# -*- python -*- Import('env') # can we import path in one place? import sys sys.path.append(env['base_dir']+'SconsTests') import utils import platform name = "Plugin_VideoOGL" files = [ 'BPFunctions.cpp', 'DLCache.cpp', 'RasterFont.cpp', 'Render.cpp', 'TextureMngr.cpp', 'NativeVertexFormat.cpp', 'PixelShaderCache.cpp', 'VertexShaderCache.cpp', 'TextureConverter.cpp', 'VertexManager.cpp', 'VertexLoaderManager.cpp', 'XFB.cpp', 'PostProcessing.cpp', 'FramebufferManager.cpp', ] linkFlags = [ ] libs = [ 'videocommon', 'GLEW', 'SDL', 'SOIL', 'common' ] gfxenv = env.Clone() files += [ 'main.cpp', 'GLUtil.cpp', ] if sys.platform != 'darwin': if gfxenv['HAVE_OPENCL']: libs += [ 'OpenCL'] if gfxenv['HAVE_WX']: files += [ 'GUI/ConfigDlg.cpp', 'Debugger/Debugger.cpp', ] if sys.platform == 'darwin': files += [ 'cocoaGL.m' ] if sys.platform == 'win32': files += [ 'OS/Win32.cpp' ] if sys.platform == 'win32': files += [ 'OS/Win32.cpp' ] libs += [ env['base_dir'] + '/Externals/Cg/' ] gfxenv['CPPPATH'] += libs # Sanity check if gfxenv['USE_WX'] and not gfxenv['HAVE_WX']: print "Must have wx to use wxgl" Return() gfxenv.SharedLibrary( env['plugin_dir']+name, files, LIBS = libs + gfxenv['LIBS'] )