// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include "DolphinQt2/Host.h" #include "DolphinQt2/RenderWidget.h" RenderWidget::RenderWidget(QWidget* parent) : QWidget(parent) { setAttribute(Qt::WA_OpaquePaintEvent, true); setAttribute(Qt::WA_NoSystemBackground, true); connect(Host::GetInstance(), &Host::RequestTitle, this, &RenderWidget::setWindowTitle); connect(this, &RenderWidget::FocusChanged, Host::GetInstance(), &Host::SetRenderFocus); connect(this, &RenderWidget::StateChanged, Host::GetInstance(), &Host::SetRenderFullscreen); connect(this, &RenderWidget::HandleChanged, Host::GetInstance(), &Host::SetRenderHandle); emit HandleChanged((void*)winId()); } bool RenderWidget::event(QEvent* event) { switch (event->type()) { case QEvent::KeyPress: { QKeyEvent* ke = static_cast(event); if (ke->key() == Qt::Key_Escape) emit EscapePressed(); break; } case QEvent::WinIdChange: emit HandleChanged((void*)winId()); break; case QEvent::FocusIn: case QEvent::FocusOut: emit FocusChanged(hasFocus()); break; case QEvent::WindowStateChange: emit StateChanged(isFullScreen()); break; case QEvent::Close: emit Closed(); break; default: break; } return QWidget::event(event); }