// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "AudioCommon/SoundStream.h" #include "Common/Common.h" class CMixer; extern SoundStream *soundStream; // UDSPControl union UDSPControl { u16 Hex; struct { u16 DSPReset : 1; // Write 1 to reset and waits for 0 u16 DSPAssertInt : 1; u16 DSPHalt : 1; u16 AI : 1; u16 AI_mask : 1; u16 ARAM : 1; u16 ARAM_mask : 1; u16 DSP : 1; u16 DSP_mask : 1; u16 ARAM_DMAState : 1; // DSPGetDMAStatus() uses this flag u16 DSPInitCode : 1; u16 DSPInit : 1; // DSPInit() writes to this flag u16 pad : 4; }; UDSPControl(u16 _Hex = 0) : Hex(_Hex) {} }; namespace AudioCommon { SoundStream *InitSoundStream(CMixer *mixer, void *hWnd); void ShutdownSoundStream(); std::vector GetSoundBackends(); bool UseJIT(); void PauseAndLock(bool doLock, bool unpauseOnUnlock=true); void UpdateSoundStream(); }