#pragma once #include "Common.h" typedef u32 tevhash; tevhash GetCurrentTEV(); LPDIRECT3DPIXELSHADER9 GeneratePixelShader(); #define PS_CONST_COLORS 0 #define PS_CONST_KCOLORS 4 #define PS_CONST_CONSTALPHA 8 #define PS_CONST_ALPHAREF 9 // x,y #define PS_CONST_INDMTXSTART 10 #define PS_CONST_INDSIZE 2