPSOTrials
Add .ini configuration files for Phantasy Star Online Episode I&II Trial Edition and Episode III Trial Edition
2020-10-20 15:34:39 +02:00
Léo Lam
b26c2e7adb
Merge pull request #9094 from Pokechu22/wii-fit-ini-note
Add INI note for Wii Fit and Wii Fit Plus
2020-10-20 02:07:52 +02:00
G
62bd79e70d
Remove AsciiArt shader
This shader has been rendered nonfunctional due to the removal of the function SampleFontLocation, which was never implemented in VideoCommon. The last reference to SampleFontLocation was located in the OGL video backend. It was removed in this commit: f039149198 (diff-24125a6c968a8aca9cadd977d4b9d68f), where many functions were moved to video common, among other things.

This shader should be removed so it does not confuse users with the error that it causes. Alternatively, it could be rewritten so it is compatible with modern versions of Dolphin. I am not familiar with GLSL, so this is currently beyond my skill set.
2020-10-05 21:44:56 -07:00
Jordan Woyak
0295d470b1 ControllerEmu: Increase "IMUPointer" "Total Yaw" default value to match that of regular "Point" settings.
Removed "Total Yaw" from included Wii remote input profile to take on the default value.
2020-09-28 18:09:34 -05:00
ShiftaDeband
3ca9827725
Update DPSJ8P.ini 2020-09-28 01:09:06 -04:00
ShiftaDeband
f9a822abc8
Update DPSJ8P.ini 2020-09-26 02:41:25 -04:00
ShiftaDeband
b6dac22267
Create DPSJ8P.ini 2020-09-26 02:21:20 -04:00
ShiftaDeband
ee6552cdfb
Create DPOJ8P.ini and add modem bypass code 2020-09-26 02:16:28 -04:00
ShiftaDeband
9430d5ff90
Create DPOJ8P.ini 2020-09-26 02:06:00 -04:00
Ryan Meredith
97181f0c51 Properly fix News Channel loading screen 2020-09-23 21:34:50 -04:00
Techjar
fc65057e05 Add built-in profile for Wii Remote with MotionPlus IR 2020-09-18 06:32:46 -04:00
Techjar
31083e10df GameSettings: Fix Monster Hunter Tri bloom patches 2020-09-17 16:58:45 -04:00
Techjar
6707ca2ebd GameSettings: Enable FPRF for Interactive Multi-Game Demo Disk: November 2003
This disc contains an F-Zero GX demo.
2020-09-17 16:58:28 -04:00
Techjar
0b501c8e9f GameSettings: Set Texture Cache Accuracy to "Safe" for Rockman EXE Transmission 2020-09-17 16:47:59 -04:00
Techjar
828a5172e4 GameSettings: Set Texture Cache Accuracy to "Medium" for Far Cry Vengeance 2020-09-17 16:47:59 -04:00