// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include #include "InputCommon/ControllerInterface/Device.h" #include "InputCommon/ControllerInterface/DInput/DInput8.h" namespace ciface { namespace DInput { void InitKeyboardMouse(IDirectInput8* const idi8, std::vector& devices, HWND _hwnd); class KeyboardMouse : public Core::Device { private: struct State { BYTE keyboard[256]; DIMOUSESTATE2 mouse; struct { ControlState x, y; } cursor; }; class Key : public Input { public: std::string GetName() const; Key(u8 index, const BYTE& key) : m_index(index), m_key(key) {} ControlState GetState() const; private: const BYTE& m_key; const u8 m_index; }; class Button : public Input { public: std::string GetName() const; Button(u8 index, const BYTE& button) : m_index(index), m_button(button) {} ControlState GetState() const; private: const BYTE& m_button; const u8 m_index; }; class Axis : public Input { public: std::string GetName() const; Axis(u8 index, const LONG& axis, LONG range) : m_index(index), m_axis(axis), m_range(range) {} ControlState GetState() const; private: const LONG& m_axis; const LONG m_range; const u8 m_index; }; class Cursor : public Input { public: std::string GetName() const; bool IsDetectable() { return false; } Cursor(u8 index, const ControlState& axis, const bool positive) : m_index(index), m_axis(axis), m_positive(positive) {} ControlState GetState() const; private: const ControlState& m_axis; const u8 m_index; const bool m_positive; }; public: bool UpdateInput(); KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device); ~KeyboardMouse(); std::string GetName() const; int GetId() const; std::string GetSource() const; private: const LPDIRECTINPUTDEVICE8 m_kb_device; const LPDIRECTINPUTDEVICE8 m_mo_device; DWORD m_last_update; State m_state_in; }; } }