#pragma once #include "CPStructs.h" #include "VertexLoader.h" #include "DecodedVArray.h" extern float shiftLookup[32]; struct UV { float u,v,w; }; struct D3DVertex { Vec3 pos; Vec3 normal; u32 colors[2]; UV uv[8]; }; enum Collection { C_NOTHING=0, C_TRIANGLES=1, C_LINES=2, C_POINTS=3 }; extern const Collection collectionTypeLUT[8]; class CVertexHandler { private: static Collection collection; // Pipeline static void PrepareRender(); static void AddIndices(int _primitive, int _numVertices); public: static void Init(); static void Shutdown(); static void BeginFrame(); static void CreateDeviceObjects(); static void DestroyDeviceObjects(); static void DrawVertices(int _primitive, int _numVertices, const DecodedVArray *varray); static void Flush(); };