// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. // This is currently only used by the DX backend, but it may make sense to // use it in the GL backend or a future DX10 backend too. #pragma once #include "Common/CommonTypes.h" class IndexGenerator { public: // Init static void Init(); static void Start(u16 *Indexptr); static void AddIndices(int primitive, u32 numVertices); // returns numprimitives static u32 GetNumVerts() {return base_index;} static u32 GetIndexLen() {return (u32)(index_buffer_current - BASEIptr);} static u32 GetRemainingIndices(); private: // Triangles template static u16* AddList(u16 *Iptr, u32 numVerts, u32 index); template static u16* AddStrip(u16 *Iptr, u32 numVerts, u32 index); template static u16* AddFan(u16 *Iptr, u32 numVerts, u32 index); template static u16* AddQuads(u16 *Iptr, u32 numVerts, u32 index); template static u16* AddQuads_nonstandard(u16 *Iptr, u32 numVerts, u32 index); // Lines static u16* AddLineList(u16 *Iptr, u32 numVerts, u32 index); static u16* AddLineStrip(u16 *Iptr, u32 numVerts, u32 index); // Points static u16* AddPoints(u16 *Iptr, u32 numVerts, u32 index); template static u16* WriteTriangle(u16 *Iptr, u32 index1, u32 index2, u32 index3); static u16 *index_buffer_current; static u16 *BASEIptr; static u32 base_index; };