// Copyright 2014 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "VideoCommon/BoundingBox.h" #include "Common/ChunkFile.h" #include "Common/CommonTypes.h" namespace BoundingBox { // External vars bool active = false; u16 coords[4] = {0x80, 0xA0, 0x80, 0xA0}; // Save state void DoState(PointerWrap& p) { p.Do(active); p.Do(coords); } } // namespace BoundingBox