Commit graph

5017 commits

Author SHA1 Message Date
snzgoo
f6d844dac1 MAJOR and long ago overdue wiiuse and real wiimote sourcecode cleanup. Removed "recording" in old wiimote plugin and other not necessary functions(EEPROM reading, we 'll just do a reconnect instead to use default accel calibration data etc). Recording is not needed anymore(playback of recorded moves should be still working). Everything the recording feature offered, the new wiimote plugin does as well and even more. The cleanup will ease the port of the real wiimote feature into new wiimote plugin, which is still only offering emulated wiimote support. Billiard said he's now on it.:)
Wiimotes are now slighty more responsive and multiple wiimotes should harmonize now slighty better. This clean up was requested/inevitable and should have be done way more earlier. This "might" break osx/linux builds, so please test. If your aware of any "real wiimote" issues please post it in the comments as well(dont forget to state your OS).

Known wiimote issues:
1.) Possible wiimote disconnect on pressing the home button
2.) 1-2 Possible wiimote disconnects directly after starting a game
3.) Rumble causes lag. I don't think this is a wiimote plugin issue itself, I'm not sure tho. It would be interesting to know whether the lag still happens on emulated wiimotes as well, when the game tries to rumble.
4.) Connecting(pairing up and refreshing) a 2nd/3rd/4th real wiimote while having a game running/paused, might swap player slots and cause disconnects at that moment.
If u have more issues, feel free to post them, to have them all here collected once more to get a brief overview.
Apart from that, increase the wiimote read timeout @settings(20-200). If your  expecting frequent disconnects, restart dolphin, and don't open the wiimote gui before playing instead directly start games.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5788 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 02:08:30 +00:00
XTra.KrazzY
5abc698000 Build fix fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5786 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-25 01:20:25 +00:00
Marcos Vitali
f94eed887b Uncomment Ayuanx patch, this was commented in my last commit by error, My apologize...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5784 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-25 00:13:06 +00:00
XTra.KrazzY
1133c02660 Build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5780 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-24 20:54:03 +00:00
Rodolfo Osvaldo Bogado
3435c0f647 fixed blending in dx9 and dx11
fixed fps counter in all the plugins
enjoy

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5778 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-24 15:58:06 +00:00
Marcos Vitali
10b5d2371c My first commit :D
Dual Core sync fix.
When the FIFO is processing data we must not advance the cpu cycles in CoreTiming because in this way the VI will be desynchronized. So, We are waiting until the FIFO finish and while we process only the events required by the FIFO.
This should fix Issue 2072 .
This affect to all games in dual core mode.
Please, You can test all games with VPS limiter auto, 60, 50 depending of the game and compare with prev revision.
For example now NSMB in the video Intro has 60 fps (prev 30 fps) :D or SMG does't need anymore FPS Limitter Hack to get 55-60 fps
Beside the slowdowns now are more softly and the fps more stables because the VI sync is almost perfect.
The Core Timing and Fifo modifications are delicated. Please report if this hang any game. Don't forget check with prev revision.
Enjoy it! Thanks to Rodolfo for teach me all about dolphin.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5777 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-24 13:28:54 +00:00
Glenn Rice
e706ccc5d0 Hide OpenCL GUI option for non-OpenCL builds.
From now on if you create a GUI option specific to a particular build, do not gray it out.  Instead do as I have done here and make it not present on those builds.  It may add a few precompiler conditionals that developers have to look at, but that is considerably better than a completely useless option that the end user has to look at.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5774 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-23 12:57:59 +00:00
nodchip
5cf491af64 VideoCommon: A minor speed up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5772 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-23 03:02:15 +00:00
Shawn Hoffman
5e81298ef0 boring svn:eol-style native again...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5771 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 23:45:56 +00:00
j4ck.fr0st
58f42414ba Fix a copy+paste bug from r5768 (Fixes Issue 2853)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5770 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 19:35:54 +00:00
nakeee
454de392d7 compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5769 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 15:10:25 +00:00
xsacha
21fb4cb96c Add a toggle option for OpenCL in Config (in Advanced Settings). Default is off.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5768 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 13:17:01 +00:00
Jordan Woyak
25aca8cc4a GCPad/New Wiimote: Fixed issue 2848 (profiles not saving). Renamed DInput mouse axes to "Axis [XYZ][-+]" from "Mouse XYZ...". Minor cleanup/warning removal.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5767 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 08:30:33 +00:00
Orphis
2cc5b98f07 Added OpenCL texture decoding to RGBA usable by DX11 for formats RGB565, RGBA8, RGB5A3 and CMPR
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5765 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 03:10:43 +00:00
Orphis
c2e32371f6 Refactor and prepare the OpenCL texture decoder for decoding textures to RGBA format required by DX11.
Fix the decoder codepath when OpenCL is enabled and the DX11 plugin is used.
Added the DX11 plugin to the Dolphin project dependencies.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5764 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 00:52:17 +00:00
XTra.KrazzY
1b5b57bff3 Windows/Linux/whatever build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5762 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-21 18:25:49 +00:00
NeoBrainX
d0f00cedff DX11:
Cleanups, documentation, ...
Theoretically enable anisotropic filtering if selected in the config, not sure if it works though.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5761 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-21 17:54:13 +00:00
j4ck.fr0st
3650ee2fc5 OSX build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5760 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-21 17:15:42 +00:00
Glenn Rice
11ac672730 Revert a hack that snzgoo committed that should not have been commited. That hack prevents the X loop in GLUtil.cpp from properly detecting events that it should detect.
I don't know if issue 2792 is a valid issue for dolphin.  I think that is a bug in the X server implementation on those distributions of those affected.  I can not replicate it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5758 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-21 12:29:32 +00:00
Jordan Woyak
9e3b653688 GCPad/New Wiimote Plugin: Individual keyboard and mouse devices are now listed on Windows(2 player with 2 keyboards possible). Improved the ability to map multiple inputs to the same control. Inputs from different devices can be mapped to the same button (example: Mouse Left and XInput A). More advanced mappings such as "Button 1 or 2 and NOT button 3" are possible. I hope the GUI after right clicking a button isn't too confusing(may change it to be a bit more user friendly). Hopefully, I didn't break OSX stuff by 'const'ing a few functions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5757 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-21 03:12:16 +00:00
Rodolfo Osvaldo Bogado
fde15c1bc6 some fixes to depth test and screen clearing in dx11, now a lot of the remaining graphic errors should be fixed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5756 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-21 02:40:09 +00:00
NeoBrainX
a450fd45d8 DX11:
Make font rendering a lot prettier.
Fix constant buffers in EmuGfxState::ApplyState() to really have a size which is a multiple of 16 instead of 65536.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5755 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 23:10:55 +00:00
hrydgard
6a88241e64 D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5754 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 22:23:34 +00:00
hrydgard
c51bb0b010 ppc: remove an assert and update some comments. Fixes games that would keep complaining about dcbtst not implemented (i've seen one, crash bandicoot for wii)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5752 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 14:53:29 +00:00
luisr142004
be3c06f326 Some more OCL changes : Gives 10x speedup for RGB5A3 on pre-DX11 hardware. Minor speedup for CMPR. (code by xsacha)
plus a segfault fix for issue 2779

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5751 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 05:02:26 +00:00
snzgoo
6e83fe2416 win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.
minor code changes and adding comments.
And issue fix 2792 with credits to Karloathian for finding and fixing it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5750 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 02:17:53 +00:00
Rodolfo Osvaldo Bogado
4ab0e4b8a0 fix for rbga8 decoding that causes problems in nsmbw
fix for screen clearing in opengl and d3d

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5749 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 21:12:09 +00:00
NeoBrainX
208c33f09c Use the new texture decoder path to speed up texture loading in DX11.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5748 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 18:14:05 +00:00
hrydgard
ccbc1feb0b D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5747 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 16:22:24 +00:00
Rodolfo Osvaldo Bogado
8c6ae1f6f4 add a path to texture decoder to produce only rgba textures, this will make texture loading in dx11 a lot easier and give a little performance boost to.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5746 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 13:31:40 +00:00
NeoBrainX
64ffe0039a DX11:
Fix StateManager usage in ResetAPIState/RestoreAPIState.
Fix screenshots (finally).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5745 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 12:48:09 +00:00
luisr142004
ab1e5f8537 apply a patch done by xsacha :) + some minor stuff :p
what changes do: cmpr decoding is fixed and rgb5a3 is re-enabled

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5744 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 07:59:53 +00:00
NeoBrainX
d7bbddcbd3 DX11: Prefer DXGI_FORMAT_R8G8B8A8 to DXGI_FORMAT_B8G8R8A8 wherever appropriate.
Slightly modify the way we're doing screenshots once again, thanks to Orphis this time ;)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5743 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 01:02:43 +00:00
NeoBrainX
08d7861578 Include the two files added in r5741 in the VC project file as well.
Improve the way we're saving screenshots, thanks to Billiard for spotting that ;)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5742 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 23:55:28 +00:00
NeoBrainX
7b58e0b4e7 DX11: Add the two files which I meant to include in r5740 already.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5741 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 23:45:16 +00:00
NeoBrainX
5cfdb2d0c8 DX11: Introduce a StateManager class, might improve performance a little.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5740 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 23:33:07 +00:00
NeoBrainX
b4f5a4d89e Compile fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5739 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 18:50:04 +00:00
NeoBrainX
bf36f171a6 DX11: Add error checking to about any device object creation. Since we aren't handling creation errors that well right now we should at least output an error message.
Remove superfluous _WIN32 checks in DX11 and DX9. Meant to port that code over to Linux or what? :P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5738 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 18:40:58 +00:00
j4ck.fr0st
866859493a DSPLLE: jit increment/decrement_addr_reg to match int (TODO: increase/decrease).
revert the OR back to MOV, since it never happens (according to nakee)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5737 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 15:41:30 +00:00
NeoBrainX
1d1af913a8 DX11: Fix flickering when resizing the emulator window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5736 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 14:55:18 +00:00
j4ck.fr0st
3f633f96bd DSPLLE: some changes i had lying around, get rid of the shifting and make popExtValueToReg do the same as its int counterpart applyWriteBackLog (that is, OR'ing the result of both ops, rather than overwriting the main op result with the ext op result)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5735 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 14:51:40 +00:00
NeoBrainX
ca1a5e9228 Actually make use of the new CHECK functionality in DX9.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5734 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 14:18:09 +00:00
NeoBrainX
0649bf2a00 Improve the CHECK macro used in DX9 and DX11 to allow more flexible error messages.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5733 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 14:14:13 +00:00
NeoBrainX
0a46dead9c DX11:
Implement safe texture cache.
Fix screenshot functionality.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5732 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-17 14:21:31 +00:00
NeoBrainX
e266347160 DX11: Use D3DX11FilterTexture instead of ID3D11Context::GenerateMips.
Test if performance changed in any games by this change, please.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5731 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-17 12:09:56 +00:00
NeoBrainX
91d540ad67 DX11:
Fix all remaining window resizing issues.
Implement screenshot functionality (doesn't seem to work completely, yet).
Assign debug names to (hopefully) all remaining device objects.
Flush the GPU's command buffer in Close() to make the ReportLiveDeviceObjects output clearer.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5730 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-17 10:42:57 +00:00
NeoBrainX
4f339ebc82 DX11: Introduce a D3DBlob class.
Advantages:
- easier to use
- drops our dependence on d3d10.lib, without depending on the June 2010 DX SDK
- makes finding unreleased buffers easier
- possibly more ;P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5728 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 23:25:19 +00:00
ayuanx
221e722284 Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5725 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 14:22:17 +00:00
NeoBrainX
762ce28977 DX11:
Disable D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY when compiling pixel shaders in Debug configurations as well.
Properly support centered text drawing, even though it's not used, yet. Credits go to xsacha for this one.
Found an awesome hacky way to free the buffer memory used by ReplaceTexture2D. At least it gets freed at all now...
Various other tweaks to texture conversion.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5724 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 13:36:40 +00:00
Soren Jorvang
ce3eb2a13b Automatically detect and use shared library packages for
LZO/SFML/SOIL as already done for GLEW/SDL/zlib.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5723 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 12:42:49 +00:00