// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include #include "Globals.h" #include "Statistics.h" #include "MemoryUtil.h" #include "Hash.h" #include "CommonPaths.h" #include "FileUtil.h" #include "D3DBase.h" #include "D3DTexture.h" #include "FramebufferManager.h" #include "Render.h" #include "TextureDecoder.h" #include "TextureCache.h" #include "debugger/debugger.h" u8 *TextureCache::temp = NULL; TextureCache::TexCache TextureCache::textures; extern int frameCount; #define TEMP_SIZE (1024*1024*4) #define TEXTURE_KILL_THRESHOLD 200 void TextureCache::TCacheEntry::Destroy(bool shutdown) { if (texture) texture->Release(); texture = 0; if (!isRenderTarget && !shutdown && !g_ActiveConfig.bSafeTextureCache) { u32 *ptr = (u32*)g_VideoInitialize.pGetMemoryPointer(addr); if (ptr && *ptr == hash) *ptr = oldpixel; } } void TextureCache::Init() { temp = (u8*)AllocateMemoryPages(TEMP_SIZE); TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter); } void TextureCache::Invalidate(bool shutdown) { for (TexCache::iterator iter = textures.begin(); iter != textures.end(); iter++) iter->second.Destroy(shutdown); textures.clear(); } void TextureCache::Shutdown() { Invalidate(true); FreeMemoryPages(temp, TEMP_SIZE); temp = NULL; } void TextureCache::Cleanup() { TexCache::iterator iter = textures.begin(); while (iter != textures.end()) { if (frameCount > TEXTURE_KILL_THRESHOLD + iter->second.frameCount) { if (!iter->second.isRenderTarget) { iter->second.Destroy(false); iter = textures.erase(iter); } else { // Used to be just iter++ iter->second.Destroy(false); iter = textures.erase(iter); } } else { iter++; } } } TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width, int height, int tex_format, int tlutaddr, int tlutfmt) { if (address == 0) return NULL; u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address); int bsw = TexDecoder_GetBlockWidthInTexels(tex_format) - 1; //TexelSizeInNibbles(format)*width*height/16; int bsh = TexDecoder_GetBlockHeightInTexels(tex_format) - 1; //TexelSizeInNibbles(format)*width*height/16; int expandedWidth = (width + bsw) & (~bsw); int expandedHeight = (height + bsh) & (~bsh); u32 hash_value; u32 texID = address; u32 texHash; if (g_ActiveConfig.bSafeTextureCache || g_ActiveConfig.bDumpTextures) { texHash = TexDecoder_GetSafeTextureHash(ptr, expandedWidth, expandedHeight, tex_format, 0); if (g_ActiveConfig.bSafeTextureCache) hash_value = texHash; if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2)) { // WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up) // tlut size can be up to 32768B (GX_TF_C14X2) but Safer == Slower. // This trick (to change the texID depending on the TLUT addr) is a trick to get around // an issue with metroid prime's fonts, where it has multiple sets of fonts on top of // each other stored in a single texture, and uses the palette to make different characters // visible or invisible. Thus, unless we want to recreate the textures for every drawn character, // we must make sure that texture with different tluts get different IDs. u32 tlutHash = TexDecoder_GetTlutHash(&texMem[tlutaddr], (tex_format == GX_TF_C4) ? 32 : 128); texHash ^= tlutHash; if (g_ActiveConfig.bSafeTextureCache) texID ^= tlutHash; } } bool skip_texture_create = false; TexCache::iterator iter = textures.find(texID); if (iter != textures.end()) { TCacheEntry &entry = iter->second; if (!g_ActiveConfig.bSafeTextureCache) hash_value = ((u32 *)ptr)[0]; if (entry.isRenderTarget || ((address == entry.addr) && (hash_value == entry.hash))) { entry.frameCount = frameCount; D3D::SetTexture(stage, entry.texture); return &entry; } else { // Let's reload the new texture data into the same texture, // instead of destroying it and having to create a new one. // Might speed up movie playback very, very slightly. if (width == entry.w && height==entry.h && tex_format == entry.fmt) { skip_texture_create = true; } else { entry.Destroy(false); textures.erase(iter); } } } PC_TexFormat pcfmt = TexDecoder_Decode(temp, ptr, expandedWidth, height, tex_format, tlutaddr, tlutfmt); D3DFORMAT d3d_fmt; switch (pcfmt) { case PC_TEX_FMT_BGRA32: d3d_fmt = D3DFMT_A8R8G8B8; break; case PC_TEX_FMT_RGB565: d3d_fmt = D3DFMT_R5G6B5; break; case PC_TEX_FMT_IA4_AS_IA8: d3d_fmt = D3DFMT_A8L8; break; case PC_TEX_FMT_I8: case PC_TEX_FMT_I4_AS_I8: d3d_fmt = D3DFMT_A8P8; // A hack which means the format is a packed // 8-bit intensity texture. It is unpacked // to A8L8 in D3DTexture.cpp break; case PC_TEX_FMT_IA8: d3d_fmt = D3DFMT_A8L8; break; case PC_TEX_FMT_DXT1: d3d_fmt = D3DFMT_DXT1; break; } //Make an entry in the table TCacheEntry& entry = textures[texID]; entry.oldpixel = ((u32 *)ptr)[0]; if (g_ActiveConfig.bSafeTextureCache) entry.hash = hash_value; else { entry.hash = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF); ((u32 *)ptr)[0] = entry.hash; } entry.addr = address; entry.size_in_bytes = TexDecoder_GetTextureSizeInBytes(width, height, tex_format); entry.isRenderTarget = false; entry.isNonPow2 = ((width & (width - 1)) || (height & (height - 1))); if (!skip_texture_create) { entry.texture = D3D::CreateTexture2D((BYTE*)temp, width, height, expandedWidth, d3d_fmt); } else { D3D::ReplaceTexture2D(entry.texture, (BYTE*)temp, width, height, expandedWidth, d3d_fmt); } entry.frameCount = frameCount; entry.w = width; entry.h = height; entry.fmt = tex_format; if (g_ActiveConfig.bDumpTextures) { // dump texture to file char szTemp[MAX_PATH]; char szDir[MAX_PATH]; const char* uniqueId = globals->unique_id; bool bCheckedDumpDir = false; sprintf(szDir, "%s/%s", FULL_DUMP_TEXTURES_DIR, uniqueId); if (!bCheckedDumpDir) { if (!File::Exists(szDir) || !File::IsDirectory(szDir)) File::CreateDir(szDir); bCheckedDumpDir = true; } sprintf(szTemp, "%s/%s_%08x_%i.png", szDir, uniqueId, texHash, tex_format); //sprintf(szTemp, "%s\\txt_%04i_%i.png", g_Config.texDumpPath.c_str(), counter++, format); <-- Old method if (!File::Exists(szTemp)) D3DXSaveTextureToFileA(szTemp,D3DXIFF_BMP,entry.texture,0); } INCSTAT(stats.numTexturesCreated); SETSTAT(stats.numTexturesAlive, (int)textures.size()); //Set the texture! D3D::SetTexture(stage, entry.texture); DEBUGGER_PAUSE_LOG_AT(NEXT_NEW_TEXTURE,true,{printf("A new texture (%d x %d) is loaded", width, height);}); return &entry; } // EXTREMELY incomplete. void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle &source_rect) { int efb_w = source_rect.GetWidth(); int efb_h = source_rect.GetHeight(); int tex_w = (abs(source_rect.GetWidth()) >> bScaleByHalf); int tex_h = (abs(source_rect.GetHeight()) >> bScaleByHalf); TexCache::iterator iter; LPDIRECT3DTEXTURE9 tex; iter = textures.find(address); if (iter != textures.end()) { if (!iter->second.isRenderTarget) { // Remove it and recreate it as a render target iter->second.texture->Release(); iter->second.texture = 0; textures.erase(iter); } else { tex = iter->second.texture; iter->second.frameCount = frameCount; goto have_texture; } } { TCacheEntry entry; entry.isRenderTarget = true; entry.hash = 0; entry.frameCount = frameCount; entry.w = tex_w; entry.h = tex_h; D3D::dev->CreateTexture(tex_w, tex_h, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &entry.texture, 0); textures[address] = entry; tex = entry.texture; } have_texture: TargetRectangle targetSource = Renderer::ConvertEFBRectangle(source_rect); RECT source_rc; source_rc.left = targetSource.left; source_rc.top = targetSource.top; source_rc.right = targetSource.right; source_rc.bottom = targetSource.bottom; RECT dest_rc; dest_rc.left = 0; dest_rc.top = 0; dest_rc.right = tex_w; dest_rc.bottom = tex_h; LPDIRECT3DSURFACE9 srcSurface, destSurface; tex->GetSurfaceLevel(0, &destSurface); srcSurface = FBManager::GetEFBColorRTSurface(); D3D::dev->StretchRect(srcSurface, &source_rc, destSurface, &dest_rc, D3DTEXF_LINEAR); destSurface->Release(); DEBUGGER_LOG_AT((NEXT_XFB_CMD|NEXT_EFB_CMD|NEXT_FRAME|NEXT_NEW_TEXTURE|NEXT_FLUSH), {printf("StretchRect, EFB (%d,%d) -> Texture at 0x%08X (%d,%d)\n",efb_w,efb_h,address,tex_w,tex_h);}); DEBUGGER_PAUSE_AT((NEXT_EFB_CMD|NEXT_NEW_TEXTURE),false); }