// Copyright 2021 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "DolphinQt/Config/GamecubeControllersWidget.h" #include #include #include #include #include #include #include #include #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/HW/SI/SI.h" #include "Core/HW/SI/SI_Device.h" #include "DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.h" #include "DolphinQt/Config/Mapping/MappingWindow.h" #include "DolphinQt/Settings.h" #include "InputCommon/GCAdapter.h" static const std::map s_gc_types = { {SerialInterface::SIDEVICE_NONE, 0}, {SerialInterface::SIDEVICE_GC_CONTROLLER, 1}, {SerialInterface::SIDEVICE_WIIU_ADAPTER, 2}, {SerialInterface::SIDEVICE_GC_STEERING, 3}, {SerialInterface::SIDEVICE_DANCEMAT, 4}, {SerialInterface::SIDEVICE_GC_TARUKONGA, 5}, {SerialInterface::SIDEVICE_GC_GBA, 6}, {SerialInterface::SIDEVICE_GC_KEYBOARD, 7}}; static std::optional ToGCMenuIndex(const SerialInterface::SIDevices sidevice) { auto it = s_gc_types.find(sidevice); return it != s_gc_types.end() ? it->second : std::optional(); } static std::optional FromGCMenuIndex(const int menudevice) { auto it = std::find_if(s_gc_types.begin(), s_gc_types.end(), [=](auto pair) { return pair.second == menudevice; }); return it != s_gc_types.end() ? it->first : std::optional(); } GamecubeControllersWidget::GamecubeControllersWidget(QWidget* parent) : QWidget(parent) { CreateLayout(); LoadSettings(); ConnectWidgets(); } void GamecubeControllersWidget::CreateLayout() { m_gc_box = new QGroupBox(tr("GameCube Controllers")); m_gc_layout = new QGridLayout(); m_gc_layout->setVerticalSpacing(7); m_gc_layout->setColumnStretch(1, 1); for (size_t i = 0; i < m_gc_groups.size(); i++) { auto* gc_label = new QLabel(tr("Port %1").arg(i + 1)); auto* gc_box = m_gc_controller_boxes[i] = new QComboBox(); auto* gc_button = m_gc_buttons[i] = new QPushButton(tr("Configure")); for (const auto& item : {tr("None"), tr("Standard Controller"), tr("GameCube Adapter for Wii U"), tr("Steering Wheel"), tr("Dance Mat"), tr("DK Bongos"), tr("GBA"), tr("Keyboard")}) { gc_box->addItem(item); } int controller_row = m_gc_layout->rowCount(); m_gc_layout->addWidget(gc_label, controller_row, 0); m_gc_layout->addWidget(gc_box, controller_row, 1); m_gc_layout->addWidget(gc_button, controller_row, 2); } m_gc_box->setLayout(m_gc_layout); auto* layout = new QVBoxLayout; layout->setMargin(0); layout->setAlignment(Qt::AlignTop); layout->addWidget(m_gc_box); setLayout(layout); } void GamecubeControllersWidget::ConnectWidgets() { for (size_t i = 0; i < m_gc_controller_boxes.size(); i++) { connect(m_gc_controller_boxes[i], qOverload(&QComboBox::currentIndexChanged), this, &GamecubeControllersWidget::SaveSettings); connect(m_gc_controller_boxes[i], qOverload(&QComboBox::currentIndexChanged), this, &GamecubeControllersWidget::OnGCTypeChanged); connect(m_gc_buttons[i], &QPushButton::clicked, this, &GamecubeControllersWidget::OnGCPadConfigure); } } void GamecubeControllersWidget::OnGCTypeChanged(int type) { const auto* box = static_cast(QObject::sender()); for (size_t i = 0; i < m_gc_groups.size(); i++) { if (m_gc_controller_boxes[i] == box) { const int index = box->currentIndex(); m_gc_buttons[i]->setEnabled(index != 0 && index != 6); return; } } SaveSettings(); } void GamecubeControllersWidget::OnGCPadConfigure() { size_t index; for (index = 0; index < m_gc_groups.size(); index++) { if (m_gc_buttons[index] == QObject::sender()) break; } MappingWindow::Type type; switch (m_gc_controller_boxes[index]->currentIndex()) { case 0: // None case 6: // GBA return; case 1: // Standard Controller type = MappingWindow::Type::MAPPING_GCPAD; break; case 2: // GameCube Adapter for Wii U GCPadWiiUConfigDialog(static_cast(index), this).exec(); return; case 3: // Steering Wheel type = MappingWindow::Type::MAPPING_GC_STEERINGWHEEL; break; case 4: // Dance Mat type = MappingWindow::Type::MAPPING_GC_DANCEMAT; break; case 5: // DK Bongos type = MappingWindow::Type::MAPPING_GC_BONGOS; break; case 7: // Keyboard type = MappingWindow::Type::MAPPING_GC_KEYBOARD; break; default: return; } MappingWindow* window = new MappingWindow(this, type, static_cast(index)); window->setAttribute(Qt::WA_DeleteOnClose, true); window->setWindowModality(Qt::WindowModality::WindowModal); window->show(); } void GamecubeControllersWidget::LoadSettings() { for (size_t i = 0; i < m_gc_groups.size(); i++) { const std::optional gc_index = ToGCMenuIndex(SConfig::GetInstance().m_SIDevice[i]); if (gc_index) { m_gc_controller_boxes[i]->setCurrentIndex(*gc_index); m_gc_buttons[i]->setEnabled(*gc_index != 0 && *gc_index != 6); } } } void GamecubeControllersWidget::SaveSettings() { for (size_t i = 0; i < m_gc_groups.size(); i++) { const int index = m_gc_controller_boxes[i]->currentIndex(); const std::optional si_device = FromGCMenuIndex(index); if (si_device) { SConfig::GetInstance().m_SIDevice[i] = *si_device; if (Core::IsRunning()) SerialInterface::ChangeDevice(*si_device, static_cast(i)); } m_gc_buttons[i]->setEnabled(index != 0 && index != 6); } if (GCAdapter::UseAdapter()) GCAdapter::StartScanThread(); else GCAdapter::StopScanThread(); SConfig::GetInstance().SaveSettings(); }