// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "VideoCommon.h" #include "GLUtil.h" namespace OGL { namespace PostProcessing { void Init(); void Shutdown(); void BindTargetFramebuffer(); void BlitToScreen(); void Update(u32 width, u32 height); void ReloadShader(); void ApplyShader(); } // namespace } // namespace