// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "Common/ChunkFile.h" struct OutputVertexData; namespace Rasterizer { void Init(); void DrawTriangleFrontFace(OutputVertexData* v0, OutputVertexData* v1, OutputVertexData* v2); void SetTevReg(int reg, int comp, s16 color); struct Slope { float dfdx; float dfdy; float f0; float GetValue(float dx, float dy) { return f0 + (dfdx * dx) + (dfdy * dy); } }; struct RasterBlockPixel { float InvW; float Uv[8][2]; }; struct RasterBlock { RasterBlockPixel Pixel[2][2]; s32 IndirectLod[4]; bool IndirectLinear[4]; s32 TextureLod[16]; bool TextureLinear[16]; }; }