// Copyright 2008 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include #include "Common/CommonTypes.h" #include "Core/SyncIdentifier.h" #include "DiscIO/Blob.h" #include "DiscIO/Enums.h" class PointerWrap; namespace Core { class TitleDatabase; } namespace UICommon { struct GameBanner { std::vector buffer; u32 width{}; u32 height{}; bool empty() const { return buffer.empty(); } void DoState(PointerWrap& p); }; struct GameCover { std::vector buffer; bool empty() const { return buffer.empty(); } void DoState(PointerWrap& p); }; bool operator==(const GameBanner& lhs, const GameBanner& rhs); bool operator!=(const GameBanner& lhs, const GameBanner& rhs); // This class caches the metadata of a DiscIO::Volume (or a DOL/ELF file). class GameFile final { public: enum class Variant { LongAndPossiblyCustom, LongAndNotCustom, ShortAndNotCustom, }; GameFile(); explicit GameFile(std::string path); ~GameFile(); bool IsValid() const; const std::string& GetFilePath() const { return m_file_path; } const std::string& GetFileName() const { return m_file_name; } const std::string& GetName(const Core::TitleDatabase& title_database) const; const std::string& GetName(Variant variant) const; const std::string& GetMaker(Variant variant) const; const std::string& GetShortName(DiscIO::Language l) const { return Lookup(l, m_short_names); } const std::string& GetShortName() const { return LookupUsingConfigLanguage(m_short_names); } const std::string& GetLongName(DiscIO::Language l) const { return Lookup(l, m_long_names); } const std::string& GetLongName() const { return LookupUsingConfigLanguage(m_long_names); } const std::string& GetShortMaker(DiscIO::Language l) const { return Lookup(l, m_short_makers); } const std::string& GetShortMaker() const { return LookupUsingConfigLanguage(m_short_makers); } const std::string& GetLongMaker(DiscIO::Language l) const { return Lookup(l, m_long_makers); } const std::string& GetLongMaker() const { return LookupUsingConfigLanguage(m_long_makers); } const std::string& GetDescription(DiscIO::Language l) const { return Lookup(l, m_descriptions); } const std::string& GetDescription(Variant variant) const; std::vector GetLanguages() const; const std::string& GetInternalName() const { return m_internal_name; } const std::string& GetGameID() const { return m_game_id; } const std::string& GetGameTDBID() const { return m_gametdb_id; } u64 GetTitleID() const { return m_title_id; } const std::string& GetMakerID() const { return m_maker_id; } u16 GetRevision() const { return m_revision; } // 0 is the first disc, 1 is the second disc u8 GetDiscNumber() const { return m_disc_number; } std::string GetNetPlayName(const Core::TitleDatabase& title_database) const; // This function is slow std::array GetSyncHash() const; // This function is slow NetPlay::SyncIdentifier GetSyncIdentifier() const; // This function is slow if all of game_id, revision, disc_number, is_datel are identical NetPlay::SyncIdentifierComparison CompareSyncIdentifier(const NetPlay::SyncIdentifier& sync_identifier) const; std::string GetWiiFSPath() const; DiscIO::Region GetRegion() const { return m_region; } DiscIO::Country GetCountry() const { return m_country; } DiscIO::Platform GetPlatform() const { return m_platform; } DiscIO::BlobType GetBlobType() const { return m_blob_type; } u64 GetBlockSize() const { return m_block_size; } const std::string& GetCompressionMethod() const { return m_compression_method; } bool ShouldShowFileFormatDetails() const; std::string GetFileFormatName() const; bool ShouldAllowConversion() const; const std::string& GetApploaderDate() const { return m_apploader_date; } u64 GetFileSize() const { return m_file_size; } u64 GetVolumeSize() const { return m_volume_size; } bool IsVolumeSizeAccurate() const { return m_volume_size_is_accurate; } bool IsDatelDisc() const { return m_is_datel_disc; } bool IsNKit() const { return m_is_nkit; } bool IsModDescriptor() const; const GameBanner& GetBannerImage() const; const GameCover& GetCoverImage() const; void DoState(PointerWrap& p); bool XMLMetadataChanged(); void XMLMetadataCommit(); bool WiiBannerChanged(); void WiiBannerCommit(); bool CustomBannerChanged(); void CustomBannerCommit(); void DownloadDefaultCover(); bool DefaultCoverChanged(); void DefaultCoverCommit(); bool CustomCoverChanged(); void CustomCoverCommit(); private: DiscIO::Language GetConfigLanguage() const; static const std::string& Lookup(DiscIO::Language language, const std::map& strings); const std::string& LookupUsingConfigLanguage(const std::map& strings) const; std::string GetExtension() const; bool IsElfOrDol() const; bool ReadXMLMetadata(const std::string& path); bool ReadPNGBanner(const std::string& path); bool TryLoadGameModDescriptorBanner(); // IMPORTANT: Nearly all data members must be save/restored in DoState. // If anything is changed, make sure DoState handles it properly and // CACHE_REVISION in GameFileCache.cpp is incremented. bool m_valid{}; std::string m_file_path; std::string m_file_name; u64 m_file_size{}; u64 m_volume_size{}; bool m_volume_size_is_accurate{}; bool m_is_datel_disc{}; bool m_is_nkit{}; std::map m_short_names; std::map m_long_names; std::map m_short_makers; std::map m_long_makers; std::map m_descriptions; std::string m_internal_name; std::string m_game_id; std::string m_gametdb_id; u64 m_title_id{}; std::string m_maker_id; DiscIO::Region m_region{DiscIO::Region::Unknown}; DiscIO::Country m_country{DiscIO::Country::Unknown}; DiscIO::Platform m_platform{}; DiscIO::BlobType m_blob_type{}; u64 m_block_size{}; std::string m_compression_method{}; u16 m_revision{}; u8 m_disc_number{}; std::string m_apploader_date; std::string m_custom_name; std::string m_custom_description; std::string m_custom_maker; GameBanner m_volume_banner{}; GameBanner m_custom_banner{}; GameCover m_default_cover{}; GameCover m_custom_cover{}; // The following data members allow GameFileCache to construct updated versions // of GameFiles in a threadsafe way. They should not be handled in DoState. struct { std::string custom_name; std::string custom_description; std::string custom_maker; GameBanner volume_banner; GameBanner custom_banner; GameCover default_cover; GameCover custom_cover; } m_pending{}; }; } // namespace UICommon