// Copyright 2017 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "DolphinQt/Config/Mapping/WiimoteEmuMotionControl.h" #include #include #include #include #include "Core/HW/Wiimote.h" #include "Core/HW/WiimoteEmu/WiimoteEmu.h" #include "InputCommon/InputConfig.h" WiimoteEmuMotionControl::WiimoteEmuMotionControl(MappingWindow* window) : MappingWidget(window) { CreateMainLayout(); } void WiimoteEmuMotionControl::CreateMainLayout() { m_main_layout = new QHBoxLayout(); m_main_layout->addWidget( CreateGroupBox(Wiimote::GetWiimoteGroup(GetPort(), WiimoteEmu::WiimoteGroup::Shake))); m_main_layout->addWidget( CreateGroupBox(Wiimote::GetWiimoteGroup(GetPort(), WiimoteEmu::WiimoteGroup::Point))); m_main_layout->addWidget( CreateGroupBox(Wiimote::GetWiimoteGroup(GetPort(), WiimoteEmu::WiimoteGroup::Tilt))); m_main_layout->addWidget( CreateGroupBox(Wiimote::GetWiimoteGroup(GetPort(), WiimoteEmu::WiimoteGroup::Swing))); setLayout(m_main_layout); } void WiimoteEmuMotionControl::LoadSettings() { Wiimote::LoadConfig(); } void WiimoteEmuMotionControl::SaveSettings() { Wiimote::GetConfig()->SaveConfig(); } InputConfig* WiimoteEmuMotionControl::GetConfig() { return Wiimote::GetConfig(); }