# -*- python -*- Import('env') import os import sys from SconsTests import utils files = [ 'BootManager.cpp', ] libs = [ 'audiocommon', 'bdisasm', 'common', 'core', 'discio', 'dspcore', 'inputcommon', 'lua', 'lzo2', 'sfml-network', 'z', 'GLEW', 'SOIL', ] wxlibs = [ ] ldflags = [ ] if env['HAVE_WX']: files += [ 'AboutDolphin.cpp', 'ARCodeAddEdit.cpp', 'GeckoCodeDiag.cpp', 'ConfigMain.cpp', 'DSPHLEConfigDlg.cpp', 'DSPLLEConfigDlg.cpp', 'Frame.cpp', 'FrameAui.cpp', 'FrameTools.cpp', 'LuaWindow.cpp', 'LogWindow.cpp', 'GameListCtrl.cpp', 'HotkeyDlg.cpp', 'InputConfigDiag.cpp', 'InputConfigDiagBitmaps.cpp', 'ISOFile.cpp', 'ISOProperties.cpp', 'PatchAddEdit.cpp', 'CheatsWindow.cpp', 'Main.cpp', 'MemcardManager.cpp', 'MemoryCards/GCMemcard.cpp', 'MemoryCards/WiiSaveCrypted.cpp', 'NetPlay.cpp', 'NetPlayClient.cpp', 'NetPlayServer.cpp', 'NetWindow.cpp', 'UDPConfigDiag.cpp', 'WiimoteConfigDiag.cpp', 'WXInputBase.cpp', 'WxUtils.cpp', ] wxlibs += [ 'debwx', 'debugger_ui_util' ] else: files += [ 'MainNoGUI.cpp', ] if sys.platform == 'win32': files += [ "stdafx.cpp" ] elif sys.platform == 'darwin': libs += [ 'iconv' ] ldflags += [ '-Wl,-force_load,' + env['libvideo'][0].path ] exe = '#' + env['prefix'] + '/Dolphin.app/Contents/MacOS/Dolphin' if env['HAVE_WX']: wxlibs += env['wxconfiglibs'] else: exe += 'NoGUI' env.Install('#' + env['prefix'] + '/Dolphin.app/Contents/' + 'Frameworks/Cg.framework', source = [ '#Externals/Cg/Cg.framework/Cg', '#Externals/Cg/Cg.framework/Resources' ]) env.Install(env['data_dir'], '#Data/Sys') env.Install(env['data_dir'], '#Data/User') env.Install(env['data_dir'], '#Source/Core/DolphinWX/resources/Dolphin.icns') msgfmt = env.WhereIs('msgfmt') if not msgfmt == None: po_files = Glob('#Languages/*.po', strings = True) for po in po_files: index_lo = po.find('Languages/') + len('Languages/') index_hi = po.find('.po') lproj = os.sep + po[index_lo:index_hi] + '.lproj' mo_dir = env['build_dir'] + '/Languages' + lproj mo_file = mo_dir + '/dolphin-emu.mo' env.Command('#' + mo_file, po, 'mkdir -p ' + mo_dir + ' && ' + msgfmt + ' -o ' + mo_file + ' ' + po) env.Install(env['data_dir'] + lproj, '#' + mo_file) from plistlib import writePlist def createPlist(target, source, env): for srcNode in source: writePlist(srcNode.value, str(target[0])) env.Append(BUILDERS = {'Plist' : Builder(action = createPlist)}) env.Plist('#' + env['prefix'] + '/Dolphin.app/Contents/Info.plist', Value(dict( CFBundleExecutable = 'Dolphin', CFBundleIconFile = 'Dolphin.icns', CFBundleIdentifier = 'com.dolphin-emu.dolphin', CFBundlePackageType = 'APPL', CFBundleShortVersionString = utils.GenerateRevFile('', Dir('#None').abspath, None), CFBundleVersion = '3.0', LSMinimumSystemVersion = '10.5.4', LSRequiresCarbon = True, CFBundleDocumentTypes = [ dict(CFBundleTypeExtensions = ('ciso', 'dol', 'elf', 'gcm', 'gcz', 'iso', 'wad'), CFBundleTypeIconFile = 'Dolphin.icns', CFBundleTypeName = 'Nintendo GC/Wii file', CFBundleTypeRole = 'Viewer')] ))) env.Command('dummy', '#' + env['prefix'], "find $SOURCES -name .svn -exec rm -rf {} +") else: files += [ 'X11Utils.cpp' ] libs += [ 'SDL' ] if env['HAVE_WX']: exe = env['binary_dir'] + '/dolphin-emu' else: exe = env['binary_dir'] + '/dolphin-emu-nogui' env.InstallAs(env['data_dir'] + '/sys', '#Data/Sys') env.InstallAs(env['data_dir'] + '/user', '#Data/User') libs = wxlibs + libs + env['LIBS'] linkflags = ldflags + env['LINKFLAGS'] env.Program(exe, files, LIBS = libs, LINKFLAGS = linkflags)