// Copyright (C) 2003-2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ // This is a test program for running code on the Wii DSP, with full control over input // and automatic compare with output. VERY useful for figuring out what those little // ops actually do. // It's very unpolished though // Use Dolphin's dsptool to generate a new dsp_code.h. // Originally written by duddie and modified by FIRES. Then further modified by ector. #include #include #include #include #include #include #include #include #include #include #include #include #ifdef HW_RVL #include #endif #include "ConsoleHelper.h" // Pull in some constants etc from DSPCore. #include "../Core/DSPCore/Src/gdsp_registers.h" // This is where the DSP binary is. #include "dsp_code.h" #include "mem_dump.h" // Communication with the real DSP and with the DSP emulator. #include "dsp_interface.h" #include "real_dsp.h" // #include "virtual_dsp.h" // Used for communications with the DSP, such as dumping registers etc. u16 dspbuffer[16 * 1024] __attribute__ ((aligned (0x4000))); static void *xfb = NULL; void (*reboot)() = (void(*)())0x80001800; GXRModeObj *rmode; static vu16* const _dspReg = (u16*)0xCC005000; u16 *dspbufP; u16 *dspbufC; u32 *dspbufU; u16 dspreg_in[32] = { 0x0410, 0x0510, 0x0610, 0x0710, 0x0810, 0x0910, 0x0a10, 0x0b10, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0855, 0x0966, 0x0a77, 0x0b88, 0x0014, 0xfff5, 0x00ff, 0x2200, 0x0000, 0x0000, 0x0000, 0x0000, 0x0003, 0x0004, 0x8000, 0x000C, 0x0007, 0x0008, 0x0009, 0x000a, }; /// ax_h_1 ax_h_1 /* ttt ? u16 dspreg_in[32] = { 0x0e4c, 0x03c0, 0x0bd9, 0x06a3, 0x0c06, 0x0240, 0x0010, 0x0ecc, 0x0000, 0x0000, 0x0000, 0x0000, 0x0322, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x00ff, 0x1b41, 0x0000, 0x0040, 0x00ff, 0x0000, 0x1000, 0x96cc, 0x0000, 0x0000, 0x3fc0, 0x96cc, 0x0000, 0x0000, }; */ // if i set bit 0x4000 of SR my tests crashes :( /* // zelda 0x00da u16 dspreg_in[32] = { 0x0a50, 0x0ca2, 0x04f8, 0x0ab0, 0x8039, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x03d1, 0x0000, 0x0418, 0x0002, // r08 must have a value ... no idea why (ector: it's the looped addressing regs) 0x0000, 0x0000, 0x00ff, 0x1804, 0xdb70, 0x4ddb, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xde6d, 0x0000, 0x0000, 0x0000, 0x004e, };*/ u16 dspreg_out[1000][32]; u32 padding[1024]; // UI (interactive register editing) u32 ui_mode; enum { UIM_SEL = 1, UIM_EDIT_REG = 2, UIM_EDIT_BIN = 4, }; // Currently selected register. s32 cursor_reg = 0; // Currently selected digit. s32 small_cursor_x; // Value currently being edited. u16 *reg_value; char last_message[20] = "OK"; RealDSP real_dsp; // Currently running microcode int curUcode = 0, runningUcode = 1; int dsp_steps = 0; // When comparing regs, ignore the loop stack registers. bool regs_equal(int reg, u16 value1, u16 value2) { if (reg >= DSP_REG_ST0 && reg <= DSP_REG_ST3) return true; else return value1 == value2; } void print_reg_block(int x, int y, int sel, const u16 *regs, const u16 *compare_regs) { for (int j = 0; j < 4 ; j++) { for (int i = 0; i < 8 ; i++) { // Do not even display the loop stack registers. const int reg = j * 8 + i; CON_SetColor(sel == reg ? CON_BRIGHT_YELLOW : CON_GREEN); CON_Printf(x + j * 8, i + y, "%02x ", reg); if (j != 1 || i < 4) { u8 color1 = regs_equal(reg, regs[reg], compare_regs[reg]) ? CON_BRIGHT_WHITE : CON_BRIGHT_RED; for (int k = 0; k < 4; k++) { if (sel == reg && k == small_cursor_x && ui_mode == UIM_EDIT_REG) CON_SetColor(CON_BRIGHT_CYAN); else CON_SetColor(color1); CON_Printf(x + 3 + j * 8 + k, i + y, "%01x", (regs[reg] >> ((3 - k) * 4)) & 0xf); } } } } CON_SetColor(CON_WHITE); CON_Printf(x+2, y+9, "ACC0: %02x %04x %04x", regs[DSP_REG_ACH0]&0xff, regs[DSP_REG_ACM0], regs[DSP_REG_ACL0]); CON_Printf(x+2, y+10, "ACC1: %02x %04x %04x", regs[DSP_REG_ACH1]&0xff, regs[DSP_REG_ACM1], regs[DSP_REG_ACL1]); CON_Printf(x+2, y+11, "AX0: %04x %04x", regs[DSP_REG_AXH0], regs[DSP_REG_AXL0]); CON_Printf(x+2, y+12, "AX1: %04x %04x", regs[DSP_REG_AXH1], regs[DSP_REG_AXL1]); } void print_regs(int _step, int _dsp_steps) { const u16 *regs = _step == 0 ? dspreg_in : dspreg_out[_step - 1]; const u16 *regs2 = dspreg_out[_step]; print_reg_block(0, 2, _step == 0 ? cursor_reg : -1, regs, regs2); print_reg_block(33, 2, -1, regs2, regs); CON_SetColor(CON_WHITE); CON_Printf(33, 17, "%i / %i ", _step + 1, _dsp_steps); return; static int count = 0; int x = 0, y = 16; if (count > 2) CON_Clear(); count = 0; CON_SetColor(CON_WHITE); for (int i = 0x0; i < 0xf70 ; i++) { if (dspbufC[i] != mem_dump[i]) { CON_Printf(x, y, "%04x=%04x", i, dspbufC[i]); count++; x += 10; if (x >= 60) { x = 0; y++; } } } CON_Printf(4, 25, "%08x", count); } void ui_pad_sel(void) { #ifdef HW_RVL if (WPAD_ButtonsDown(0) & WPAD_BUTTON_RIGHT) cursor_reg += 8; if (WPAD_ButtonsDown(0) & WPAD_BUTTON_LEFT) cursor_reg -= 8; if (WPAD_ButtonsDown(0) & WPAD_BUTTON_UP) cursor_reg--; if (WPAD_ButtonsDown(0) & WPAD_BUTTON_DOWN) cursor_reg++; cursor_reg &= 0x1f; if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A) { ui_mode = UIM_EDIT_REG; reg_value = &dspreg_in[cursor_reg]; } #else if (PAD_ButtonsDown(0) & PAD_BUTTON_RIGHT) cursor_reg += 8; if (PAD_ButtonsDown(0) & PAD_BUTTON_LEFT) cursor_reg -= 8; if (PAD_ButtonsDown(0) & PAD_BUTTON_UP) cursor_reg--; if (PAD_ButtonsDown(0) & PAD_BUTTON_DOWN) cursor_reg++; cursor_reg &= 0x1f; if (PAD_ButtonsDown(0) & PAD_BUTTON_A) { ui_mode = UIM_EDIT_REG; reg_value = &dspreg_in[cursor_reg]; } #endif } void ui_pad_edit_reg(void) { #ifdef HW_RVL if (WPAD_ButtonsDown(0) & WPAD_BUTTON_RIGHT) small_cursor_x++; if (WPAD_ButtonsDown(0) & WPAD_BUTTON_LEFT) small_cursor_x--; small_cursor_x &= 0x3; if (WPAD_ButtonsDown(0) & WPAD_BUTTON_UP) *reg_value += 0x1 << (4 * (3 - small_cursor_x)); if (WPAD_ButtonsDown(0) & WPAD_BUTTON_DOWN) *reg_value -= 0x1 << (4 * (3 - small_cursor_x)); if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A) ui_mode = UIM_SEL; if (WPAD_ButtonsDown(0) & WPAD_BUTTON_1) *reg_value = 0; if (WPAD_ButtonsDown(0) & WPAD_BUTTON_2) *reg_value = 0xffff; #else if (PAD_ButtonsDown(0) & PAD_BUTTON_RIGHT) small_cursor_x++; if (PAD_ButtonsDown(0) & PAD_BUTTON_LEFT) small_cursor_x--; small_cursor_x &= 0x3; if (PAD_ButtonsDown(0) & PAD_BUTTON_UP) *reg_value += 0x1 << (4 * (3 - small_cursor_x)); if (PAD_ButtonsDown(0) & PAD_BUTTON_DOWN) *reg_value -= 0x1 << (4 * (3 - small_cursor_x)); if (PAD_ButtonsDown(0) & PAD_BUTTON_A) ui_mode = UIM_SEL; if (PAD_ButtonsDown(0) & PAD_BUTTON_X) *reg_value = 0; if (PAD_ButtonsDown(0) & PAD_BUTTON_Y) *reg_value = 0xffff; #endif } void handle_dsp_mail(void) { // Should put a loop around this too. if (DSP_CheckMailFrom()) { u32 mail = DSP_ReadMailFrom(); if (mail == 0x8071feed) { // DSP ready for task. Let's send one. // First, prepare data. for (int n = 0 ; n < 32 ; n++) dspbufC[0x00 + n] = dspreg_in[n]; DCFlushRange(dspbufC, 0x2000); // Then send the code. DCFlushRange((void *)dsp_code[curUcode], 0x2000); real_dsp.SendTask((void *)MEM_VIRTUAL_TO_PHYSICAL(dsp_code[curUcode]), 0, 4000, 0x10); runningUcode = curUcode + 1; } else if (mail == 0x8888dead) { u16* tmpBuf = (u16 *)MEM_VIRTUAL_TO_PHYSICAL(mem_dump); while (DSP_CheckMailTo()); DSP_SendMailTo((u32)tmpBuf); while (DSP_CheckMailTo()); } else if (mail == 0x8888beef) { while (DSP_CheckMailTo()); DSP_SendMailTo((u32)dspbufP); while (DSP_CheckMailTo()); } else if (mail == 0x8888feeb) { // We got a stepful of registers. DCInvalidateRange(dspbufC, 0x2000); for (int i = 0 ; i < 32 ; i++) dspreg_out[dsp_steps][i] = dspbufC[0xf80 + i]; dsp_steps++; while (DSP_CheckMailTo()); DSP_SendMailTo(0x8000DEAD); while (DSP_CheckMailTo()); } CON_Printf(2, 1, "UCode: %d/%d %s, Last mail: %08x", runningUcode, NUM_UCODES, UCODE_NAMES[runningUcode - 1], mail); } } void dump_all_ucodes(void) { char filename[260] = {0}; for(int i = 0; i < NUM_UCODES; i++) { // First, change the microcode dsp_steps = 0; curUcode = i; runningUcode = 0; DCInvalidateRange(dspbufC, 0x2000); DCFlushRange(dspbufC, 0x2000); real_dsp.Reset(); VIDEO_WaitVSync(); while(runningUcode != (curUcode + 1)) { handle_dsp_mail(); VIDEO_WaitVSync(); } // Then write microcode dump to file sprintf(filename, "sd:/dsp_dump%d.bin", i + 1); FILE *f = fopen(filename, "wb"); if (f) { // First write initial regs fwrite(dspreg_in, 1, 32 * 2, f); // Then write all the dumps. fwrite(dspreg_out, 1, dsp_steps * 32 * 2, f); fclose(f); strcpy(last_message, "Dump Successful."); } else { strcpy(last_message, "SD Write Error"); break; } } } // Shove common, un-dsp-ish init things here void InitGeneral() { // Initialise the video system VIDEO_Init(); // This function initialises the attached controllers PAD_Init(); #ifdef HW_RVL WPAD_Init(); #endif // Obtain the preferred video mode from the system // This will correspond to the settings in the Wii menu rmode = VIDEO_GetPreferredMode(NULL); // Allocate memory for the display in the uncached region xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); // Set up the video registers with the chosen mode VIDEO_Configure(rmode); // Tell the video hardware where our display memory is VIDEO_SetNextFramebuffer(xfb); // Make the display visible VIDEO_SetBlack(FALSE); // Flush the video register changes to the hardware VIDEO_Flush(); // Wait for Video setup to complete VIDEO_WaitVSync(); if (rmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync(); // Initialise the console, required for printf CON_Init(xfb, 20, 64, rmode->fbWidth, rmode->xfbHeight, rmode->fbWidth * VI_DISPLAY_PIX_SZ); // Initialize FAT so we can write to SD. fatInit(8, false); } int main() { InitGeneral(); ui_mode = UIM_SEL; dspbufP = (u16 *)MEM_VIRTUAL_TO_PHYSICAL(dspbuffer); dspbufC = dspbuffer; dspbufU = (u32 *)(MEM_K0_TO_K1(dspbuffer)); DCInvalidateRange(dspbuffer, 0x2000); for (int j = 0; j < 0x800; j++) dspbufU[j] = 0xffffffff; // Initialize DSP. real_dsp.Init(); int show_step = 0; while (true) { handle_dsp_mail(); VIDEO_WaitVSync(); PAD_ScanPads(); if (PAD_ButtonsDown(0) & PAD_BUTTON_START) exit(0); #ifdef HW_RVL WPAD_ScanPads(); if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) exit(0); CON_Printf(2, 18, "Controls:"); CON_Printf(4, 19, "+/- to move"); CON_Printf(4, 20, "A to edit register, B to start over"); CON_Printf(4, 21, "1 to move to next microcode"); CON_Printf(4, 22, "2 to dump all microcode results to SD"); CON_Printf(4, 23, "Home to exit"); #else CON_Printf(2, 18, "Controls:"); CON_Printf(4, 19, "L/R to move"); CON_Printf(4, 21, "A to edit register, B to start over"); CON_Printf(4, 20, "Z to move to next microcode"); CON_Printf(4, 22, "Start to exit"); #endif print_regs(show_step, dsp_steps); CON_Printf(4, 24, last_message); switch (ui_mode) { case UIM_SEL: ui_pad_sel(); break; case UIM_EDIT_REG: ui_pad_edit_reg(); break; case UIM_EDIT_BIN: // ui_pad_edit_bin(); break; default: break; } DCFlushRange(xfb, 0x200000); #ifdef HW_RVL if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_1) || (PAD_ButtonsDown(0) & PAD_TRIGGER_Z)) #else if (PAD_ButtonsDown(0) & PAD_TRIGGER_Z) #endif { curUcode++; if(curUcode == NUM_UCODES) curUcode = 0; // Reset step counters since we're in a new ucode. show_step = 0; dsp_steps = 0; DCInvalidateRange(dspbufC, 0x2000); for (int n = 0 ; n < 0x2000 ; n++) { // dspbufU[n/2] = 0; dspbufC[n] = 0; } DCFlushRange(dspbufC, 0x2000); // Reset the DSP. real_dsp.Reset(); strcpy(last_message, "OK"); // Waiting for video to synchronize (enough time to set our new microcode) VIDEO_WaitVSync(); } // Use B to start over. #ifdef HW_RVL if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_B) || (PAD_ButtonsDown(0) & PAD_BUTTON_B)) #else if (PAD_ButtonsDown(0) & PAD_BUTTON_B) #endif { dsp_steps = 0; // Let's not add the new steps after the original ones. That was just annoying. DCInvalidateRange(dspbufC, 0x2000); DCFlushRange(dspbufC, 0x2000); // Reset the DSP. real_dsp.Reset(); strcpy(last_message, "OK"); } // Navigate between results using + and - buttons. #ifdef HW_RVL if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_PLUS) || (PAD_ButtonsDown(0) & PAD_TRIGGER_R)) #else if (PAD_ButtonsDown(0) & PAD_TRIGGER_R) #endif { show_step++; if (show_step >= dsp_steps) show_step = 0; strcpy(last_message, "OK"); } #ifdef HW_RVL if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_MINUS) || (PAD_ButtonsDown(0) & PAD_TRIGGER_L)) #else if (PAD_ButtonsDown(0) & PAD_TRIGGER_L) #endif { show_step--; if (show_step < 0) show_step = dsp_steps - 1; strcpy(last_message, "OK"); } #ifdef HW_RVL // Probably could offer to save to sd gecko or something on gc... // The future is web-based reporting ;) if (WPAD_ButtonsDown(0) & WPAD_BUTTON_2) { dump_all_ucodes(); } #endif } // Reset the DSP real_dsp.Reset(); // Reboot back to Homebrew Channel or whatever started this binary. reboot(); // Will never reach here, but just to be sure.. exit(0); return 0; }