// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #ifndef _PIXELSHADERMANAGER_H #define _PIXELSHADERMANAGER_H #include "BPMemory.h" #include "XFMemory.h" #include "PixelShaderGen.h" class PointerWrap; // The non-API dependent parts. class PixelShaderManager { static void SetPSTextureDims(int texid); public: static void Init(); static void Dirty(); static void Shutdown(); static void DoState(PointerWrap &p); static void SetConstants(u32 components); // sets pixel shader constants // constant management, should be called after memory is committed static void SetColorChanged(int type, int index, bool high); static void SetAlpha(const AlphaTest& alpha); static void SetDestAlpha(const ConstantAlpha& alpha); static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt); static void SetZTextureBias(u32 bias); static void SetViewportChanged(); static void SetIndMatrixChanged(int matrixidx); static void SetTevKSelChanged(int id); static void SetZTextureTypeChanged(); static void SetIndTexScaleChanged(u8 stagemask); static void SetTexCoordChanged(u8 texmapid); static void SetFogColorChanged(); static void SetFogParamChanged(); static void SetFogRangeAdjustChanged(); static void SetColorMatrix(const float* pmatrix); static void InvalidateXFRange(int start, int end); static void SetMaterialColorChanged(int index); }; #endif // _PIXELSHADERMANAGER_H