// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include "Common/Common.h" #include "Common/CommonTypes.h" #include "Common/MsgHandler.h" #include "Common/StringUtil.h" #include "VideoBackends/D3D/BoundingBox.h" #include "VideoBackends/D3D/D3DBase.h" #include "VideoBackends/D3D/PerfQuery.h" #include "VideoBackends/D3D/Render.h" #include "VideoBackends/D3D/SwapChain.h" #include "VideoBackends/D3D/VertexManager.h" #include "VideoBackends/D3D/VideoBackend.h" #include "VideoBackends/D3DCommon/Common.h" #include "VideoCommon/FramebufferManager.h" #include "VideoCommon/ShaderCache.h" #include "VideoCommon/TextureCacheBase.h" #include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoConfig.h" namespace DX11 { std::string VideoBackend::GetName() const { return "D3D"; } std::string VideoBackend::GetDisplayName() const { return _trans("Direct3D 11"); } void VideoBackend::InitBackendInfo() { if (!D3DCommon::LoadLibraries()) return; FillBackendInfo(); D3DCommon::UnloadLibraries(); } void VideoBackend::FillBackendInfo() { g_Config.backend_info.api_type = APIType::D3D; g_Config.backend_info.MaxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; g_Config.backend_info.bUsesLowerLeftOrigin = false; g_Config.backend_info.bSupportsExclusiveFullscreen = true; g_Config.backend_info.bSupportsDualSourceBlend = true; g_Config.backend_info.bSupportsPrimitiveRestart = true; g_Config.backend_info.bSupportsOversizedViewports = false; g_Config.backend_info.bSupportsGeometryShaders = true; g_Config.backend_info.bSupportsComputeShaders = false; g_Config.backend_info.bSupports3DVision = true; g_Config.backend_info.bSupportsPostProcessing = true; g_Config.backend_info.bSupportsPaletteConversion = true; g_Config.backend_info.bSupportsClipControl = true; g_Config.backend_info.bSupportsDepthClamp = true; g_Config.backend_info.bSupportsReversedDepthRange = false; g_Config.backend_info.bSupportsLogicOp = true; g_Config.backend_info.bSupportsMultithreading = false; g_Config.backend_info.bSupportsGPUTextureDecoding = true; g_Config.backend_info.bSupportsST3CTextures = false; g_Config.backend_info.bSupportsCopyToVram = true; g_Config.backend_info.bSupportsLargePoints = false; g_Config.backend_info.bSupportsPartialDepthCopies = false; g_Config.backend_info.bSupportsBitfield = false; g_Config.backend_info.bSupportsDynamicSamplerIndexing = false; g_Config.backend_info.bSupportsBPTCTextures = false; g_Config.backend_info.bSupportsFramebufferFetch = false; g_Config.backend_info.bSupportsBackgroundCompiling = true; g_Config.backend_info.bSupportsST3CTextures = true; g_Config.backend_info.bSupportsBPTCTextures = true; g_Config.backend_info.bSupportsEarlyZ = true; g_Config.backend_info.bSupportsBBox = true; g_Config.backend_info.bSupportsFragmentStoresAndAtomics = true; g_Config.backend_info.bSupportsGSInstancing = true; g_Config.backend_info.bSupportsSSAA = true; g_Config.backend_info.Adapters = D3DCommon::GetAdapterNames(); g_Config.backend_info.AAModes = D3D::GetAAModes(g_Config.iAdapter); } bool VideoBackend::Initialize(const WindowSystemInfo& wsi) { if (!D3D::Create(g_Config.iAdapter, g_Config.bEnableValidationLayer)) return false; FillBackendInfo(); InitializeShared(); std::unique_ptr swap_chain; if (wsi.render_surface && !(swap_chain = SwapChain::Create(wsi))) { PanicAlertT("Failed to create D3D swap chain"); ShutdownShared(); D3D::Destroy(); return false; } g_renderer = std::make_unique(std::move(swap_chain), wsi.render_surface_scale); g_vertex_manager = std::make_unique(); g_shader_cache = std::make_unique(); g_framebuffer_manager = std::make_unique(); g_texture_cache = std::make_unique(); g_perf_query = std::make_unique(); if (!g_renderer->Initialize() || !g_vertex_manager->Initialize() || !g_shader_cache->Initialize() || !g_framebuffer_manager->Initialize() || !g_texture_cache->Initialize()) { Shutdown(); return false; } BBox::Init(); g_shader_cache->InitializeShaderCache(); return true; } void VideoBackend::Shutdown() { g_shader_cache->Shutdown(); g_renderer->Shutdown(); BBox::Shutdown(); g_perf_query.reset(); g_texture_cache.reset(); g_framebuffer_manager.reset(); g_shader_cache.reset(); g_vertex_manager.reset(); g_renderer.reset(); ShutdownShared(); D3D::Destroy(); } } // namespace DX11