// Copyright 2021 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include "Common/CommonTypes.h" #include "DiscIO/Blob.h" namespace DiscIO { class FileInfo; struct Partition; class Volume; constexpr u64 MINI_DVD_SIZE = 1459978240; // GameCube constexpr u64 SL_DVD_SIZE = 4699979776; // Wii retail constexpr u64 SL_DVD_R_SIZE = 4707319808; // Wii RVT-R constexpr u64 DL_DVD_SIZE = 8511160320; // Wii retail constexpr u64 DL_DVD_R_SIZE = 8543666176; // Wii RVT-R constexpr u32 GAMECUBE_DISC_MAGIC = 0xC2339F3D; constexpr u32 WII_DISC_MAGIC = 0x5D1C9EA3; constexpr u32 PARTITION_DATA = 0; constexpr u32 PARTITION_UPDATE = 1; constexpr u32 PARTITION_CHANNEL = 2; // Mario Kart Wii, Wii Fit, Wii Fit Plus, Rabbids Go Home constexpr u32 PARTITION_INSTALL = 3; // Dragon Quest X only constexpr u32 DISCHEADER_ADDRESS = 0; constexpr u32 DISCHEADER_SIZE = 0x440; constexpr u32 BI2_ADDRESS = 0x440; constexpr u32 BI2_SIZE = 0x2000; constexpr u32 APPLOADER_ADDRESS = 0x2440; constexpr u32 WII_PARTITION_TICKET_ADDRESS = 0; constexpr u32 WII_PARTITION_TICKET_SIZE = 0x2a4; constexpr u32 WII_PARTITION_TMD_SIZE_ADDRESS = 0x2a4; constexpr u32 WII_PARTITION_TMD_OFFSET_ADDRESS = 0x2a8; constexpr u32 WII_PARTITION_CERT_CHAIN_SIZE_ADDRESS = 0x2ac; constexpr u32 WII_PARTITION_CERT_CHAIN_OFFSET_ADDRESS = 0x2b0; constexpr u32 WII_PARTITION_H3_OFFSET_ADDRESS = 0x2b4; constexpr u32 WII_PARTITION_H3_SIZE = 0x18000; constexpr u32 WII_NONPARTITION_DISCHEADER_ADDRESS = 0; constexpr u32 WII_NONPARTITION_DISCHEADER_SIZE = 0x100; constexpr u32 WII_REGION_DATA_ADDRESS = 0x4E000; constexpr u32 WII_REGION_DATA_SIZE = 0x20; // 128 KiB (0x20000) is the default block size for GCZ/RVZ images constexpr int GCZ_RVZ_PREFERRED_BLOCK_SIZE = 0x20000; // 32 KiB (0x8000) was picked because DVD timings are emulated as if we can't read less than // an entire ECC block at once. Therefore, little reason to choose a smaller block size. constexpr int PREFERRED_MIN_BLOCK_SIZE = 0x8000; // 2 MiB (0x200000) was picked because it is the smallest block size supported by WIA. // For performance reasons, blocks shouldn't be too large. constexpr int PREFERRED_MAX_BLOCK_SIZE = 0x200000; // If we didn't find a good GCZ block size, pick the block size which was hardcoded // in legacy versions. That way, at least we're not worse than older versions. // 16 KiB (0x4000) for supporting GCZs in versions of Dolphin prior to 5.0-11893 constexpr int GCZ_FALLBACK_BLOCK_SIZE = 0x4000; // 2 MiB (0x200000) is the smallest block size supported by WIA. constexpr int WIA_MIN_BLOCK_SIZE = 0x200000; // 32 KiB (0x8000) is the smallest block size supported by RVZ. constexpr int RVZ_MIN_BLOCK_SIZE = 0x8000; // 2 MiB (0x200000): for RVZ, block sizes larger than 2 MiB must be an integer multiple of 2 MiB. constexpr int RVZ_BIG_BLOCK_SIZE_LCM = 0x200000; std::string NameForPartitionType(u32 partition_type, bool include_prefix); std::optional GetApploaderSize(const Volume& volume, const Partition& partition); std::optional GetBootDOLOffset(const Volume& volume, const Partition& partition); std::optional GetBootDOLSize(const Volume& volume, const Partition& partition, u64 dol_offset); std::optional GetFSTOffset(const Volume& volume, const Partition& partition); std::optional GetFSTSize(const Volume& volume, const Partition& partition); u64 GetBiggestReferencedOffset(const Volume& volume); u64 GetBiggestReferencedOffset(const Volume& volume, const std::vector& partitions); bool IsGCZBlockSizeLegacyCompatible(int block_size, u64 file_size); bool IsDiscImageBlockSizeValid(int block_size, DiscIO::BlobType format); } // namespace DiscIO