// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "Common/FileUtil.h" #include "Common/IniFile.h" #include "VideoBackends/Software/SWVideoConfig.h" SWVideoConfig g_SWVideoConfig; SWVideoConfig::SWVideoConfig() { bFullscreen = false; bHideCursor = false; renderToMainframe = false; bHwRasterizer = false; bBypassXFB = false; bShowStats = false; bDumpTextures = false; bDumpObjects = false; bDumpFrames = false; bZComploc = true; bZFreeze = true; bDumpTevStages = false; bDumpTevTextureFetches = false; drawStart = 0; drawEnd = 100000; } void SWVideoConfig::Load(const char* ini_file) { IniFile iniFile; iniFile.Load(ini_file); iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0); // Hardware iniFile.Get("Hardware", "RenderToMainframe", &renderToMainframe, false); iniFile.Get("Rendering", "HwRasterizer", &bHwRasterizer, false); iniFile.Get("Rendering", "BypassXFB", &bBypassXFB, false); iniFile.Get("Rendering", "ZComploc", &bZComploc, true); iniFile.Get("Rendering", "ZFreeze", &bZFreeze, true); iniFile.Get("Info", "ShowStats", &bShowStats, false); iniFile.Get("Utility", "DumpTexture", &bDumpTextures, false); iniFile.Get("Utility", "DumpObjects", &bDumpObjects, false); iniFile.Get("Utility", "DumpFrames", &bDumpFrames, false); iniFile.Get("Utility", "DumpTevStages", &bDumpTevStages, false); iniFile.Get("Utility", "DumpTevTexFetches", &bDumpTevTextureFetches, false); iniFile.Get("Misc", "DrawStart", &drawStart, 0); iniFile.Get("Misc", "DrawEnd", &drawEnd, 100000); } void SWVideoConfig::Save(const char* ini_file) { IniFile iniFile; iniFile.Load(ini_file); iniFile.Set("Hardware", "Fullscreen", bFullscreen); iniFile.Set("Hardware", "RenderToMainframe", renderToMainframe); iniFile.Set("Rendering", "HwRasterizer", bHwRasterizer); iniFile.Set("Rendering", "BypassXFB", bBypassXFB); iniFile.Set("Rendering", "ZComploc", bZComploc); iniFile.Set("Rendering", "ZFreeze", bZFreeze); iniFile.Set("Info", "ShowStats", bShowStats); iniFile.Set("Utility", "DumpTexture", bDumpTextures); iniFile.Set("Utility", "DumpObjects", bDumpObjects); iniFile.Set("Utility", "DumpFrames", bDumpFrames); iniFile.Set("Utility", "DumpTevStages", bDumpTevStages); iniFile.Set("Utility", "DumpTevTexFetches", bDumpTevTextureFetches); iniFile.Set("Misc", "DrawStart", drawStart); iniFile.Set("Misc", "DrawEnd", drawEnd); iniFile.Save(ini_file); }