// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef __PADCONFIGDIALOG_h__ #define __PADCONFIGDIALOG_h__ #include #include #include #include #include #include #include #include #include #include #include #include "Config.h" #if defined(HAVE_X11) && HAVE_X11 #include #include #include #include #include "X11InputBase.h" #endif class WiimotePadConfigDialog : public wxDialog { public: WiimotePadConfigDialog(wxWindow *parent, wxWindowID id = 1, const wxString &title = wxT("Wii Remote Plugin Configuration"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE | wxWANTS_CHARS); virtual ~WiimotePadConfigDialog(); void CloseClick(wxCommandEvent& event); void UpdateGUI(int Slot = 0); void UpdateGUIButtonMapping(int controller); void UpdateControls(); void OnKeyDown(wxKeyEvent& event); void Convert2Box(int &x); void ConvertToString(); void OnButtonTimer(wxTimerEvent& WXUNUSED(event)) { DoGetButtons(GetButtonWaitingID); } void UpdatePad(wxTimerEvent& WXUNUSED(event)); wxTimer *m_UpdatePadTimer, *m_ButtonMappingTimer; wxStaticBitmap *m_bmpDotLeftIn[4], *m_bmpDotLeftOut[4], *m_bmpDotRightIn[4], *m_bmpDotRightOut[4], *m_bmpDeadZoneLeftIn[4], *m_bmpDeadZoneRightIn[4]; private: DECLARE_EVENT_TABLE(); bool ControlsCreated; int Page, g_Pressed, BoxW, BoxH; wxString OldLabel; wxNotebook *m_Notebook; wxPanel *m_Controller[4], *m_pLeftInStatus[4], *m_pLeftOutStatus[4], *m_pRightInStatus[4], *m_pRightOutStatus[4]; wxStaticBitmap *m_bmpSquareLeftIn[4], *m_bmpSquareLeftOut[4], *m_bmpSquareRightIn[4], *m_bmpSquareRightOut[4]; wxCheckBox *m_CheckC2S[4], *m_CheckRumble[4], *m_TiltInvertRoll[4], *m_TiltInvertPitch[4]; wxButton *m_Close, *m_Apply, *ClickedButton, *m_Button_Analog[AN_CONTROLS][4], *m_Button_Wiimote[WM_CONTROLS][4], *m_Button_NunChuck[NC_CONTROLS][4], *m_Button_Classic[CC_CONTROLS][4], *m_Button_GH3[GH3_CONTROLS][4]; wxComboBox *m_Joyname[4], *m_ComboDeadZoneLeft[4], *m_ComboDeadZoneRight[4], *m_ComboDiagonal[4], *m_RumbleStrength[4], *m_TiltComboInput[4], *m_TiltComboRangeRoll[4], *m_TiltComboRangePitch[4], *m_TriggerType[4], *m_NunchuckComboStick[4], *m_CcComboLeftStick[4], *m_CcComboRightStick[4], *m_CcComboTriggers[4], *m_GH3ComboAnalog[4]; wxGridBagSizer *m_sGridTilt[4], *m_sGridStickLeft[4], *m_sGridStickRight[4], *m_sGridTrigger[4]; wxBoxSizer *m_MainSizer, *m_sMain[4], *m_sDeadZoneHoriz[4], *m_sDeadZone[4], *m_sDiagonal[4], *m_sCircle2Square[4], *m_sC2SDeadZone[4], *m_sJoyname[4], *m_sRumble[4], *m_sHorizController[4], *m_sHorizStatus[4], *m_Sizer_Analog[AN_CONTROLS][4], *m_sAnalogLeft[4], *m_sAnalogMiddle[4], *m_sAnalogRight[4], *m_sHorizAnalogMapping[4], *m_Sizer_Wiimote[WM_CONTROLS][4], *m_sWmVertLeft[4], *m_sWmVertRight[4], *m_Sizer_NunChuck[NC_CONTROLS][4], *m_sNunchuckStick[4], *m_Sizer_Classic[CC_CONTROLS][4], *m_sCcLeftStick[4], *m_sCcRightStick[4], *m_sCcTriggers[4], *m_sCcVertLeft[4], *m_sCcVertMiddle[4], *m_sCcVertRight[4], *m_Sizer_GH3[GH3_CONTROLS][4], *m_sGH3Analog[4], *m_sGH3VertLeft[4], *m_sGH3VertRight[4], *m_sHorizControllerMapping[4]; wxStaticBoxSizer *m_gJoyPad[4], *m_gTilt[4], *m_gStickLeft[4], *m_gStickRight[4], *m_gTriggers[4], *m_gAnalog[4], *m_gWiimote[4], *m_gNunchuck[4], *m_gClassicController[4], *m_gGuitarHero3Controller[4]; wxStaticText *m_ComboDeadZoneLabel[4], *m_DiagonalLabel[4], *m_RumbleStrengthLabel[4], *m_TiltTextRoll[4], *m_TiltTextPitch[4], *m_tStatusLeftIn[4], *m_tStatusLeftOut[4], *m_tStatusRightIn[4], *m_tStatusRightOut[4], *m_TriggerL[4], *m_TriggerR[4], *m_TriggerStatusL[4], *m_TriggerStatusR[4], *m_tTriggerSource[4], *m_statictext_Analog[AN_CONTROLS][4], *m_statictext_Wiimote[WM_CONTROLS][4], *m_statictext_NunChuck[NC_CONTROLS][4], *m_statictext_Classic[CC_CONTROLS][4], *m_statictext_GH3[GH3_CONTROLS][4], *m_NunchuckTextStick[5], *m_CcTextLeftStick[4], *m_CcTextRightStick[4], *m_CcTextTriggers[4], *m_tGH3Analog[4]; enum { ID_CLOSE = 1000, ID_APPLY, IDTM_BUTTON, // Timer IDTM_UPDATE_PAD, // Timer ID_NOTEBOOK, ID_CONTROLLERPAGE1, ID_CONTROLLERPAGE2, ID_CONTROLLERPAGE3, ID_CONTROLLERPAGE4, // Gamepad IDB_ANALOG_LEFT_X, IDB_ANALOG_LEFT_Y, IDB_ANALOG_RIGHT_X, IDB_ANALOG_RIGHT_Y, IDB_TRIGGER_L, IDB_TRIGGER_R, // Wiimote IDB_WM_A, IDB_WM_B, IDB_WM_1, IDB_WM_2, IDB_WM_P, IDB_WM_M, IDB_WM_H, IDB_WM_L, IDB_WM_R, IDB_WM_U, IDB_WM_D, IDB_WM_ROLL_L, IDB_WM_ROLL_R, IDB_WM_PITCH_U, IDB_WM_PITCH_D, IDB_WM_SHAKE, // Nunchuck IDB_NC_Z, IDB_NC_C, IDB_NC_L, IDB_NC_R, IDB_NC_U, IDB_NC_D, IDB_NC_SHAKE, // Classic Controller IDB_CC_A, IDB_CC_B, IDB_CC_X, IDB_CC_Y, IDB_CC_P, IDB_CC_M, IDB_CC_H, IDB_CC_TL, IDB_CC_TR, IDB_CC_ZL, IDB_CC_ZR, // Shoulder triggers and Zs IDB_CC_DL, IDB_CC_DR, IDB_CC_DU, IDB_CC_DD, // Digital pad IDB_CC_LL, IDB_CC_LR, IDB_CC_LU, IDB_CC_LD, // Left analog stick IDB_CC_RL, IDB_CC_RR, IDB_CC_RU, IDB_CC_RD, // Right analog stick // Guitar Hero 3 Controller IDB_GH3_GREEN, IDB_GH3_RED, IDB_GH3_YELLOW, IDB_GH3_BLUE, IDB_GH3_ORANGE, IDB_GH3_PLUS, IDB_GH3_MINUS, IDB_GH3_WHAMMY, IDB_GH3_ANALOG_LEFT, IDB_GH3_ANALOG_RIGHT, IDB_GH3_ANALOG_UP, IDB_GH3_ANALOG_DOWN, IDB_GH3_STRUM_UP, IDB_GH3_STRUM_DOWN, // Gamepad settings IDC_JOYNAME, IDC_RUMBLE, IDC_RUMBLE_STRENGTH, IDC_DEAD_ZONE_LEFT, IDC_DEAD_ZONE_RIGHT, IDC_STICK_DIAGONAL, IDC_STICK_C2S, IDC_TILT_INPUT, IDC_TILT_RANGE_ROLL, IDC_TILT_RANGE_PITCH, IDC_TILT_INVERT_ROLL, IDC_TILT_INVERT_PITCH, IDC_TRIGGER_TYPE, IDC_NUNCHUCK_STICK, IDC_CC_LEFT_STICK, IDC_CC_RIGHT_STICK, IDC_CC_TRIGGERS, IDC_GH3_ANALOG, }; wxBitmap CreateBitmap(); wxBitmap CreateBitmapDot(); wxBitmap CreateBitmapDeadZone(int Radius); wxBitmap CreateBitmapClear(); void OnClose(wxCloseEvent& event); void CreatePadGUIControls(); void GeneralSettingsChanged(wxCommandEvent& event); // Gamepad configuration void SetButtonText(int id, const char text[128], int _Page = -1); void SetButtonTextAll(int id, char text[128]); void GetButtons(wxCommandEvent& btn_event); void DoGetButtons(int id); void SaveButtonMapping(int controller, bool DontChangeId = false, int FromSlot = -1); void SaveButtonMappingAll(int Slot); void SaveKeyboardMapping(int Controller, int Id, int Key); void ToBlank(bool ToBlank = true); void PadGetStatus(); void DoSave(bool ChangePad = false, int Slot = -1); void DoChangeJoystick(); void PadOpen(int Open); void PadClose(int Close); void DoChangeDeadZone(bool Left); void OnButtonClick(wxCommandEvent& event); // Configure buttons int GetButtonWaitingID, GetButtonWaitingTimer; wxString GetButtonText(int id, int Page = -1); }; extern WiimotePadConfigDialog *m_PadConfigFrame; #endif