// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include "Common/CommonTypes.h" class FPSCounter { public: // Initializes the FPS counter. FPSCounter(); // Called when a frame is rendered (updated every second). void Update(); float GetFPS() const { return m_fps; } private: u64 m_last_time = 0; u64 m_time_since_update = 0; u32 m_frame_counter = 0; float m_fps = 0; std::ofstream m_bench_file; void LogRenderTimeToFile(u64 val); };