// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include "InputCommon/ControllerInterface/ControllerInterface.h" namespace ciface::evdev { void Init(); void PopulateDevices(); void Shutdown(); class evdevDevice : public Core::Device { private: class Effect : public Core::Device::Output { public: Effect(int fd); ~Effect(); void SetState(ControlState state) override; protected: virtual bool UpdateParameters(ControlState state) = 0; ff_effect m_effect = {}; static constexpr int DISABLED_EFFECT_TYPE = 0; private: void UpdateEffect(); int const m_fd; }; class ConstantEffect : public Effect { public: ConstantEffect(int fd); bool UpdateParameters(ControlState state) override; std::string GetName() const override; }; class PeriodicEffect : public Effect { public: PeriodicEffect(int fd, u16 waveform); bool UpdateParameters(ControlState state) override; std::string GetName() const override; }; class RumbleEffect : public Effect { public: enum class Motor : u8 { Weak, Strong, }; RumbleEffect(int fd, Motor motor); bool UpdateParameters(ControlState state) override; std::string GetName() const override; private: const Motor m_motor; }; public: void UpdateInput() override; bool IsValid() const override; ~evdevDevice(); // Return true if node was "interesting". bool AddNode(std::string devnode, int fd, libevdev* dev); const char* GetUniqueID() const; const char* GetPhysicalLocation() const; std::string GetName() const override { return m_name; } std::string GetSource() const override { return "evdev"; } private: std::string m_name; struct Node { std::string devnode; int fd; libevdev* device; }; std::vector m_nodes; }; } // namespace ciface::evdev