// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "DolphinWX/ISOProperties/ISOProperties.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Common/CommonPaths.h" #include "Common/CommonTypes.h" #include "Common/FileUtil.h" #include "Common/IniFile.h" #include "Common/StringUtil.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/GeckoCodeConfig.h" #include "Core/PatchEngine.h" #include "DiscIO/Blob.h" #include "DiscIO/Enums.h" #include "DiscIO/Volume.h" #include "DiscIO/VolumeCreator.h" #include "DolphinWX/Cheats/ActionReplayCodesPanel.h" #include "DolphinWX/Cheats/GeckoCodeDiag.h" #include "DolphinWX/Config/ConfigMain.h" #include "DolphinWX/DolphinSlider.h" #include "DolphinWX/Frame.h" #include "DolphinWX/Globals.h" #include "DolphinWX/ISOFile.h" #include "DolphinWX/ISOProperties/FilesystemPanel.h" #include "DolphinWX/ISOProperties/InfoPanel.h" #include "DolphinWX/Main.h" #include "DolphinWX/PatchAddEdit.h" #include "DolphinWX/WxUtils.h" // A warning message displayed on the ARCodes and GeckoCodes pages when cheats are // disabled globally to explain why turning cheats on does not work. // Also displays a different warning when the game is currently running to explain // that toggling codes has no effect while the game is already running. class CheatWarningMessage final : public wxPanel { public: CheatWarningMessage(wxWindow* parent, std::string game_id) : wxPanel(parent), m_game_id(std::move(game_id)) { SetExtraStyle(GetExtraStyle() | wxWS_EX_BLOCK_EVENTS); CreateGUI(); wxTheApp->Bind(wxEVT_IDLE, &CheatWarningMessage::OnAppIdle, this); Hide(); } void UpdateState() { // If cheats are disabled then show the notification about that. // If cheats are enabled and the game is currently running then display that warning. State new_state = State::Hidden; if (!SConfig::GetInstance().bEnableCheats) new_state = State::DisabledCheats; else if (Core::IsRunning() && SConfig::GetInstance().GetGameID() == m_game_id) new_state = State::GameRunning; ApplyState(new_state); } private: enum class State { Inactive, Hidden, DisabledCheats, GameRunning }; void CreateGUI() { int space10 = FromDIP(10); int space15 = FromDIP(15); wxStaticBitmap* icon = new wxStaticBitmap(this, wxID_ANY, wxArtProvider::GetMessageBoxIcon(wxICON_WARNING)); m_message = new wxStaticText(this, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxST_NO_AUTORESIZE); m_btn_configure = new wxButton(this, wxID_ANY, _("Configure Dolphin")); m_btn_configure->Bind(wxEVT_BUTTON, &CheatWarningMessage::OnConfigureClicked, this); wxBoxSizer* sizer = new wxBoxSizer(wxHORIZONTAL); sizer->Add(icon, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space15); sizer->Add(m_message, 1, wxALIGN_CENTER_VERTICAL | wxLEFT, space15); sizer->Add(m_btn_configure, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space10); sizer->AddSpacer(space10); SetSizer(sizer); } void OnConfigureClicked(wxCommandEvent&) { main_frame->OpenGeneralConfiguration(CConfigMain::ID_GENERALPAGE); UpdateState(); } void OnAppIdle(wxIdleEvent& ev) { ev.Skip(); // Only respond to setting changes if we've been triggered once already. if (m_state != State::Inactive) UpdateState(); } void ApplyState(State new_state) { // The purpose of this function is to prevent unnecessary UI updates which cause flickering. if (new_state == m_state || (m_state == State::Inactive && new_state == State::Hidden)) return; bool visible = true; switch (new_state) { case State::Inactive: case State::Hidden: visible = false; break; case State::DisabledCheats: m_btn_configure->Show(); m_message->SetLabelText(_("Dolphin's cheat system is currently disabled.")); break; case State::GameRunning: m_btn_configure->Hide(); m_message->SetLabelText( _("Changing cheats will only take effect when the game is restarted.")); break; } m_state = new_state; Show(visible); GetParent()->Layout(); if (visible) { m_message->Wrap(m_message->GetSize().GetWidth()); m_message->InvalidateBestSize(); GetParent()->Layout(); } } std::string m_game_id; wxStaticText* m_message = nullptr; wxButton* m_btn_configure = nullptr; State m_state = State::Inactive; }; wxDEFINE_EVENT(DOLPHIN_EVT_CHANGE_ISO_PROPERTIES_TITLE, wxCommandEvent); BEGIN_EVENT_TABLE(CISOProperties, wxDialog) EVT_CLOSE(CISOProperties::OnClose) EVT_BUTTON(wxID_OK, CISOProperties::OnCloseClick) EVT_BUTTON(ID_EDITCONFIG, CISOProperties::OnEditConfig) EVT_BUTTON(ID_SHOWDEFAULTCONFIG, CISOProperties::OnShowDefaultConfig) EVT_CHOICE(ID_EMUSTATE, CISOProperties::OnEmustateChanged) EVT_LISTBOX(ID_PATCHES_LIST, CISOProperties::PatchListSelectionChanged) EVT_BUTTON(ID_EDITPATCH, CISOProperties::PatchButtonClicked) EVT_BUTTON(ID_ADDPATCH, CISOProperties::PatchButtonClicked) EVT_BUTTON(ID_REMOVEPATCH, CISOProperties::PatchButtonClicked) END_EVENT_TABLE() CISOProperties::CISOProperties(const GameListItem& game_list_item, wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style) : wxDialog(parent, id, title, position, size, style), OpenGameListItem(game_list_item) { Bind(DOLPHIN_EVT_CHANGE_ISO_PROPERTIES_TITLE, &CISOProperties::OnChangeTitle, this); // Load ISO data m_open_iso = DiscIO::CreateVolumeFromFilename(OpenGameListItem.GetFileName()); game_id = m_open_iso->GetGameID(); // Load game INIs GameIniFileLocal = File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini"; GameIniDefault = SConfig::LoadDefaultGameIni(game_id, m_open_iso->GetRevision()); GameIniLocal = SConfig::LoadLocalGameIni(game_id, m_open_iso->GetRevision()); // Setup GUI CreateGUIControls(); LoadGameConfig(); wxTheApp->Bind(DOLPHIN_EVT_LOCAL_INI_CHANGED, &CISOProperties::OnLocalIniModified, this); } CISOProperties::~CISOProperties() { } long CISOProperties::GetElementStyle(const char* section, const char* key) { // Disable 3rd state if default gameini overrides the setting if (GameIniDefault.Exists(section, key)) return 0; return wxCHK_3STATE | wxCHK_ALLOW_3RD_STATE_FOR_USER; } void CISOProperties::CreateGUIControls() { const int space5 = FromDIP(5); wxButton* const EditConfig = new wxButton(this, ID_EDITCONFIG, _("Edit Config")); EditConfig->SetToolTip(_("This will let you manually edit the INI config file.")); wxButton* const EditConfigDefault = new wxButton(this, ID_SHOWDEFAULTCONFIG, _("Show Defaults")); EditConfigDefault->SetToolTip( _("Opens the default (read-only) configuration for this game in an external text editor.")); // Notebook wxNotebook* const m_Notebook = new wxNotebook(this, ID_NOTEBOOK); wxPanel* const m_GameConfig = new wxPanel(m_Notebook, ID_GAMECONFIG); m_Notebook->AddPage(m_GameConfig, _("GameConfig")); wxPanel* const m_PatchPage = new wxPanel(m_Notebook, ID_PATCH_PAGE); m_Notebook->AddPage(m_PatchPage, _("Patches")); wxPanel* const m_CheatPage = new wxPanel(m_Notebook, ID_ARCODE_PAGE); m_Notebook->AddPage(m_CheatPage, _("AR Codes")); wxPanel* const gecko_cheat_page = new wxPanel(m_Notebook); m_Notebook->AddPage(gecko_cheat_page, _("Gecko Codes")); m_Notebook->AddPage(new InfoPanel(m_Notebook, ID_INFORMATION, OpenGameListItem, m_open_iso), _("Info")); // GameConfig editing - Overrides and emulation state wxStaticText* const OverrideText = new wxStaticText( m_GameConfig, wxID_ANY, _("These settings override core Dolphin settings.\nUndetermined " "means the game uses Dolphin's setting.")); // Core CPUThread = new wxCheckBox(m_GameConfig, ID_USEDUALCORE, _("Enable Dual Core"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "CPUThread")); MMU = new wxCheckBox(m_GameConfig, ID_MMU, _("Enable MMU"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "MMU")); MMU->SetToolTip(_( "Enables the Memory Management Unit, needed for some games. (ON = Compatible, OFF = Fast)")); DCBZOFF = new wxCheckBox(m_GameConfig, ID_DCBZOFF, _("Skip DCBZ clearing"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "DCBZ")); DCBZOFF->SetToolTip(_("Bypass the clearing of the data cache by the DCBZ instruction. Usually " "leave this option disabled.")); FPRF = new wxCheckBox(m_GameConfig, ID_FPRF, _("Enable FPRF"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "FPRF")); FPRF->SetToolTip(_("Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)")); SyncGPU = new wxCheckBox(m_GameConfig, ID_SYNCGPU, _("Synchronize GPU thread"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "SyncGPU")); SyncGPU->SetToolTip(_("Synchronizes the GPU and CPU threads to help prevent random freezes in " "Dual Core mode. (ON = Compatible, OFF = Fast)")); FastDiscSpeed = new wxCheckBox(m_GameConfig, ID_DISCSPEED, _("Speed up Disc Transfer Rate"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "FastDiscSpeed")); FastDiscSpeed->SetToolTip(_("Enable fast disc access. This can cause crashes and other problems " "in some games. (ON = Fast, OFF = Compatible)")); DSPHLE = new wxCheckBox(m_GameConfig, ID_AUDIO_DSP_HLE, _("DSP HLE emulation (fast)"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "DSPHLE")); wxBoxSizer* const sGPUDeterminism = new wxBoxSizer(wxHORIZONTAL); wxStaticText* const GPUDeterminismText = new wxStaticText(m_GameConfig, wxID_ANY, _("Deterministic dual core: ")); arrayStringFor_GPUDeterminism.Add(_("Not Set")); arrayStringFor_GPUDeterminism.Add(_("auto")); arrayStringFor_GPUDeterminism.Add(_("none")); arrayStringFor_GPUDeterminism.Add(_("fake-completion")); GPUDeterminism = new wxChoice(m_GameConfig, ID_GPUDETERMINISM, wxDefaultPosition, wxDefaultSize, arrayStringFor_GPUDeterminism); sGPUDeterminism->Add(GPUDeterminismText, 0, wxALIGN_CENTER_VERTICAL); sGPUDeterminism->Add(GPUDeterminism, 0, wxALIGN_CENTER_VERTICAL); // Wii Console EnableWideScreen = new wxCheckBox(m_GameConfig, ID_ENABLEWIDESCREEN, _("Enable WideScreen"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Wii", "Widescreen")); // Stereoscopy wxBoxSizer* const sDepthPercentage = new wxBoxSizer(wxHORIZONTAL); wxStaticText* const DepthPercentageText = new wxStaticText(m_GameConfig, wxID_ANY, _("Depth Percentage: ")); DepthPercentage = new DolphinSlider(m_GameConfig, ID_DEPTHPERCENTAGE, 100, 0, 200); DepthPercentage->SetToolTip( _("This value is multiplied with the depth set in the graphics configuration.")); sDepthPercentage->Add(DepthPercentageText); sDepthPercentage->Add(DepthPercentage); wxBoxSizer* const sConvergence = new wxBoxSizer(wxHORIZONTAL); wxStaticText* const ConvergenceText = new wxStaticText(m_GameConfig, wxID_ANY, _("Convergence: ")); Convergence = new wxSpinCtrl(m_GameConfig, ID_CONVERGENCE); Convergence->SetRange(0, INT32_MAX); Convergence->SetToolTip( _("This value is added to the convergence value set in the graphics configuration.")); sConvergence->Add(ConvergenceText); sConvergence->Add(Convergence); MonoDepth = new wxCheckBox(m_GameConfig, ID_MONODEPTH, _("Monoscopic Shadows"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Video_Stereoscopy", "StereoEFBMonoDepth")); MonoDepth->SetToolTip(_("Use a single depth buffer for both eyes. Needed for a few games.")); wxBoxSizer* const sEmuState = new wxBoxSizer(wxHORIZONTAL); wxStaticText* const EmuStateText = new wxStaticText(m_GameConfig, wxID_ANY, _("Emulation State: ")); arrayStringFor_EmuState.Add(_("Not Set")); arrayStringFor_EmuState.Add(_("Broken")); arrayStringFor_EmuState.Add(_("Intro")); arrayStringFor_EmuState.Add(_("In Game")); arrayStringFor_EmuState.Add(_("Playable")); arrayStringFor_EmuState.Add(_("Perfect")); EmuState = new wxChoice(m_GameConfig, ID_EMUSTATE, wxDefaultPosition, wxDefaultSize, arrayStringFor_EmuState); EmuIssues = new wxTextCtrl(m_GameConfig, ID_EMU_ISSUES, wxEmptyString); sEmuState->Add(EmuStateText, 0, wxALIGN_CENTER_VERTICAL); sEmuState->Add(EmuState, 0, wxALIGN_CENTER_VERTICAL); sEmuState->Add(EmuIssues, 1, wxEXPAND); wxStaticBoxSizer* const sbCoreOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Core")); sbCoreOverrides->Add(CPUThread, 0, wxLEFT | wxRIGHT, space5); sbCoreOverrides->Add(MMU, 0, wxLEFT | wxRIGHT, space5); sbCoreOverrides->Add(DCBZOFF, 0, wxLEFT | wxRIGHT, space5); sbCoreOverrides->Add(FPRF, 0, wxLEFT | wxRIGHT, space5); sbCoreOverrides->Add(SyncGPU, 0, wxLEFT | wxRIGHT, space5); sbCoreOverrides->Add(FastDiscSpeed, 0, wxLEFT | wxRIGHT, space5); sbCoreOverrides->Add(DSPHLE, 0, wxLEFT | wxRIGHT, space5); sbCoreOverrides->AddSpacer(space5); sbCoreOverrides->Add(sGPUDeterminism, 0, wxEXPAND | wxLEFT | wxRIGHT, space5); sbCoreOverrides->AddSpacer(space5); wxStaticBoxSizer* const sbWiiOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Wii Console")); if (m_open_iso->GetVolumeType() == DiscIO::Platform::GAMECUBE_DISC) { sbWiiOverrides->ShowItems(false); EnableWideScreen->Hide(); } sbWiiOverrides->Add(EnableWideScreen, 0, wxLEFT, space5); wxStaticBoxSizer* const sbStereoOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Stereoscopy")); sbStereoOverrides->Add(sDepthPercentage); sbStereoOverrides->Add(sConvergence); sbStereoOverrides->Add(MonoDepth); wxStaticBoxSizer* const sbGameConfig = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Game-Specific Settings")); sbGameConfig->AddSpacer(space5); sbGameConfig->Add(OverrideText, 0, wxEXPAND | wxLEFT | wxRIGHT, space5); sbGameConfig->AddSpacer(space5); sbGameConfig->Add(sbCoreOverrides, 0, wxEXPAND); sbGameConfig->Add(sbWiiOverrides, 0, wxEXPAND); sbGameConfig->Add(sbStereoOverrides, 0, wxEXPAND); wxBoxSizer* const sConfigPage = new wxBoxSizer(wxVERTICAL); sConfigPage->AddSpacer(space5); sConfigPage->Add(sbGameConfig, 0, wxEXPAND | wxLEFT | wxRIGHT, space5); sConfigPage->AddSpacer(space5); sConfigPage->Add(sEmuState, 0, wxEXPAND | wxLEFT | wxRIGHT, space5); sConfigPage->AddSpacer(space5); m_GameConfig->SetSizer(sConfigPage); // Patches wxBoxSizer* const sPatches = new wxBoxSizer(wxVERTICAL); Patches = new wxCheckListBox(m_PatchPage, ID_PATCHES_LIST, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_HSCROLL); wxBoxSizer* const sPatchButtons = new wxBoxSizer(wxHORIZONTAL); EditPatch = new wxButton(m_PatchPage, ID_EDITPATCH, _("Edit...")); wxButton* const AddPatch = new wxButton(m_PatchPage, ID_ADDPATCH, _("Add...")); RemovePatch = new wxButton(m_PatchPage, ID_REMOVEPATCH, _("Remove")); EditPatch->Disable(); RemovePatch->Disable(); wxBoxSizer* sPatchPage = new wxBoxSizer(wxVERTICAL); sPatches->Add(Patches, 1, wxEXPAND); sPatchButtons->Add(EditPatch, 0, wxEXPAND); sPatchButtons->AddStretchSpacer(); sPatchButtons->Add(AddPatch, 0, wxEXPAND); sPatchButtons->Add(RemovePatch, 0, wxEXPAND); sPatches->Add(sPatchButtons, 0, wxEXPAND); sPatchPage->AddSpacer(space5); sPatchPage->Add(sPatches, 1, wxEXPAND | wxLEFT | wxRIGHT, space5); sPatchPage->AddSpacer(space5); m_PatchPage->SetSizer(sPatchPage); // Action Replay Cheats m_ar_code_panel = new ActionReplayCodesPanel(m_CheatPage, ActionReplayCodesPanel::STYLE_MODIFY_BUTTONS); m_cheats_disabled_ar = new CheatWarningMessage(m_CheatPage, game_id); m_ar_code_panel->Bind(DOLPHIN_EVT_ARCODE_TOGGLED, &CISOProperties::OnCheatCodeToggled, this); wxBoxSizer* const sCheatPage = new wxBoxSizer(wxVERTICAL); sCheatPage->Add(m_cheats_disabled_ar, 0, wxEXPAND | wxTOP, space5); sCheatPage->Add(m_ar_code_panel, 1, wxEXPAND | wxALL, space5); m_CheatPage->SetSizer(sCheatPage); // Gecko Cheats m_geckocode_panel = new Gecko::CodeConfigPanel(gecko_cheat_page); m_cheats_disabled_gecko = new CheatWarningMessage(gecko_cheat_page, game_id); m_geckocode_panel->Bind(DOLPHIN_EVT_GECKOCODE_TOGGLED, &CISOProperties::OnCheatCodeToggled, this); wxBoxSizer* gecko_layout = new wxBoxSizer(wxVERTICAL); gecko_layout->Add(m_cheats_disabled_gecko, 0, wxEXPAND | wxTOP, space5); gecko_layout->Add(m_geckocode_panel, 1, wxEXPAND); gecko_cheat_page->SetSizer(gecko_layout); if (m_open_iso->GetVolumeType() != DiscIO::Platform::WII_WAD) { m_Notebook->AddPage( new FilesystemPanel(m_Notebook, ID_FILESYSTEM, OpenGameListItem, m_open_iso), _("Filesystem")); } wxStdDialogButtonSizer* sButtons = CreateStdDialogButtonSizer(wxOK | wxNO_DEFAULT); sButtons->Prepend(EditConfigDefault); sButtons->Prepend(EditConfig); sButtons->GetAffirmativeButton()->SetLabel(_("Close")); // If there is no default gameini, disable the button. bool game_ini_exists = false; for (const std::string& ini_filename : SConfig::GetGameIniFilenames(game_id, m_open_iso->GetRevision())) { if (File::Exists(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + ini_filename)) { game_ini_exists = true; break; } } if (!game_ini_exists) EditConfigDefault->Disable(); // Add notebook and buttons to the dialog wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL); sMain->AddSpacer(space5); sMain->Add(m_Notebook, 1, wxEXPAND | wxLEFT | wxRIGHT, space5); sMain->AddSpacer(space5); sMain->Add(sButtons, 0, wxEXPAND | wxLEFT | wxRIGHT, space5); sMain->AddSpacer(space5); sMain->SetMinSize(FromDIP(wxSize(500, -1))); SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED); SetLayoutAdaptationLevel(wxDIALOG_ADAPTATION_STANDARD_SIZER); SetSizerAndFit(sMain); Center(); SetFocus(); } void CISOProperties::OnClose(wxCloseEvent& WXUNUSED(event)) { if (!SaveGameConfig()) WxUtils::ShowErrorDialog(wxString::Format(_("Could not save %s."), GameIniFileLocal.c_str())); Destroy(); } void CISOProperties::OnCloseClick(wxCommandEvent& WXUNUSED(event)) { Close(); } void CISOProperties::OnEmustateChanged(wxCommandEvent& event) { EmuIssues->Enable(event.GetSelection() != 0); } void CISOProperties::SetCheckboxValueFromGameini(const char* section, const char* key, wxCheckBox* checkbox) { // Prefer local gameini value over default gameini value. bool value; if (GameIniLocal.GetOrCreateSection(section)->Get(key, &value)) checkbox->Set3StateValue((wxCheckBoxState)value); else if (GameIniDefault.GetOrCreateSection(section)->Get(key, &value)) checkbox->Set3StateValue((wxCheckBoxState)value); else checkbox->Set3StateValue(wxCHK_UNDETERMINED); } void CISOProperties::LoadGameConfig() { SetCheckboxValueFromGameini("Core", "CPUThread", CPUThread); SetCheckboxValueFromGameini("Core", "MMU", MMU); SetCheckboxValueFromGameini("Core", "DCBZ", DCBZOFF); SetCheckboxValueFromGameini("Core", "FPRF", FPRF); SetCheckboxValueFromGameini("Core", "SyncGPU", SyncGPU); SetCheckboxValueFromGameini("Core", "FastDiscSpeed", FastDiscSpeed); SetCheckboxValueFromGameini("Core", "DSPHLE", DSPHLE); SetCheckboxValueFromGameini("Wii", "Widescreen", EnableWideScreen); SetCheckboxValueFromGameini("Video_Stereoscopy", "StereoEFBMonoDepth", MonoDepth); IniFile::Section* default_video = GameIniDefault.GetOrCreateSection("Video"); int iTemp; default_video->Get("ProjectionHack", &iTemp); default_video->Get("PH_SZNear", &m_PHack_Data.PHackSZNear); if (GameIniLocal.GetIfExists("Video", "PH_SZNear", &iTemp)) m_PHack_Data.PHackSZNear = !!iTemp; default_video->Get("PH_SZFar", &m_PHack_Data.PHackSZFar); if (GameIniLocal.GetIfExists("Video", "PH_SZFar", &iTemp)) m_PHack_Data.PHackSZFar = !!iTemp; std::string sTemp; default_video->Get("PH_ZNear", &m_PHack_Data.PHZNear); if (GameIniLocal.GetIfExists("Video", "PH_ZNear", &sTemp)) m_PHack_Data.PHZNear = sTemp; default_video->Get("PH_ZFar", &m_PHack_Data.PHZFar); if (GameIniLocal.GetIfExists("Video", "PH_ZFar", &sTemp)) m_PHack_Data.PHZFar = sTemp; IniFile::Section* default_emustate = GameIniDefault.GetOrCreateSection("EmuState"); default_emustate->Get("EmulationStateId", &iTemp, 0 /*Not Set*/); EmuState->SetSelection(iTemp); if (GameIniLocal.GetIfExists("EmuState", "EmulationStateId", &iTemp)) EmuState->SetSelection(iTemp); default_emustate->Get("EmulationIssues", &sTemp); if (!sTemp.empty()) EmuIssues->SetValue(StrToWxStr(sTemp)); if (GameIniLocal.GetIfExists("EmuState", "EmulationIssues", &sTemp)) EmuIssues->SetValue(StrToWxStr(sTemp)); EmuIssues->Enable(EmuState->GetSelection() != 0); sTemp = ""; if (!GameIniLocal.GetIfExists("Core", "GPUDeterminismMode", &sTemp)) GameIniDefault.GetIfExists("Core", "GPUDeterminismMode", &sTemp); if (sTemp == "") GPUDeterminism->SetSelection(0); else if (sTemp == "auto") GPUDeterminism->SetSelection(1); else if (sTemp == "none") GPUDeterminism->SetSelection(2); else if (sTemp == "fake-completion") GPUDeterminism->SetSelection(3); IniFile::Section* default_stereoscopy = GameIniDefault.GetOrCreateSection("Video_Stereoscopy"); default_stereoscopy->Get("StereoDepthPercentage", &iTemp, 100); GameIniLocal.GetIfExists("Video_Stereoscopy", "StereoDepthPercentage", &iTemp); DepthPercentage->SetValue(iTemp); default_stereoscopy->Get("StereoConvergence", &iTemp, 0); GameIniLocal.GetIfExists("Video_Stereoscopy", "StereoConvergence", &iTemp); Convergence->SetValue(iTemp); PatchList_Load(); m_ar_code_panel->LoadCodes(GameIniDefault, GameIniLocal); m_geckocode_panel->LoadCodes(GameIniDefault, GameIniLocal, m_open_iso->GetGameID()); } void CISOProperties::SaveGameIniValueFrom3StateCheckbox(const char* section, const char* key, wxCheckBox* checkbox) { // Delete any existing entries from the local gameini if checkbox is undetermined. // Otherwise, write the current value to the local gameini if the value differs from the default // gameini values. // Delete any existing entry from the local gameini if the value does not differ from the default // gameini value. bool checkbox_val = (checkbox->Get3StateValue() == wxCHK_CHECKED); if (checkbox->Get3StateValue() == wxCHK_UNDETERMINED) GameIniLocal.DeleteKey(section, key); else if (!GameIniDefault.Exists(section, key)) GameIniLocal.GetOrCreateSection(section)->Set(key, checkbox_val); else { bool default_value; GameIniDefault.GetOrCreateSection(section)->Get(key, &default_value); if (default_value != checkbox_val) GameIniLocal.GetOrCreateSection(section)->Set(key, checkbox_val); else GameIniLocal.DeleteKey(section, key); } } bool CISOProperties::SaveGameConfig() { SaveGameIniValueFrom3StateCheckbox("Core", "CPUThread", CPUThread); SaveGameIniValueFrom3StateCheckbox("Core", "MMU", MMU); SaveGameIniValueFrom3StateCheckbox("Core", "DCBZ", DCBZOFF); SaveGameIniValueFrom3StateCheckbox("Core", "FPRF", FPRF); SaveGameIniValueFrom3StateCheckbox("Core", "SyncGPU", SyncGPU); SaveGameIniValueFrom3StateCheckbox("Core", "FastDiscSpeed", FastDiscSpeed); SaveGameIniValueFrom3StateCheckbox("Core", "DSPHLE", DSPHLE); SaveGameIniValueFrom3StateCheckbox("Wii", "Widescreen", EnableWideScreen); SaveGameIniValueFrom3StateCheckbox("Video_Stereoscopy", "StereoEFBMonoDepth", MonoDepth); #define SAVE_IF_NOT_DEFAULT(section, key, val, def) \ do \ { \ if (GameIniDefault.Exists((section), (key))) \ { \ std::remove_reference::type tmp__; \ GameIniDefault.GetOrCreateSection((section))->Get((key), &tmp__); \ if ((val) != tmp__) \ GameIniLocal.GetOrCreateSection((section))->Set((key), (val)); \ else \ GameIniLocal.DeleteKey((section), (key)); \ } \ else if ((val) != (def)) \ GameIniLocal.GetOrCreateSection((section))->Set((key), (val)); \ else \ GameIniLocal.DeleteKey((section), (key)); \ } while (0) SAVE_IF_NOT_DEFAULT("Video", "PH_SZNear", (m_PHack_Data.PHackSZNear ? 1 : 0), 0); SAVE_IF_NOT_DEFAULT("Video", "PH_SZFar", (m_PHack_Data.PHackSZFar ? 1 : 0), 0); SAVE_IF_NOT_DEFAULT("Video", "PH_ZNear", m_PHack_Data.PHZNear, ""); SAVE_IF_NOT_DEFAULT("Video", "PH_ZFar", m_PHack_Data.PHZFar, ""); SAVE_IF_NOT_DEFAULT("EmuState", "EmulationStateId", EmuState->GetSelection(), 0); std::string emu_issues = EmuIssues->GetValue().ToStdString(); SAVE_IF_NOT_DEFAULT("EmuState", "EmulationIssues", emu_issues, ""); std::string tmp; if (GPUDeterminism->GetSelection() == 0) tmp = "Not Set"; else if (GPUDeterminism->GetSelection() == 1) tmp = "auto"; else if (GPUDeterminism->GetSelection() == 2) tmp = "none"; else if (GPUDeterminism->GetSelection() == 3) tmp = "fake-completion"; SAVE_IF_NOT_DEFAULT("Core", "GPUDeterminismMode", tmp, "Not Set"); int depth = DepthPercentage->GetValue() > 0 ? DepthPercentage->GetValue() : 100; SAVE_IF_NOT_DEFAULT("Video_Stereoscopy", "StereoDepthPercentage", depth, 100); SAVE_IF_NOT_DEFAULT("Video_Stereoscopy", "StereoConvergence", Convergence->GetValue(), 0); PatchList_Save(); m_ar_code_panel->SaveCodes(&GameIniLocal); Gecko::SaveCodes(GameIniLocal, m_geckocode_panel->GetCodes()); bool success = GameIniLocal.Save(GameIniFileLocal); // If the resulting file is empty, delete it. Kind of a hack, but meh. if (success && File::GetSize(GameIniFileLocal) == 0) File::Delete(GameIniFileLocal); if (success) GenerateLocalIniModified(); return success; } void CISOProperties::LaunchExternalEditor(const std::string& filename, bool wait_until_closed) { #ifdef __APPLE__ // GetOpenCommand does not work for wxCocoa const char* OpenCommandConst[] = {"open", "-a", "TextEdit", filename.c_str(), NULL}; char** OpenCommand = const_cast(OpenCommandConst); #else wxFileType* filetype = wxTheMimeTypesManager->GetFileTypeFromExtension("ini"); if (filetype == nullptr) // From extension failed, trying with MIME type now { filetype = wxTheMimeTypesManager->GetFileTypeFromMimeType("text/plain"); if (filetype == nullptr) // MIME type failed, aborting mission { WxUtils::ShowErrorDialog(_("Filetype 'ini' is unknown! Will not open!")); return; } } wxString OpenCommand = filetype->GetOpenCommand(StrToWxStr(filename)); if (OpenCommand.IsEmpty()) { WxUtils::ShowErrorDialog(_("Couldn't find open command for extension 'ini'!")); return; } #endif long result; if (wait_until_closed) result = wxExecute(OpenCommand, wxEXEC_SYNC); else result = wxExecute(OpenCommand); if (result == -1) { WxUtils::ShowErrorDialog(_("wxExecute returned -1 on application run!")); return; } } void CISOProperties::GenerateLocalIniModified() { wxCommandEvent event_update(DOLPHIN_EVT_LOCAL_INI_CHANGED); event_update.SetString(StrToWxStr(game_id)); event_update.SetInt(OpenGameListItem.GetRevision()); wxTheApp->ProcessEvent(event_update); } void CISOProperties::OnLocalIniModified(wxCommandEvent& ev) { ev.Skip(); if (WxStrToStr(ev.GetString()) != game_id) return; GameIniLocal.Load(GameIniFileLocal); LoadGameConfig(); } void CISOProperties::OnEditConfig(wxCommandEvent& WXUNUSED(event)) { SaveGameConfig(); // Create blank file to prevent editor from prompting to create it. if (!File::Exists(GameIniFileLocal)) { std::fstream blankFile(GameIniFileLocal, std::ios::out); blankFile.close(); } LaunchExternalEditor(GameIniFileLocal, true); GenerateLocalIniModified(); } void CISOProperties::OnCheatCodeToggled(wxCommandEvent&) { m_cheats_disabled_ar->UpdateState(); m_cheats_disabled_gecko->UpdateState(); } void CISOProperties::OnChangeTitle(wxCommandEvent& event) { SetTitle(event.GetString()); } // Opens all pre-defined INIs for the game. If there are multiple ones, // they will all be opened, but there is usually only one void CISOProperties::OnShowDefaultConfig(wxCommandEvent& WXUNUSED(event)) { for (const std::string& filename : SConfig::GetGameIniFilenames(game_id, m_open_iso->GetRevision())) { std::string path = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename; if (File::Exists(path)) LaunchExternalEditor(path, false); } } void CISOProperties::PatchListSelectionChanged(wxCommandEvent& event) { if (Patches->GetSelection() == wxNOT_FOUND || DefaultPatches.find(Patches->GetString(Patches->GetSelection()).ToStdString()) != DefaultPatches.end()) { EditPatch->Disable(); RemovePatch->Disable(); } else { EditPatch->Enable(); RemovePatch->Enable(); } } void CISOProperties::PatchList_Load() { onFrame.clear(); Patches->Clear(); PatchEngine::LoadPatchSection("OnFrame", onFrame, GameIniDefault, GameIniLocal); u32 index = 0; for (PatchEngine::Patch& p : onFrame) { Patches->Append(StrToWxStr(p.name)); Patches->Check(index, p.active); if (!p.user_defined) DefaultPatches.insert(p.name); ++index; } } void CISOProperties::PatchList_Save() { std::vector lines; std::vector enabledLines; u32 index = 0; for (PatchEngine::Patch& p : onFrame) { if (Patches->IsChecked(index)) enabledLines.push_back("$" + p.name); // Do not save default patches. if (DefaultPatches.find(p.name) == DefaultPatches.end()) { lines.push_back("$" + p.name); for (const PatchEngine::PatchEntry& entry : p.entries) { std::string temp = StringFromFormat("0x%08X:%s:0x%08X", entry.address, PatchEngine::PatchTypeStrings[entry.type], entry.value); lines.push_back(temp); } } ++index; } GameIniLocal.SetLines("OnFrame_Enabled", enabledLines); GameIniLocal.SetLines("OnFrame", lines); } void CISOProperties::PatchButtonClicked(wxCommandEvent& event) { int selection = Patches->GetSelection(); switch (event.GetId()) { case ID_EDITPATCH: { CPatchAddEdit dlg(selection, &onFrame, this); dlg.ShowModal(); Raise(); } break; case ID_ADDPATCH: { CPatchAddEdit dlg(-1, &onFrame, this, 1, _("Add Patch")); int res = dlg.ShowModal(); Raise(); if (res == wxID_OK) { Patches->Append(StrToWxStr(onFrame.back().name)); Patches->Check((unsigned int)(onFrame.size() - 1), onFrame.back().active); } } break; case ID_REMOVEPATCH: onFrame.erase(onFrame.begin() + Patches->GetSelection()); Patches->Delete(Patches->GetSelection()); break; } PatchList_Save(); Patches->Clear(); PatchList_Load(); EditPatch->Disable(); RemovePatch->Disable(); }