// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "VideoBackends/Null/NullTexture.h" namespace Null { NullTexture::NullTexture(const TextureConfig& tex_config) : AbstractTexture(tex_config) { } void NullTexture::Bind(unsigned int stage) { } void NullTexture::CopyRectangleFromTexture(const AbstractTexture* source, const MathUtil::Rectangle& srcrect, const MathUtil::Rectangle& dstrect) { } void NullTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer, size_t buffer_size) { } } // namespace Null