// Copyright 2014 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "VideoBackends/OGL/BoundingBox.h" #include "VideoBackends/OGL/GLUtil.h" #include "VideoCommon/VideoConfig.h" static GLuint s_bbox_buffer_id; namespace OGL { void BoundingBox::Init() { if (g_ActiveConfig.backend_info.bSupportsBBox) { int initial_values[4] = {0,0,0,0}; glGenBuffers(1, &s_bbox_buffer_id); glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id); glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * sizeof(s32), initial_values, GL_DYNAMIC_DRAW); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, s_bbox_buffer_id); } } void BoundingBox::Shutdown() { if (g_ActiveConfig.backend_info.bSupportsBBox) glDeleteBuffers(1, &s_bbox_buffer_id); } void BoundingBox::Set(int index, int value) { glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id); glBufferSubData(GL_SHADER_STORAGE_BUFFER, index * sizeof(int), sizeof(int), &value); glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); } int BoundingBox::Get(int index) { int data = 0; glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id); void* ptr = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, index * sizeof(int), sizeof(int), GL_MAP_READ_BIT); if (ptr) { data = *(int*)ptr; glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); } glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); return data; } };