#include #include "resource.h" #include "W32Util/PropertySheet.h" #include "W32Util/ShellUtil.h" #include "D3DBase.h" #include "D3DPostprocess.h" #include "Globals.h" #define NUMWNDRES 6 int g_Res[NUMWNDRES][2] = { {640,480}, {800,600}, {1024,768}, {1280,960}, {1280,1024}, {1600,1200}, }; struct TabDirect3D : public W32Util::Tab { void Init(HWND hDlg) { for (int i=0; i