// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _VERTEXMANAGER_H #define _VERTEXMANAGER_H #include "CPMemory.h" #include "VertexLoader.h" #include "VertexManagerBase.h" #define MAX_VBufferCount 4 namespace DX9 { class VertexManager : public ::VertexManager { public: NativeVertexFormat* CreateNativeVertexFormat(); void GetElements(NativeVertexFormat* format, D3DVERTEXELEMENT9** elems, int* num); void CreateDeviceObjects(); void DestroyDeviceObjects(); VertexManager(); ~VertexManager(); private: u32 CurrentVBufferIndex; u32 CurrentVBufferSize; u32 CurrentIBufferIndex; u32 CurrentIBufferSize; u32 NumVBuffers; u32 CurrentVBuffer; u32 CurrentIBuffer; u32 LastVBuffer; u32 LastIBuffer; LPDIRECT3DVERTEXBUFFER9 *VBuffers; LPDIRECT3DINDEXBUFFER9 *IBuffers; void PrepareVBuffers(int stride); void Draw(int stride); // temp void vFlush(); }; } #endif