// Copyright 2010 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include "VideoCommon/RenderBase.h" namespace DX12 { class Renderer final : public ::Renderer { public: Renderer(void*& window_handle); ~Renderer(); void SetColorMask() override; void SetBlendMode(bool force_update) override; void SetScissorRect(const EFBRectangle& rc) override; void SetGenerationMode() override; void SetDepthMode() override; void SetLogicOpMode() override; void SetDitherMode() override; void SetSamplerState(int stage, int tex_index, bool custom_tex) override; void SetInterlacingMode() override; void SetViewport() override; // TODO: Fix confusing names (see ResetAPIState and RestoreAPIState) void ApplyState(bool use_dst_alpha) override; void RestoreState() override; void ApplyCullDisable(); void RestoreCull(); void RenderText(const std::string& text, int left, int top, u32 color) override; u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override; void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override; u16 BBoxRead(int index) override; void BBoxWrite(int index, u16 value) override; void ResetAPIState() override; void RestoreAPIState() override; TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override; void SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, const EFBRectangle& rc, float gamma) override; void ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha_enable, bool z_enable, u32 color, u32 z) override; void ReinterpretPixelData(unsigned int conv_type) override; bool SaveScreenshot(const std::string& filename, const TargetRectangle& rc) override; static bool CheckForResize(); int GetMaxTextureSize() override; static D3D12_BLEND_DESC GetResetBlendDesc(); static D3D12_DEPTH_STENCIL_DESC GetResetDepthStencilDesc(); static D3D12_RASTERIZER_DESC GetResetRasterizerDesc(); private: void BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D* src_texture, u32 src_width, u32 src_height, float gamma); }; }