set(GUI_SRCS ARCodeAddEdit.cpp AboutDolphin.cpp ControllerConfigDiag.cpp Cheats/CheatSearchTab.cpp Cheats/CheatsWindow.cpp Cheats/CreateCodeDialog.cpp Cheats/GeckoCodeDiag.cpp Config/AdvancedConfigPane.cpp Config/AudioConfigPane.cpp Config/ConfigMain.cpp Config/GameCubeConfigPane.cpp Config/GCAdapterConfigDiag.cpp Config/GeneralConfigPane.cpp Config/InterfaceConfigPane.cpp Config/PathConfigPane.cpp Config/WiiConfigPane.cpp Debugger/BreakpointDlg.cpp Debugger/BreakpointView.cpp Debugger/BreakpointWindow.cpp Debugger/CodeView.cpp Debugger/CodeWindow.cpp Debugger/CodeWindowFunctions.cpp Debugger/DSPDebugWindow.cpp Debugger/DSPRegisterView.cpp Debugger/DebuggerPanel.cpp Debugger/DebuggerUIUtil.cpp Debugger/JitWindow.cpp Debugger/MemoryCheckDlg.cpp Debugger/MemoryView.cpp Debugger/MemoryWindow.cpp Debugger/RegisterView.cpp Debugger/RegisterWindow.cpp Debugger/WatchView.cpp Debugger/WatchWindow.cpp NetPlay/ChangeGameDialog.cpp NetPlay/NetPlaySetupFrame.cpp NetPlay/NetWindow.cpp NetPlay/PadMapDialog.cpp FifoPlayerDlg.cpp Frame.cpp FrameAui.cpp FrameTools.cpp GameListCtrl.cpp ISOFile.cpp ISOProperties.cpp InputConfigDiag.cpp InputConfigDiagBitmaps.cpp LogConfigWindow.cpp LogWindow.cpp Main.cpp MemcardManager.cpp PatchAddEdit.cpp PostProcessingConfigDiag.cpp SoftwareVideoConfigDialog.cpp TASInputDlg.cpp VideoConfigDiag.cpp WXInputBase.cpp WxUtils.cpp) set(NOGUI_SRCS MainNoGUI.cpp) if(USE_X11) set(GUI_SRCS ${GUI_SRCS} X11Utils.cpp) set(NOGUI_SRCS ${NOGUI_SRCS} X11Utils.cpp) endif() set(WXLIBS ${wxWidgets_LIBRARIES}) if(NOT CMAKE_SYSTEM_NAME MATCHES FreeBSD) set(WXLIBS ${WXLIBS} dl) endif() list(APPEND LIBS core uicommon) if(APPLE) if(wxWidgets_FOUND) list(APPEND WXLIBS ${APPSERV_LIBRARY} ${COCOA_LIBRARY} ) endif() # Add resource files to application bundle. set(RESOURCES resources/Dolphin.icns) list(APPEND SRCS ${RESOURCES}) set_source_files_properties(${RESOURCES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources) endif() if(APPLE) set(DOLPHIN_EXE_BASE Dolphin) else() set(DOLPHIN_EXE_BASE dolphin-emu) endif() set(DOLPHIN_EXE ${DOLPHIN_EXE_BASE}) include(FindGettext) if(GETTEXT_MSGMERGE_EXECUTABLE AND GETTEXT_MSGFMT_EXECUTABLE AND wxWidgets_FOUND) file(GLOB LINGUAS ${CMAKE_SOURCE_DIR}/Languages/po/*.po) add_custom_target(translations ALL) GETTEXT_CREATE_TRANSLATIONS(${CMAKE_SOURCE_DIR}/Languages/po/dolphin-emu.pot ${LINGUAS}) endif() if(wxWidgets_FOUND) add_executable(${DOLPHIN_EXE} ${SRCS} ${GUI_SRCS}) target_link_libraries(${DOLPHIN_EXE} ${LIBS} ${WXLIBS}) if(APPLE) include(BundleUtilities) set(BUNDLE_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${DOLPHIN_EXE}.app) # Ask for an application bundle. set_target_properties(${DOLPHIN_EXE} PROPERTIES MACOSX_BUNDLE true MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist.in ) # get rid of any old copies file (REMOVE_RECURSE ${BUNDLE_PATH}/Contents/Resources/Sys) if(NOT SKIP_POSTPROCESS_BUNDLE) # Fix up the bundle after it is finished. # There does not seem to be an easy way to run CMake commands post-build, # so we invoke CMake again on a generated script. file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/postprocess_bundle.cmake " include(BundleUtilities) message(\"Fixing up application bundle: ${BUNDLE_PATH}\") message(\"(Note: This is only necessary to produce a redistributable binary.\") message(\"To skip, pass -DSKIP_POSTPROCESS_BUNDLE=1 to cmake.)\") set(BU_CHMOD_BUNDLE_ITEMS ON) execute_process(COMMAND ${CMAKE_SOURCE_DIR}/Tools/deploy-mac.py \"${BUNDLE_PATH}\") file(INSTALL \"${CMAKE_SOURCE_DIR}/Data/Sys\" DESTINATION \"${BUNDLE_PATH}/Contents/Resources\" ) ") add_custom_command(TARGET ${DOLPHIN_EXE} POST_BUILD COMMAND ${CMAKE_COMMAND} -P postprocess_bundle.cmake ) else() add_custom_command(OUTPUT ${BUNDLE_PATH}/Contents/Resources/Sys COMMAND ln -nfs ${CMAKE_SOURCE_DIR}/Data/Sys ${BUNDLE_PATH}/Contents/Resources/Sys VERBATIM ) add_custom_target(CopyDataIntoBundleWx ALL DEPENDS ${BUNDLE_PATH}/Contents/Resources/Sys ) endif() if(GETTEXT_MSGMERGE_EXECUTABLE AND GETTEXT_MSGFMT_EXECUTABLE AND wxWidgets_FOUND) file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/copy_translations_into_bundle.cmake " file(GLOB TRANSLATION_FILES RELATIVE ${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_BINARY_DIR}/*.gmo ) foreach(TRANSLATION_FILE \${TRANSLATION_FILES}) string(REPLACE \".gmo\" \".lproj\" TRANSLATION_DIR \${TRANSLATION_FILE} ) # It would be better to copy to the new name as a single action, # but I can't figure out a way to let CMake do that. file(COPY ${CMAKE_CURRENT_BINARY_DIR}/\${TRANSLATION_FILE} DESTINATION ${BUNDLE_PATH}/Contents/Resources/\${TRANSLATION_DIR} NO_SOURCE_PERMISSIONS ) file(RENAME ${BUNDLE_PATH}/Contents/Resources/\${TRANSLATION_DIR}/\${TRANSLATION_FILE} ${BUNDLE_PATH}/Contents/Resources/\${TRANSLATION_DIR}/dolphin-emu.mo ) endforeach(TRANSLATION_FILE) ") file(GLOB PO_FILES RELATIVE ${CMAKE_SOURCE_DIR}/Languages/po ${CMAKE_SOURCE_DIR}/Languages/po/*.po ) string(REPLACE .po .gmo GMO_FILES "${PO_FILES}") add_custom_command(OUTPUT ${BUNDLE_PATH}/Contents/Resources/en.lproj COMMAND ${CMAKE_COMMAND} -P copy_translations_into_bundle.cmake DEPENDS ${GMO_FILES} ${CMAKE_SOURCE_DIR}/Data/Sys VERBATIM ) add_custom_target(CopyTranslationsIntoBundleWx ALL DEPENDS ${BUNDLE_PATH}/Contents/Resources/en.lproj ) endif() # Install bundle into systemwide /Applications directory. install(DIRECTORY ${BUNDLE_PATH} DESTINATION /Applications USE_SOURCE_PERMISSIONS ) else() install(TARGETS ${DOLPHIN_EXE} RUNTIME DESTINATION ${bindir}) endif() set(CPACK_PACKAGE_EXECUTABLES ${CPACK_PACKAGE_EXECUTABLES} ${DOLPHIN_EXE}) endif() if(USE_X11) set(DOLPHIN_NOGUI_EXE ${DOLPHIN_EXE_BASE}-nogui) add_executable(${DOLPHIN_NOGUI_EXE} ${SRCS} ${NOGUI_SRCS}) target_link_libraries(${DOLPHIN_NOGUI_EXE} ${LIBS}) set(CPACK_PACKAGE_EXECUTABLES ${CPACK_PACKAGE_EXECUTABLES} ${DOLPHIN_NOGUI_EXE}) install(TARGETS ${DOLPHIN_NOGUI_EXE} RUNTIME DESTINATION ${bindir}) endif()