// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _VERTEXSHADERCACHE_H #define _VERTEXSHADERCACHE_H #include "VertexShaderGen.h" #include "D3DBase.h" #include "D3DBlob.h" #include namespace DX11 { class VertexShaderCache { public: static void Init(); static void Clear(); static void Shutdown(); static bool SetShader(u32 components); // TODO: Should be renamed to LoadShader static ID3D11VertexShader* GetActiveShader() { return last_entry->shader; } static D3DBlob* GetActiveShaderBytecode() { return last_entry->bytecode; } static ID3D11Buffer* &GetConstantBuffer(); static ID3D11VertexShader* GetSimpleVertexShader(); static ID3D11VertexShader* GetClearVertexShader(); static ID3D11InputLayout* GetSimpleInputLayout(); static ID3D11InputLayout* GetClearInputLayout(); static bool VertexShaderCache::InsertByteCode(const VERTEXSHADERUID &uid, D3DBlob* bcodeblob); private: struct VSCacheEntry { ID3D11VertexShader* shader; D3DBlob* bytecode; // needed to initialize the input layout int frameCount; VSCacheEntry() : shader(NULL), bytecode(NULL), frameCount(0) {} void SetByteCode(D3DBlob* blob) { SAFE_RELEASE(bytecode); bytecode = blob; blob->AddRef(); } void Destroy() { SAFE_RELEASE(shader); SAFE_RELEASE(bytecode); } }; typedef std::map VSCache; static VSCache vshaders; static const VSCacheEntry* last_entry; }; } // namespace DX11 #endif // _VERTEXSHADERCACHE_H