// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #if defined _WIN32 // Memory leak checks #define CHECK_HEAP_INTEGRITY() // Debug definitions #if defined(_DEBUG) #include #undef CHECK_HEAP_INTEGRITY #define CHECK_HEAP_INTEGRITY() \ { \ if (!_CrtCheckMemory()) \ PanicAlert("memory corruption detected. see log."); \ } // If you want to see how much a pain in the ass singletons are, for example: // {614} normal block at 0x030C5310, 188 bytes long. // Data: 4D 61 73 74 65 72 20 4C 6F 67 00 00 00 00 00 00 struct CrtDebugBreak { CrtDebugBreak(int spot) { _CrtSetBreakAlloc(spot); } }; // CrtDebugBreak breakAt(614); #endif // end DEBUG/FAST #endif #ifdef _MSC_VER #define __getcwd _getcwd #define __chdir _chdir #else #define __getcwd getcwd #define __chdir chdir #endif // Dummy macro for marking translatable strings that can not be immediately translated. #define _trans(a) a