// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "InputCommon/ControllerEmu/ControlGroup/Triggers.h" #include #include #include #include #include "Common/Common.h" #include "InputCommon/ControlReference/ControlReference.h" #include "InputCommon/ControllerEmu/Control/Control.h" #include "InputCommon/ControllerEmu/Setting/NumericSetting.h" namespace ControllerEmu { Triggers::Triggers(const std::string& name_) : ControlGroup(name_, GroupType::Triggers) { numeric_settings.emplace_back(std::make_unique(_trans("Dead Zone"), 0, 0, 50)); } void Triggers::GetState(ControlState* analog) { const size_t trigger_count = controls.size(); const ControlState deadzone = numeric_settings[0]->GetValue(); for (size_t i = 0; i < trigger_count; ++i, ++analog) *analog = std::max(controls[i]->control_ref->State() - deadzone, 0.0) / (1 - deadzone); } } // namespace ControllerEmu