// Copyright 2008 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "Common/CommonTypes.h" namespace TextureSampler { void Sample(s32 s, s32 t, s32 lod, bool linear, u8 texmap, u8* sample); void SampleMip(s32 s, s32 t, s32 mip, bool linear, u8 texmap, u8* sample); enum { RED_SMP, GRN_SMP, BLU_SMP, ALP_SMP }; } // namespace TextureSampler