// Copyright 2014 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "Common/CommonTypes.h" #include "InputCommon/GCAdapter.h" namespace GCAdapter { void Init() {} void ResetRumble() {} void Shutdown() {} void SetAdapterCallback(std::function func) {} void StartScanThread() {} void StopScanThread() {} void Input(int chan, GCPadStatus* pad) {} void Output(int chan, u8 rumble_command) {} bool IsDetected() { return false; } bool IsDriverDetected() { return false; } bool DeviceConnected(int chan) { return false; } bool UseAdapter() { return false; } } // end of namespace GCAdapter