#ifndef OGL_VIDEO_BACKEND_H_ #define OGL_VIDEO_BACKEND_H_ #include "VideoBackendBase.h" namespace OGL { class VideoBackend : public VideoBackendHardware { public: VideoBackend() : VideoBackendHardware("gfx_opengl") {} bool Initialize(void *&); void Shutdown(); std::string GetName(); void Video_Prepare(); void ShowConfig(void* parent); void UpdateFPSDisplay(const char*); unsigned int PeekMessages(); }; } #endif