///////////////////////////////////////////////////////////////////////////// // Name: wx/protocol/protocol.h // Purpose: Protocol base class // Author: Guilhem Lavaux // Modified by: // Created: 10/07/1997 // RCS-ID: $Id: protocol.h 64532 2010-06-09 13:55:48Z FM $ // Copyright: (c) 1997, 1998 Guilhem Lavaux // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_PROTOCOL_PROTOCOL_H #define _WX_PROTOCOL_PROTOCOL_H #include "wx/defs.h" #if wxUSE_PROTOCOL #include "wx/object.h" #include "wx/string.h" #include "wx/stream.h" #if wxUSE_SOCKETS #include "wx/socket.h" #endif class WXDLLIMPEXP_FWD_NET wxProtocolLog; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- typedef enum { wxPROTO_NOERR = 0, wxPROTO_NETERR, wxPROTO_PROTERR, wxPROTO_CONNERR, wxPROTO_INVVAL, wxPROTO_NOHNDLR, wxPROTO_NOFILE, wxPROTO_ABRT, wxPROTO_RCNCT, wxPROTO_STREAMING } wxProtocolError; // ---------------------------------------------------------------------------- // wxProtocol: abstract base class for all protocols // ---------------------------------------------------------------------------- class WXDLLIMPEXP_NET wxProtocol #if wxUSE_SOCKETS : public wxSocketClient #else : public wxObject #endif { public: wxProtocol(); virtual ~wxProtocol(); #if wxUSE_SOCKETS bool Reconnect(); virtual bool Connect( const wxString& WXUNUSED(host) ) { return false; } virtual bool Connect( const wxSockAddress& addr, bool WXUNUSED(wait) = true) { return wxSocketClient::Connect(addr); } // read a '\r\n' terminated line from the given socket and put it in // result (without the terminators) static wxProtocolError ReadLine(wxSocketBase *socket, wxString& result); // read a line from this socket - this one can be overridden in the // derived classes if different line termination convention is to be used virtual wxProtocolError ReadLine(wxString& result); #endif // wxUSE_SOCKETS virtual bool Abort() = 0; virtual wxInputStream *GetInputStream(const wxString& path) = 0; virtual wxString GetContentType() const = 0; // the error code virtual wxProtocolError GetError() const { return m_lastError; } void SetUser(const wxString& user) { m_username = user; } void SetPassword(const wxString& passwd) { m_password = passwd; } virtual void SetDefaultTimeout(wxUint32 Value); // override wxSocketBase::SetTimeout function to avoid that the internal // m_uiDefaultTimeout goes out-of-sync: virtual void SetTimeout(long seconds) { SetDefaultTimeout(seconds); } // logging support: each wxProtocol object may have the associated logger // (by default there is none) which is used to log network requests and // responses // set the logger, deleting the old one and taking ownership of this one void SetLog(wxProtocolLog *log); // return the current logger, may be NULL wxProtocolLog *GetLog() const { return m_log; } // detach the existing logger without deleting it, the caller is // responsible for deleting the returned pointer if it's non-NULL wxProtocolLog *DetachLog() { wxProtocolLog * const log = m_log; m_log = NULL; return log; } // these functions forward to the same functions with the same names in // wxProtocolLog if we have a valid logger and do nothing otherwise void LogRequest(const wxString& str); void LogResponse(const wxString& str); protected: // the timeout associated with the protocol: wxUint32 m_uiDefaultTimeout; wxString m_username; wxString m_password; // this must be always updated by the derived classes! wxProtocolError m_lastError; private: wxProtocolLog *m_log; DECLARE_DYNAMIC_CLASS_NO_COPY(wxProtocol) }; // ---------------------------------------------------------------------------- // macros for protocol classes // ---------------------------------------------------------------------------- #define DECLARE_PROTOCOL(class) \ public: \ static wxProtoInfo g_proto_##class; #define IMPLEMENT_PROTOCOL(class, name, serv, host) \ wxProtoInfo class::g_proto_##class(name, serv, host, wxCLASSINFO(class)); \ bool wxProtocolUse##class = true; #define USE_PROTOCOL(class) \ extern bool wxProtocolUse##class ; \ static struct wxProtocolUserFor##class \ { \ wxProtocolUserFor##class() { wxProtocolUse##class = true; } \ } wxProtocolDoUse##class; class WXDLLIMPEXP_NET wxProtoInfo : public wxObject { public: wxProtoInfo(const wxChar *name, const wxChar *serv_name, const bool need_host1, wxClassInfo *info); protected: wxProtoInfo *next; wxString m_protoname; wxString prefix; wxString m_servname; wxClassInfo *m_cinfo; bool m_needhost; friend class wxURL; DECLARE_DYNAMIC_CLASS(wxProtoInfo) wxDECLARE_NO_COPY_CLASS(wxProtoInfo); }; #endif // wxUSE_PROTOCOL #endif // _WX_PROTOCOL_PROTOCOL_H