// Copyright 2015 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include #include #include "Core/Config/MainSettings.h" #include "DiscIO/Enums.h" #include "InputCommon/ControllerInterface/ControllerInterface.h" namespace Core { enum class State; } namespace DiscIO { enum class Language; } namespace NetPlay { class NetPlayClient; class NetPlayServer; } // namespace NetPlay class InputConfig; // UI settings to be stored in the config directory. class Settings final : public QObject { Q_OBJECT public: Settings(const Settings&) = delete; Settings& operator=(const Settings&) = delete; Settings(Settings&&) = delete; Settings& operator=(Settings&&) = delete; ~Settings(); void UnregisterDevicesChangedCallback(); static Settings& Instance(); static QSettings& GetQSettings(); // UI void SetThemeName(const QString& theme_name); void SetCurrentUserStyle(const QString& stylesheet_name); QString GetCurrentUserStyle() const; void SetUserStylesEnabled(bool enabled); bool AreUserStylesEnabled() const; void GetToolTipStyle(QColor& window_color, QColor& text_color, QColor& emphasis_text_color, QColor& border_color, const QPalette& palette, const QPalette& high_contrast_palette) const; bool IsLogVisible() const; void SetLogVisible(bool visible); bool IsLogConfigVisible() const; void SetLogConfigVisible(bool visible); void SetToolBarVisible(bool visible); bool IsToolBarVisible() const; void SetWidgetsLocked(bool visible); bool AreWidgetsLocked() const; void RefreshWidgetVisibility(); // GameList QStringList GetPaths() const; void AddPath(const QString& path); void RemovePath(const QString& path); bool GetPreferredView() const; void SetPreferredView(bool list); QString GetDefaultGame() const; void SetDefaultGame(QString path); void RefreshGameList(); void NotifyRefreshGameListStarted(); void NotifyRefreshGameListComplete(); void RefreshMetadata(); void NotifyMetadataRefreshComplete(); void ReloadTitleDB(); bool IsAutoRefreshEnabled() const; void SetAutoRefreshEnabled(bool enabled); // Emulation int GetStateSlot() const; void SetStateSlot(int); bool IsBatchModeEnabled() const; void SetBatchModeEnabled(bool batch); bool IsSDCardInserted() const; void SetSDCardInserted(bool inserted); bool IsUSBKeyboardConnected() const; void SetUSBKeyboardConnected(bool connected); // Graphics void SetCursorVisibility(Config::ShowCursor hideCursor); Config::ShowCursor GetCursorVisibility() const; void SetLockCursor(bool lock_cursor); bool GetLockCursor() const; void SetKeepWindowOnTop(bool top); bool IsKeepWindowOnTopEnabled() const; // Audio int GetVolume() const; void SetVolume(int volume); void IncreaseVolume(int volume); void DecreaseVolume(int volume); // NetPlay std::shared_ptr GetNetPlayClient(); void ResetNetPlayClient(NetPlay::NetPlayClient* client = nullptr); std::shared_ptr GetNetPlayServer(); void ResetNetPlayServer(NetPlay::NetPlayServer* server = nullptr); // Cheats bool GetCheatsEnabled() const; void SetCheatsEnabled(bool enabled); // Debug void SetDebugModeEnabled(bool enabled); bool IsDebugModeEnabled() const; void SetRegistersVisible(bool enabled); bool IsRegistersVisible() const; void SetThreadsVisible(bool enabled); bool IsThreadsVisible() const; void SetWatchVisible(bool enabled); bool IsWatchVisible() const; void SetBreakpointsVisible(bool enabled); bool IsBreakpointsVisible() const; void SetCodeVisible(bool enabled); bool IsCodeVisible() const; void SetMemoryVisible(bool enabled); bool IsMemoryVisible() const; void SetNetworkVisible(bool enabled); bool IsNetworkVisible() const; void SetJITVisible(bool enabled); bool IsJITVisible() const; QFont GetDebugFont() const; void SetDebugFont(QFont font); // Auto-Update QString GetAutoUpdateTrack() const; void SetAutoUpdateTrack(const QString& mode); // Fallback Region DiscIO::Region GetFallbackRegion() const; void SetFallbackRegion(const DiscIO::Region& region); // Analytics bool IsAnalyticsEnabled() const; void SetAnalyticsEnabled(bool enabled); signals: void ConfigChanged(); void EmulationStateChanged(Core::State new_state); void ThemeChanged(); void PathAdded(const QString&); void PathRemoved(const QString&); void DefaultGameChanged(const QString&); void GameListRefreshRequested(); void GameListRefreshStarted(); void GameListRefreshCompleted(); void TitleDBReloadRequested(); void MetadataRefreshRequested(); void MetadataRefreshCompleted(); void AutoRefreshToggled(bool enabled); void CursorVisibilityChanged(); void LockCursorChanged(); void KeepWindowOnTopChanged(bool top); void VolumeChanged(int volume); void NANDRefresh(); void RegistersVisibilityChanged(bool visible); void ThreadsVisibilityChanged(bool visible); void LogVisibilityChanged(bool visible); void LogConfigVisibilityChanged(bool visible); void ToolBarVisibilityChanged(bool visible); void WidgetLockChanged(bool locked); void EnableCheatsChanged(bool enabled); void WatchVisibilityChanged(bool visible); void BreakpointsVisibilityChanged(bool visible); void CodeVisibilityChanged(bool visible); void MemoryVisibilityChanged(bool visible); void NetworkVisibilityChanged(bool visible); void JITVisibilityChanged(bool visible); void DebugModeToggled(bool enabled); void DebugFontChanged(QFont font); void AutoUpdateTrackChanged(const QString& mode); void FallbackRegionChanged(const DiscIO::Region& region); void AnalyticsToggled(bool enabled); void ReleaseDevices(); void DevicesChanged(); void SDCardInsertionChanged(bool inserted); void USBKeyboardConnectionChanged(bool connected); private: Settings(); bool m_batch = false; std::shared_ptr m_client; std::shared_ptr m_server; ControllerInterface::HotplugCallbackHandle m_hotplug_callback_handle; }; Q_DECLARE_METATYPE(Core::State);