// Copyright 2017 Dolphin Emulator Project5~5~5~ // Licensed under GPLv2+ // Refer to the license.txt file included. #include "DolphinQt/Config/Graphics/GeneralWidget.h" #include #include #include #include #include #include #include #include #include #include "Core/Config/GraphicsSettings.h" #include "Core/Config/MainSettings.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "DolphinQt/Config/Graphics/GraphicsBool.h" #include "DolphinQt/Config/Graphics/GraphicsChoice.h" #include "DolphinQt/Config/Graphics/GraphicsRadio.h" #include "DolphinQt/Config/Graphics/GraphicsWindow.h" #include "DolphinQt/QtUtils/ModalMessageBox.h" #include "DolphinQt/Settings.h" #include "UICommon/VideoUtils.h" #include "VideoCommon/VideoBackendBase.h" #include "VideoCommon/VideoConfig.h" GeneralWidget::GeneralWidget(X11Utils::XRRConfiguration* xrr_config, GraphicsWindow* parent) : GraphicsWidget(parent), m_xrr_config(xrr_config) { CreateWidgets(); LoadSettings(); ConnectWidgets(); AddDescriptions(); emit BackendChanged(QString::fromStdString(SConfig::GetInstance().m_strVideoBackend)); connect(parent, &GraphicsWindow::BackendChanged, this, &GeneralWidget::OnBackendChanged); connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [=](Core::State state) { OnEmulationStateChanged(state != Core::State::Uninitialized); }); OnEmulationStateChanged(Core::GetState() != Core::State::Uninitialized); } void GeneralWidget::CreateWidgets() { auto* main_layout = new QVBoxLayout; // Basic Section auto* m_video_box = new QGroupBox(tr("Basic")); m_video_layout = new QGridLayout(); m_backend_combo = new QComboBox(); m_aspect_combo = new GraphicsChoice({tr("Auto"), tr("Force 16:9"), tr("Force 4:3"), tr("Stretch to Window")}, Config::GFX_ASPECT_RATIO); m_adapter_combo = new QComboBox; m_enable_vsync = new GraphicsBool(tr("V-Sync"), Config::GFX_VSYNC); m_enable_fullscreen = new GraphicsBool(tr("Use Fullscreen"), Config::MAIN_FULLSCREEN); m_video_box->setLayout(m_video_layout); for (auto& backend : g_available_video_backends) m_backend_combo->addItem(tr(backend->GetDisplayName().c_str()), QVariant(QString::fromStdString(backend->GetName()))); m_video_layout->addWidget(new QLabel(tr("Backend:")), 0, 0); m_video_layout->addWidget(m_backend_combo, 0, 1); m_video_layout->addWidget(new QLabel(tr("Adapter:")), 1, 0); m_video_layout->addWidget(m_adapter_combo, 1, 1); m_video_layout->addWidget(new QLabel(tr("Aspect Ratio:")), 3, 0); m_video_layout->addWidget(m_aspect_combo, 3, 1); m_video_layout->addWidget(m_enable_vsync, 4, 0); m_video_layout->addWidget(m_enable_fullscreen, 4, 1); // Other auto* m_options_box = new QGroupBox(tr("Other")); auto* m_options_layout = new QGridLayout(); m_show_fps = new GraphicsBool(tr("Show FPS"), Config::GFX_SHOW_FPS); m_show_ping = new GraphicsBool(tr("Show NetPlay Ping"), Config::GFX_SHOW_NETPLAY_PING); m_log_render_time = new GraphicsBool(tr("Log Render Time to File"), Config::GFX_LOG_RENDER_TIME_TO_FILE); m_autoadjust_window_size = new GraphicsBool(tr("Auto-Adjust Window Size"), Config::MAIN_RENDER_WINDOW_AUTOSIZE); m_show_messages = new GraphicsBool(tr("Show NetPlay Messages"), Config::GFX_SHOW_NETPLAY_MESSAGES); m_render_main_window = new GraphicsBool(tr("Render to Main Window"), Config::MAIN_RENDER_TO_MAIN); m_options_box->setLayout(m_options_layout); m_options_layout->addWidget(m_show_fps, 0, 0); m_options_layout->addWidget(m_log_render_time, 0, 1); m_options_layout->addWidget(m_render_main_window, 1, 0); m_options_layout->addWidget(m_autoadjust_window_size, 1, 1); m_options_layout->addWidget(m_show_messages, 2, 0); m_options_layout->addWidget(m_show_ping, 2, 1); // Other auto* shader_compilation_box = new QGroupBox(tr("Shader Compilation")); auto* shader_compilation_layout = new QGridLayout(); const std::array modes = {{ QT_TR_NOOP("Synchronous"), QT_TR_NOOP("Synchronous (Ubershaders)"), QT_TR_NOOP("Asynchronous (Ubershaders)"), QT_TR_NOOP("Asynchronous (Skip Drawing)"), }}; for (size_t i = 0; i < modes.size(); i++) { m_shader_compilation_mode[i] = new GraphicsRadioInt( tr(modes[i]), Config::GFX_SHADER_COMPILATION_MODE, static_cast(i)); shader_compilation_layout->addWidget(m_shader_compilation_mode[i], static_cast(i / 2), static_cast(i % 2)); } m_wait_for_shaders = new GraphicsBool(tr("Compile Shaders Before Starting"), Config::GFX_WAIT_FOR_SHADERS_BEFORE_STARTING); shader_compilation_layout->addWidget(m_wait_for_shaders); shader_compilation_box->setLayout(shader_compilation_layout); main_layout->addWidget(m_video_box); main_layout->addWidget(m_options_box); main_layout->addWidget(shader_compilation_box); main_layout->addStretch(); setLayout(main_layout); } void GeneralWidget::ConnectWidgets() { // Video Backend connect(m_backend_combo, qOverload(&QComboBox::currentIndexChanged), this, &GeneralWidget::SaveSettings); connect(m_adapter_combo, qOverload(&QComboBox::currentIndexChanged), this, [](int index) { g_Config.iAdapter = index; Config::SetBaseOrCurrent(Config::GFX_ADAPTER, index); }); } void GeneralWidget::LoadSettings() { // Video Backend m_backend_combo->setCurrentIndex(m_backend_combo->findData( QVariant(QString::fromStdString(SConfig::GetInstance().m_strVideoBackend)))); } void GeneralWidget::SaveSettings() { // Video Backend const auto current_backend = m_backend_combo->currentData().toString().toStdString(); if (SConfig::GetInstance().m_strVideoBackend != current_backend) { auto warningMessage = g_available_video_backends[m_backend_combo->currentIndex()]->GetWarningMessage(); if (warningMessage) { ModalMessageBox confirm_sw(this); confirm_sw.setIcon(QMessageBox::Warning); confirm_sw.setStandardButtons(QMessageBox::Yes | QMessageBox::No); confirm_sw.setWindowTitle(tr("Confirm backend change")); confirm_sw.setText(tr(warningMessage->c_str())); if (confirm_sw.exec() != QMessageBox::Yes) { m_backend_combo->setCurrentIndex(m_backend_combo->findData( QVariant(QString::fromStdString(SConfig::GetInstance().m_strVideoBackend)))); return; } } emit BackendChanged(QString::fromStdString(current_backend)); } } void GeneralWidget::OnEmulationStateChanged(bool running) { m_backend_combo->setEnabled(!running); m_render_main_window->setEnabled(!running); const bool supports_adapters = !g_Config.backend_info.Adapters.empty(); m_adapter_combo->setEnabled(!running && supports_adapters); } void GeneralWidget::AddDescriptions() { // We need QObject::tr #if defined(_WIN32) static const char TR_BACKEND_DESCRIPTION[] = QT_TR_NOOP( "Selects which graphics API to use internally.\n\nThe software renderer is extremely " "slow and only useful for debugging, so either OpenGL, Direct3D, or Vulkan are " "recommended. Different games and different GPUs will behave differently on each " "backend, so for the best emulation experience it is recommended to try each and " "select the backend that is least problematic.\n\nIf unsure, select OpenGL."); #else static const char TR_BACKEND_DESCRIPTION[] = QT_TR_NOOP( "Selects which graphics API to use internally.\n\nThe software renderer is extremely " "slow and only useful for debugging, so any of the other backends are " "recommended.\n\nIf unsure, select OpenGL."); #endif static const char TR_ADAPTER_DESCRIPTION[] = QT_TR_NOOP("Selects a hardware adapter to use.\n\nIf unsure, select the first one."); static const char TR_FULLSCREEN_DESCRIPTION[] = QT_TR_NOOP("Uses the entire screen for rendering.\n\nIf disabled, a " "render window will be created instead.\n\nIf unsure, leave this unchecked."); static const char TR_AUTOSIZE_DESCRIPTION[] = QT_TR_NOOP("Automatically adjusts the window size to the internal resolution.\n\nIf unsure, " "leave this unchecked."); static const char TR_RENDER_TO_MAINWINDOW_DESCRIPTION[] = QT_TR_NOOP("Uses the main Dolphin window for rendering rather than " "a separate render window.\n\nIf unsure, leave this unchecked."); static const char TR_ASPECT_RATIO_DESCRIPTION[] = QT_TR_NOOP( "Selects which aspect ratio to use when rendering.\n\nAuto: Uses the native aspect " "ratio\nForce 16:9: Mimics an analog TV with a widescreen aspect ratio.\nForce 4:3: " "Mimics a standard 4:3 analog TV.\nStretch to Window: Stretches the picture to the " "window size.\n\nIf unsure, select Auto."); static const char TR_VSYNC_DESCRIPTION[] = QT_TR_NOOP("Waits for vertical blanks in order to prevent tearing.\n\nDecreases performance " "if emulation speed is below 100%.\n\nIf unsure, leave this unchecked."); static const char TR_SHOW_FPS_DESCRIPTION[] = QT_TR_NOOP("Shows the number of frames rendered per second as a measure of " "emulation speed.\n\nIf unsure, leave this unchecked."); static const char TR_SHOW_NETPLAY_PING_DESCRIPTION[] = QT_TR_NOOP("Shows the player's maximum ping while playing on " "NetPlay.\n\nIf unsure, leave this unchecked."); static const char TR_LOG_RENDERTIME_DESCRIPTION[] = QT_TR_NOOP("Logs the render time of every frame to User/Logs/render_time.txt.\n\nUse this " "feature when to measure the performance of Dolphin.\n\nIf " "unsure, leave this unchecked."); static const char TR_SHOW_NETPLAY_MESSAGES_DESCRIPTION[] = QT_TR_NOOP("Shows chat messages, buffer changes, and desync alerts " "while playing NetPlay.\n\nIf unsure, leave this unchecked."); static const char TR_SHADER_COMPILE_SYNC_DESCRIPTION[] = QT_TR_NOOP("Ubershaders are never used. Stuttering will occur during shader " "compilation, but GPU demands are low.\n\nRecommended for low-end hardware. " "\n\nIf unsure, select this mode."); static const char TR_SHADER_COMPILE_SYNC_UBER_DESCRIPTION[] = QT_TR_NOOP( "Ubershaders will always be used. Provides a near stutter-free experience at the cost of " "high GPU performance requirements.\n\nOnly recommended for high-end systems."); static const char TR_SHADER_COMPILE_ASYNC_UBER_DESCRIPTION[] = QT_TR_NOOP("Ubershaders will be used to prevent stuttering during shader compilation, but " "specialized shaders will be used when they will not cause stuttering.\n\nIn the " "best case it eliminates shader compilation stuttering while having minimal " "performance impact, but results depend on video driver behavior."); static const char TR_SHADER_COMPILE_ASYNC_SKIP_DESCRIPTION[] = QT_TR_NOOP( "Prevents shader compilation stuttering by not rendering waiting objects. Can work in " "scenarios where Ubershaders doesn't, at the cost of introducing visual glitches and broken " "effects.\n\nNot recommended, only use if the other options give poor results."); static const char TR_SHADER_COMPILE_BEFORE_START_DESCRIPTION[] = QT_TR_NOOP("Waits for all shaders to finish compiling before starting a game. Enabling this " "option may reduce stuttering or hitching for a short time after the game is " "started, at the cost of a longer delay before the game starts. For systems with " "two or fewer cores, it is recommended to enable this option, as a large shader " "queue may reduce frame rates.\n\nOtherwise, if unsure, leave this unchecked."); AddDescription(m_backend_combo, TR_BACKEND_DESCRIPTION); AddDescription(m_adapter_combo, TR_ADAPTER_DESCRIPTION); AddDescription(m_aspect_combo, TR_ASPECT_RATIO_DESCRIPTION); AddDescription(m_enable_vsync, TR_VSYNC_DESCRIPTION); AddDescription(m_enable_fullscreen, TR_FULLSCREEN_DESCRIPTION); AddDescription(m_show_fps, TR_SHOW_FPS_DESCRIPTION); AddDescription(m_show_ping, TR_SHOW_NETPLAY_PING_DESCRIPTION); AddDescription(m_log_render_time, TR_LOG_RENDERTIME_DESCRIPTION); AddDescription(m_autoadjust_window_size, TR_AUTOSIZE_DESCRIPTION); AddDescription(m_show_messages, TR_SHOW_NETPLAY_MESSAGES_DESCRIPTION); AddDescription(m_render_main_window, TR_RENDER_TO_MAINWINDOW_DESCRIPTION); AddDescription(m_shader_compilation_mode[0], TR_SHADER_COMPILE_SYNC_DESCRIPTION); AddDescription(m_shader_compilation_mode[1], TR_SHADER_COMPILE_SYNC_UBER_DESCRIPTION); AddDescription(m_shader_compilation_mode[2], TR_SHADER_COMPILE_ASYNC_UBER_DESCRIPTION); AddDescription(m_shader_compilation_mode[3], TR_SHADER_COMPILE_ASYNC_SKIP_DESCRIPTION); AddDescription(m_wait_for_shaders, TR_SHADER_COMPILE_BEFORE_START_DESCRIPTION); } void GeneralWidget::OnBackendChanged(const QString& backend_name) { m_backend_combo->setCurrentIndex(m_backend_combo->findData(QVariant(backend_name))); const QSignalBlocker blocker(m_adapter_combo); m_adapter_combo->clear(); const auto& adapters = g_Config.backend_info.Adapters; for (const auto& adapter : adapters) m_adapter_combo->addItem(QString::fromStdString(adapter)); const bool supports_adapters = !adapters.empty(); m_adapter_combo->setCurrentIndex(g_Config.iAdapter); m_adapter_combo->setEnabled(supports_adapters && !Core::IsRunning()); m_adapter_combo->setToolTip(supports_adapters ? QString{} : tr("%1 doesn't support this feature.") .arg(tr(g_video_backend->GetDisplayName().c_str()))); }