#include #include #include #include "Common.h" #include "svnrev.h" #include "resource.h" #include "main.h" #include "Globals.h" #include "Fifo.h" #include "OpcodeDecoding.h" #include "TextureCache.h" #include "BPStructs.h" #include "VertexHandler.h" #include "TransformEngine.h" #include "DlgSettings.h" #include "D3DPostprocess.h" #include "D3DTexture.h" #include "D3DUtil.h" #include "W32Util/Misc.h" #include "EmuWindow.h" #include "VideoState.h" #include "Utils.h" HINSTANCE g_hInstance = NULL; SVideoInitialize g_VideoInitialize; int initCount = 0; BOOL APIENTRY DllMain( HINSTANCE hinstDLL, // DLL module handle DWORD dwReason, // reason called LPVOID lpvReserved) // reserved { switch (dwReason) { case DLL_PROCESS_ATTACH: break; case DLL_PROCESS_DETACH: break; default: break; } g_hInstance = hinstDLL; return TRUE; } BOOL Callback_PeekMessages() { //TODO: peek message MSG msg; while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) return FALSE; TranslateMessage(&msg); DispatchMessage(&msg); } return TRUE; } void UpdateFPSDisplay(const char *text) { char temp[512]; sprintf_s(temp, 512, "SVN R%i: DX9: %s", SVN_REV, text); SetWindowText( EmuWindow::GetWnd(), temp); } bool Init() { g_Config.Load(); if (initCount == 0) { // create the window if ( !g_Config.renderToMainframe || g_VideoInitialize.pWindowHandle == NULL ) // ignore parent for this plugin { g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create(NULL, g_hInstance, "Loading - Please wait."); } else { g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, "Loading - Please wait."); } if ( g_VideoInitialize.pWindowHandle == NULL ) { MessageBox(GetActiveWindow(), "An error has occurred while trying to create the window.", "Fatal Error", MB_OK); return false; } EmuWindow::Show(); g_VideoInitialize.pPeekMessages = Callback_PeekMessages; g_VideoInitialize.pUpdateFPSDisplay = UpdateFPSDisplay; if (FAILED(D3D::Init())) { MessageBox(GetActiveWindow(), "Unable to initialize Direct3D. Please make sure that you have DirectX 9.0c correctly installed.", "Fatal Error", MB_OK); return false; } InitLUTs(); } initCount++; return true; } void DeInit() { initCount--; if (initCount==0) { D3D::Shutdown(); EmuWindow::Close(); } } // ==================================================================================== void GetDllInfo (PLUGIN_INFO* _PluginInfo) { _PluginInfo->Version = 0x0100; _PluginInfo->Type = PLUGIN_TYPE_VIDEO; #ifdef DEBUGFAST sprintf_s(_PluginInfo->Name, 100, "Dolphin Video Plugin DebugFast (DX9)"); #else #ifndef _DEBUG sprintf_s(_PluginInfo->Name, 100, "Dolphin Video Plugin (DX9)"); #else sprintf_s(_PluginInfo->Name, 100, "Dolphin Video Plugin Debug (DX9)"); #endif #endif } void DllAbout(HWND _hParent) { DialogBox(g_hInstance,(LPCSTR)IDD_ABOUT,_hParent,(DLGPROC)AboutProc); } void DllConfig(HWND _hParent) { if (Init()) { DlgSettings_Show(g_hInstance,_hParent); DeInit(); } } void Video_Initialize(SVideoInitialize* _pVideoInitialize) { if (_pVideoInitialize == NULL) return; frameCount = 0; g_VideoInitialize = *_pVideoInitialize; Init(); _pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages; _pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay; _pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle; Renderer::AddMessage("Dolphin Direct3D9 Video Plugin.",5000); } void Video_DoState(unsigned char **ptr, int mode) { // Clear all caches TextureCache::Invalidate(); PointerWrap p(ptr, mode); VideoCommon_DoState(p); //PanicAlert("Saving/Loading state from DirectX9"); } void Video_EnterLoop() { Fifo_EnterLoop(g_VideoInitialize); } void Video_Prepare(void) { Renderer::Init(g_VideoInitialize); TextureCache::Init(); BPInit(); CVertexHandler::Init(); OpcodeDecoder_Init(); Fifo_Init(); } void Video_Shutdown(void) { Fifo_Shutdown(); CVertexHandler::Shutdown(); TextureCache::Shutdown(); Renderer::Shutdown(); OpcodeDecoder_Shutdown(); DeInit(); } void Video_UpdateXFB(BYTE* /*_pXFB*/, DWORD /*_dwWidth*/, DWORD /*_dwHeight*/) { /* ConvertXFB(tempBuffer, _pXFB, _dwWidth, _dwHeight); // blubb static LPDIRECT3DTEXTURE9 pTexture = D3D::CreateTexture2D((BYTE*)tempBuffer, _dwWidth, _dwHeight, _dwWidth, D3DFMT_A8R8G8B8); D3D::ReplaceTexture2D(pTexture, (BYTE*)tempBuffer, _dwWidth, _dwHeight, _dwWidth, D3DFMT_A8R8G8B8); D3D::dev->SetTexture(0, pTexture); D3D::quad2d(0,0,(float)Postprocess::GetWidth(),(float)Postprocess::GetHeight(), 0xFFFFFFFF); D3D::EndFrame(); D3D::BeginFrame();*/ } void DebugLog(const char* _fmt, ...) { #ifdef _DEBUG char Msg[512]; va_list ap; va_start( ap, _fmt ); vsprintf( Msg, _fmt, ap ); va_end( ap ); g_VideoInitialize.pLog(Msg, FALSE); #endif } void __Log(int log, const char *format, ...) { // char temp[512]; //va_list args; //va_start(args, format); //CharArrayFromFormatV(temp, 512, format, args); //va_end(args); DebugLog(format); //"%s", temp); } HRESULT ScreenShot(TCHAR *File) { if (D3D::dev == NULL) return S_FALSE; D3DDISPLAYMODE DisplayMode; if (FAILED(D3D::dev->GetDisplayMode(0, &DisplayMode))) return S_FALSE; LPDIRECT3DSURFACE9 surf; if (FAILED(D3D::dev->CreateOffscreenPlainSurface(DisplayMode.Width, DisplayMode.Height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf, NULL))) return S_FALSE; if (FAILED(D3D::dev->GetFrontBufferData(0, surf))) { surf->Release(); return S_FALSE; } RECT rect; ::GetWindowRect(EmuWindow::GetWnd(), &rect); if (FAILED(D3DXSaveSurfaceToFile(File, D3DXIFF_JPG, surf, NULL, &rect))) { surf->Release(); return S_FALSE; } surf->Release(); return S_OK; } BOOL Video_Screenshot(TCHAR* _szFilename) { if (ScreenShot(_szFilename) == S_OK) return TRUE; return FALSE; } void Video_AddMessage(const char* pstr, u32 milliseconds) { Renderer::AddMessage(pstr,milliseconds); }