#ifndef _SDLWINDOW_H #define _SDLWINDOW_H #include "GLWindow.h" #include #include #include class SDLWindow : public GLWindow { public: int nXoff, nYoff; // screen offset // Since it can Stretch to fit Window, we need two different multiplication values float MValueX, MValueY; virtual void SwapBuffers(); virtual void SetWindowText(const char *text); virtual bool PeekMessages(); virtual void Update(); virtual bool MakeCurrent(); ~SDLWindow(); SDLWindow(int _iwidth, int _iheight); }; #endif