#pragma once #include "VideoCommon/VideoBackendBase.h" namespace DX11 { class VideoBackend : public VideoBackendHardware { bool Initialize(void *&); void Shutdown(); std::string GetName(); std::string GetDisplayName(); void Video_Prepare(); void Video_Cleanup(); void ShowConfig(void* parent); void UpdateFPSDisplay(const char*); unsigned int PeekMessages(); }; }